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Exploring culture and ideas through conversation

Matters of Experience

“Matters of Experience” with Abigail Honor and Brenda Cowan

Hosted by Abigail Honor, Lorem Ipsum’s Partner and Creative Director, and Brenda Cowan, professor and former Chairperson of Graduate Exhibition & Experience Design at SUNY Fashion Institute of Technology, “Matters of Experience” delves into the creativity, innovation, and psychology behind designed experiences and encounters. Each week, Abigail and Brenda explore the who, how, and why of exhibitions, branded experiences, events, and the extraordinary creations that designers and creatives are offering to an ever-curious audience.
The Future of Museums: AI, Stories, and Connection

The Future of Museums: AI, Stories, and Connection

07/21/26
Listen on Apple Podcasts and Spotify
In this episode, we speak with Dr. Josh Perelman about the power of museums to shape memory, identity, and emotional connection. Through the story of The First Salute exhibition, the conversation explores how objects, narratives, and technology can bring overlooked histories to life. Dr. Perelman reflects on the responsibility of museums to create space for empathy, complexity, and multiple perspectives, while also discussing how AI and digital tools may change the way audiences experience the past. This episode offers an insightful look at how cultural institutions can move beyond simply presenting history and instead invite visitors into deeper conversations about who we are, where we come from, and how stories continue to shape our shared future.
Dr. Josh Perelman is Principal of Studio Perelman, a boutique consultancy specializing in interpretive planning and exhibition development, and Senior Advisor for Content and Strategic Projects at the Weitzman National Museum of American Jewish History. He spent more than two decades as the Weitzman's Chief Curator and Director of Exhibitions, leading the creation of the museum's award-winning core exhibition for its landmark building on Philadelphia's Independence Mall and subsequently overseeing its curatorial, education, programming, and collections departments. His most recent project, The First Salute: An Untold Story of the American Revolution, opened in 2025 to wide critical acclaim. A historian and curator whose work explores the intersections of history and identity across borders and generations, Josh is passionate about creating experiences that inspire people to examine their connections, participate in dialogue and debate, and share their lives and dreams in surprising and unexpected ways. He holds dual doctorates in Jewish Studies and American History from NYU.

[00:00:00] Abigail Honor: Welcome to Matters of Experience, the podcast where we dive into the ideas, innovations, and imagination shaping the world of designed experiences. From museums to multimedia, from architecture to AI, we explore how creativity transforms space into story. If you’re joining us for the first time, we’re so glad you’re here, and to our regular listeners, thank you so much for coming back and being part of our conversation.

If you enjoy what you hear, please take a moment to rate the show and share it with a friend. It helps curious minds find us. So my name is Abby.

[00:00:36] Brenda Cowan: Hello, everybody. This is Brenda Cowan, and I am excited, uh, for the conversation ahead.

[00:00:42] Abigail Honor: Yeah, yeah. Today we’re joined by Dr. Josh Perelman, principal of Studio Perelman, a consultancy focused on interpretive planning and exhibition development.

Josh previously spent more than two decades at the Weitzman in Philadelphia, where he served as chief curator and director of exhibitions, leading the creation of the museum’s award-winning core exhibition and overseeing its curatorial education, programming, and collections department, which is a huge job.

[00:01:12] Brenda Cowan: That’s massive.

[00:01:13] Abigail Honor: Mm-hmm.

Most recently, in his role as senior advisor for content and strategic projects, Josh led the development of The First Salute: An Untold Story of the American Revolution, which opened earlier this year to wide critical acclaim. Josh, you work very closely with the Lorem Ipsum team, and I’m really looking forward to diving into that process and sharing some of the challenges we faced.

But first, we’d like to start from a bird’s-eye perspective, and the role of museums in society today is something that we often discuss on the show, Brenda.

[00:01:47] Brenda Cowan: Mm-hmm.

[00:01:47] Abigail Honor: As there are more and more sort of places vying for people’s attention, um, so with this in mind, what role do you think museums and cultural institutions play, and do they foster conversation across generations and communities?

[00:02:04] Josh Perelman: Well, first of all, thank you both for having me. It’s a pleasure to be here, and it’s a pleasure to be, uh, in this conversation, um, with Abby, who I work so closely with on The First Salute. You know, it’s a fascinating question because 10 years ago I would have had one answer, five years ago I might have had a different answer, and today I certainly feel that there is real tension in the relationship between museums as educational institutions, museums as experiential institutions, and the larger social complexities and political complexities we’re experiencing in society.

Truth or the idea of objectivity has always been, you know, a contested terrain. But in the environment we are living in right now, museums have to navigate a very, very, very difficult situation in which they both want to maintain their commitment to accuracy to storytelling that reveals new ideas about our past and present and challenges people to think about their lives, their histories, and maybe inspire them in their futures.

But it is very difficult to engage in those practices when we have such deep skepticism in our society about authority, about information, and about truth.

[00:03:29] Brenda Cowan: Are you finding that the conversations across generations are different now than they were, let’s say, going back ten years or, or even more?

[00:03:38] Josh Perelman: One hundred percent.

On one hand, the good news for museums is, you know, statistics continue to show that museums are places that people trust. On the other hand, I would say in the last two to three years, I have never experienced more difficult generational conversations, not only about kind of the larger story of our nation, the Weitzman is a museum focused on American history, and also because the Weitzman is a museum focused on American Jewish history.

Part of the challenge of our time is that there are generational conversations happening that are both new, complex and difficult, especially when you’re in a culturally specific museum.

[00:04:25] Brenda Cowan: Hmm. Mm-hmm. Let’s take a, a specific piece of this. Much of your work explores questions of identity, for example. Can you give us an idea of how do you approach talking about identity in an exhibition, and can you give us, like, an example?

[00:04:44] Josh Perelman: First of all, I always think the word is identities-

[00:04:47] Brenda Cowan: Mm-hmm …

[00:04:48] Josh Perelman: and not identity.

[00:04:49] Brenda Cowan: Mm-hmm.

[00:04:49] Josh Perelman: And, you know, that may be for some academic museum pra- practitioners, like, that is maybe an obvious move. But in terms of, like, larger society, people think of identity as a kind of individual, stable packet thing that people carry around.

And I think one of the kind of beauties of working in a culturally specific museum is that you have the opportunity to show that at least within the context of the community you represent, but certainly this is transferable to many, many other different communities, that there is no single one identity.

Identity is contingent on place, on time, and because Jews in America, and we show this in the First Salute, some of them come from the Iberian Peninsula and bring one set of traditions with them. Those are Sephardic Jews. Some Jews come from Eastern and Central Europe and bring with them their own traditions, languages, practices, and those are Ashkenazi Jews.

But in the United States, what has also taken place, because we were in some ways a backwater until, you know, the mid-nineteenth century, there was no religious authority here. And so part of the story of Jewish life in America has always been this evolving, or I would say evolving ideas of what it means to be Jewish.

So therefore, not only historically do you have multiethnic, multicultural, multilingual, multi-traditional Jews living in this country, but today Jews are more highly diverse than they have ever been in American history.

[00:06:35] Abigail Honor: At the Weitzman, for example, you have Jewish American history. It’s very specific, but it’s, you know, really important for all audiences to see these connections between, you know, could be that historical narrative, could be a completely different historical narrative, maybe diff- based on different ethnicity, religion, country, whatever it is.

Like when we tell these historical stories that aren’t about, let’s say, specifically that visitor, why is it important? Why is the human connection for people so important? Why is history and telling these stories in museums important for visitors and, you know, just people in general?

[00:07:14] Josh Perelman: Okay, that is a three-hour, uh, question.

But I think there are two kind of layers that come to my mind in, in thinking about how I might respond. The first layer is fundamentally why do we tell these stories? And ideally, we were telling these stories both to educate people about the past so we can relate the past to the present and inspire action in the future.

And in doing so, at least coming to this from a Jewish and Jewish American perspective, ideally, in telling the stories of a particular group of people, whether it’s Jews or African Americans or Asian Americans or Swedish Americans, whoever it may be, you start to bridge the gap of foreignness from not knowing someone to knowing someone.

From lack of empas- empathy, at least to sympathy, from disdain to curiosity. And I think the second piece of that, and this is where people like Abby and her team come in, is that we can’t facilitate those intellectual moves in people if we haven’t facilitated emotional conditions for people to, you know, exist and experience throughout the exhibition.

And, and actually, I begin with, “Here’s what I want people to feel, and how do we evoke those feelings through the stories we have at our fingertips?”

[00:08:33] Abigail Honor: Exactly. Yeah. Mm-hmm. Exactly. Which is why I think, you know, when– I’d encourage all our listeners, if you’re visiting Philadelphia, to go and see The First Salute and challenge this conversation and see what you like about it and what you don’t like about it.

‘Cause as, as Josh says, as a curator, it’s been very different and unique working with you because I think we were lockstep in the way that we approached the story from the beginning because, you know, emotion is the way in. Because if you go with a bunch of educational story points, that doesn’t get inside.

You can’t ultimately empathize, ideally start to sympathize with somebody very different from you unless there’s that relatability, that human connection, which I do think is, you know, it’s a base form is that emotional connection, and then it goes to a cognitive connection.

[00:09:21] Josh Perelman: You know, not to put a finer point on that, but if you just take the protagonist of our story, a tiny island called Saint Eustatius, and you took everything out of our story related to Jews, Jewish community, Jewish history, Jewish life, literally just telling the story of Saint Eustatius, a place almost no one has heard about, that in and of itself is a challenge.

You have to bring people to this foreign place and connect them in that place to the larger story of our nation. The First Salute tells a relatively unknown story of a teeny-tiny Caribbean island called Saint Eustatius, which had an outsized impact on the American Revolution. In the late eighteenth century, Saint Eustatius was one of the busiest, if not the busiest port in the entire Atlantic, and therefore the center for trade between Europe, Africa, and North America.

As it happens, of the Europeans living on Saint Eustatius, about thirty to forty percent were Jews, and these Jews had familial and business connections to North America and to Europe. They were part of a larger diaspora of Sephardic Jews who trace their roots to the Iberian Peninsula. The first salute begins with the first international recognition of the new nation, which took place on November sixteenth, seventeen seventy-six on St.

Eustatius. The British invasion of St. Eustatius in eighty-one and an admiral’s first of all hatred of Jews and second of all greed that leads to a critical mistake that leads to Washington’s victory at Yorktown and for all intents and purposes, the end of American Revolution. And the Jews on St. Eustatius give us new insight into both how the revolution was fought, but also from their perspective, what did it mean to be fighting for something called liberty?

[00:11:18] Brenda Cowan: We know the expression, history belongs to the victors. And I’m curious to know, when working on these major projects that shape our understanding of history, its influence on us today, how do you approach who gets remembered?

Who gets edited out? What are those kinds of conversations like?

[00:11:41] Josh Perelman: You know, again, I come at this, and this is something that I really appreciated, you know, about Abby and her team from a theatrical perspective. So I always begin to think about storytelling aspects of an exhibition as if it were a film or a novel or a short story or a theater presentation.

And this is a process, but a process that gets you to fully concretizing the story you want to tell and the things you want people to remember when they leave your exhibition. You can start to build in who are the variety of characters who help you get to that place. The goal is to bring people to the circumstances in which those events take place and help people understand, and this is true of any moment in our history, that there are so many different actors and so many different perspectives.

And some people had power and some people had far less power. How did those people with power experience that moment? And how did those people who were searching for their agency react to that moment at the same, you know, and bring their stories and conversations with one another?

[00:12:48] Abigail Honor: For me, I always think about it’s like transporting the audience to that place in time and all of those different facets that you just described, sort of taking you out of wherever you are and being there.

And one of the things that we introduced, I’m thinking about the portraits that come to life. We wanted to bring people who were residents who’d moved to the island and give them a voice. And those portraits, they’re very simple. They’re about two minutes long and they’re the person explaining a little tiny moment, a fragment of their story.

And they seem to have resonated incredibly well with everybody. Why do you think that they sort of are emotionally resonating? What is it about them? Is it their simplicity? Um, you know, when I think about it, what’s your take on why these are working so well and sort of beloved by the visitors?

[00:13:41] Josh Perelman: One you hit on perfectly.

It is the simplicity. I think the second is the way they were designed. They’re designed in a way that the people you are experiencing, they are not necessarily fully life-sized, but you– it looks like you’re talking to a real human being. And the portraits are, quote-unquote, “hung” in a different way that you wouldn’t nec-necessarily hang up, you know, a painting in a gallery setting.

They are hung so you are face to face with that person. And so the simplicity of the story, and that it is that I and you relationship, thank you, Martin Buber, you are able to develop kind of empathetic moment.

[00:14:23] Brenda Cowan: We couldn’t agree with you more that the emotional component is paramount, right? That’s where people are gonna find things relevant. It’s where they’re going to connect. It’s where they’re going to build towards empathy, for sure. It’s where they’re going to– where, where memories are going to really, uh, start to develop and take shape. And I’m curious to know how you plan for that. How do you plan for emotional engagement in the exhibitions work that you do?

[00:14:54] Josh Perelman: First thing is that acknowledging that all of your visitors have different ways they calibrate and experience emotion, and therefore some visitors, they will find the emotion in the written text. Some visitors will find it in the material culture, and some will find it in a large scale film. I think this goes back to the question of the relationship between kind of the story you’re in. Like, what is this, you know, going back to what is the story you truly want to tell? Understanding where the kind of mini climaxes may and major cl– like again, you wanna bring people on a journey.

[00:15:30] Brenda Cowan: Hmm. That narrative arc.

[00:15:32] Josh Perelman: Correct. You know, we created a very dramatic introductory film because we wanted to emotionally engage visitors right up. We wanted them to feel excited, curious, and we wanted them to feel like this is a big story.

[00:15:47] Brenda Cowan: Mm-hmm.

[00:15:48] Josh Perelman: Important that we talked about how great moments of intimacy throughout the story that then allow people hopefully to connect to the material culture or the word, you know, the text in ways that they may not have anticipated.

And then in particular to this story, we knew there was a climactic moment. And so working with Abby and her team, we developed a film experience at scale that served the purposes of the client. It is big because we wanted to enunciate that this is a climax, and it is big because the ramifications of that moment reverberate throughout history.

That being said, the exhibition ends with a film that brings people to a very different emotional place. It is a film that focuses on the present day of the island at the center of our story. It features the people who live on the island today. It brings you to some of the places featured in the exhibition, and it has this deeply, deeply powerful recording by a Israeli trio of Leonard Cohen’s If It Be Your Will.

And so after going through this kind of monumental historical experience about the creation of the United States You’re brought to the present day, and hopefully people are experiencing emotion, which then reads back into what they’ve just experienced. They are having these emotional responses to this film, which I have to say, more tears than I ever expected, that that facilitates a greater internalization of the historical material they just experienced.

[00:17:17] Abigail Honor: What’s interesting, Josh, about The First Salute is it’s a story that’s relatively unknown, and you have to take that into account when you think about visitors, because for most of them, they’re experiencing it for the first time. Which again, I think was why at the very beginning we have the location of where St. Eustatius is, which is near St. Kitts. It’s in the Caribbean, or Caribbean, as most of you like to say. So really geographically locating the island and then setting up the story very efficiently with this two-minute film was very important because then as Josh, with his curation, builds on all those layers, all the interrelationships of the families, the place, history, events.

So it sort of was like basic building blocks and making sure that everybody, not just historians or researchers or people who knew about this story, could access it, I think was incredibly important, and I’d say a challenge of the story.

[00:18:17] Brenda Cowan: I’m curious to know how you plan for the challenging topics, the difficult parts of the story or the difficult stories themselves, where you know that you’re gonna be presenting the visitor with something that, right, is particularly emotional, um, and perhaps particularly relevant to, you know, contemporary lived experience.

And how do you prepare the visitor or support the visitor as they approach really challenging topics? What’s that thought process?

[00:18:52] Josh Perelman: Fantastic question. Abby, if you recall, we spent so much time on the floor plan changing, rearranging, opening, closing, identifying what the sections of this exhibition would be.

And that was a truly challenging endeavor. First of all, because we’d chosen an open floor plan and there are no walls. So, you know, we thought we would made it– So not only did we take a complicated story, but we, we decided let’s do that story in the most complicated way possible. It began with how do we scaffold people and make clear for visitors the various beats of the story and defining what those beats would be.

You know, as you left each section of the exhibition, what is a question you needed answered? The next question we anticipated people may be considering, well, how did you end up on this teeny little island in the Caribbean that nobody has heard about? At the same time, I think we were trying to identify the floor plan.

We recognize that this exhibition obviously intersects with, uh, the larger story or stories of colonialism and the stories of enslavement. And so particularly within the context of a, of a Jewish museum, number one, how do we maintain our commitment to the story of American history, which is based on the story, you know, based on colonialism?

As we say clearly in the exhibition, the economy of colonialism was buying and selling human beings. And in addition to that, it becomes, you know, complicated in our context because there are a lot of mythologies about the relationship between Jews and colonialism, the Jews and the history of enslavement.

We had to think very carefully about how we presented these subjects, not only as the realities of the past, but without accidentally slipping into mythologies of the present.

[00:20:41] Brenda Cowan: Abby and I were curious to hear from you what some of the challenges were with creating this exhibition.

[00:20:47] Josh Perelman: The first one I think we’ve, we’ve spoken to quite a bit about is it’s just a tough story because it is an unknown story. And no matter how much space you have, telling an unknown complex story is always difficult. Most exhibitions of this size and scale and budget are somewhere between three to five-year projects. We did it in a year.

[00:21:08] Brenda Cowan: Oh, I didn’t know it was a year. Holy cow, that’s like a land speed record. Wow.

[00:21:15] Josh Perelman: It was a twenty-four seven, everybody on email, on the phone, you know. Actually, the true joy of it is every single person involved understood what they were getting into and embraced it.

[00:21:28] Abigail Honor: We were like f- really like one team in terms of the profession and everything that we do, all the facets from Becker & Frondorf, who was led by Beth on this team, to Lee and Dan over at Dimensional, the fabricators, to Electrosonic and Neil over there. Everybody was just all on board to not sleep, not see your family, commit yourself to this story.

[00:21:51] Brenda Cowan: As we know, objects can be truthful narrators. Um, they shape the exhibition’s messages. They invite emotional connections in unique ways and in different kinds of ways. How did you approach using objects in the exhibition?

[00:22:08] Josh Perelman: It was very important to represent all of the places featured in the exhibition, and not only does that provide opportunities for those communities to feel included, their story is being transported here to Philadelphia, but also it serves as documentary evidence that these people were there at that time.

I really worked hard to select objects or documents that spoke to one another. My goal was develop relationships, right? Relationships through media, relationships through text, relationships to these places, and relationships through the material culture, so everything spoke to one another. The other challenge was how to bring the material culture into the third dimension. So where could we identify material culture that might support a document that is critical to our story and bring that document to life?

[00:23:01] Abigail Honor: I do just want to mention that in the exhibition, we have some merch from the bad guy. Admiral Rodney is sitting in there. It’s like a Toby jug with his face on, which is like super cool. One of my favorite artifacts in there. But I want to talk briefly about we used AI to craft the film experiences. You know, it felt very appropriate because we’re telling a cinematic narrative, historical moment in time, and we knew we could bring it to life in a really fun, dramatic, and immersive way for visitors. But you didn’t shy away for a second, Josh. I think I don’t know of any other exhibition in a museum that uses AI at this scale right now today. Um, so why did you not shy– why were you open to something so new?

[00:23:44] Josh Perelman: Part of what makes creating exhibitions fun for me is taking risks. And sometimes taking risks is about storytelling. Sometimes it’s about material culture, whatever it is. But working with Abby, you and your team, you asked us if we would be willing to take a risk and use AI to represent, you know, we’ve given you a brief about we want to tell this story. Here’s what needs to be in this film. Here’s what this film has to do.

And you came back and said, “Well, we can do a ten million dollar feature film, or within our budget, we could use AI to really transport people to these various places and bring them into history in a visceral way that probably we would never have achieved had we used human actors.” AI is a tool, just like text is a tool, just like a touch screen is a tool, that can be used in service of educational purposes, of any history storytelling, and possibly acknowledged within the museum community.

It is another tool in our toolbox. A little bit of where my fear comes in is when AI becomes capable of reproducing in a way that is indistinguishable from reality. And then I think, both from a societal context but also in a museum context, when you can’t differentiate from a human actor and an AI-generated actor in a film, that’s gonna raise some questions for us.

I’m sure there’s ways to mitigate it and to help people feel comfortable, but it’s coming, and we have to anticipate that.

[00:25:25] Brenda Cowan: I wish we had the time to dig into even more of the questions that we had for you.

[00:25:30] Abigail Honor: I know. We need a part two, Josh.

[00:25:31] Brenda Cowan: We really do. Um, uh, it’s so fascinating talking with you, and I really appreciate the thoughtfulness, uh, with which you’re approaching your work, and I can’t wait to see the exhibition.

[00:25:46] Josh Perelman: Come, come.

[00:25:47] Brenda Cowan: Absolutely.

[00:25:47] Abigail Honor: Yes, any time. I’ll show you around.

[00:25:49] Brenda Cowan: Absolutely.

[00:25:49] Abigail Honor: So Josh, thank you so much for coming on the show today and sharing, yes, just a g- just a glimpse at, at your day-to-day and your incredible projects that you’ve worked on, um, over the years. And thanks everyone who tuned in. We hope you’ll subscribe to Matters of Experience wherever you get your podcasts. Leave a review, share with a friend. Um, yep, and see you next time.

[00:26:11] Brenda Cowan: Thanks everybody. Take care.

[00:26:12] Josh Perelman: Thank you.

[00:26:18] Sound Engineer: Matters of Experience is produced by Lorem Ipsum Corp. and recorded at Hangar Studios. Tune in next time for more fun discussions about experience design

Dr. Josh Perelman is Principal of Studio Perelman, a boutique consultancy specializing in interpretive planning and exhibition development, and Senior Advisor for Content and Strategic Projects at the Weitzman National Museum of American Jewish History. He spent more than two decades as the Weitzman's Chief Curator and Director of Exhibitions, leading the creation of the museum's award-winning core exhibition for its landmark building on Philadelphia's Independence Mall and subsequently overseeing its curatorial, education, programming, and collections departments. His most recent project, The First Salute: An Untold Story of the American Revolution, opened in 2025 to wide critical acclaim. A historian and curator whose work explores the intersections of history and identity across borders and generations, Josh is passionate about creating experiences that inspire people to examine their connections, participate in dialogue and debate, and share their lives and dreams in surprising and unexpected ways. He holds dual doctorates in Jewish Studies and American History from NYU.

[00:00:00] Abigail Honor: Welcome to Matters of Experience, the podcast where we dive into the ideas, innovations, and imagination shaping the world of designed experiences. From museums to multimedia, from architecture to AI, we explore how creativity transforms space into story. If you’re joining us for the first time, we’re so glad you’re here, and to our regular listeners, thank you so much for coming back and being part of our conversation.

If you enjoy what you hear, please take a moment to rate the show and share it with a friend. It helps curious minds find us. So my name is Abby.

[00:00:36] Brenda Cowan: Hello, everybody. This is Brenda Cowan, and I am excited, uh, for the conversation ahead.

[00:00:42] Abigail Honor: Yeah, yeah. Today we’re joined by Dr. Josh Perelman, principal of Studio Perelman, a consultancy focused on interpretive planning and exhibition development.

Josh previously spent more than two decades at the Weitzman in Philadelphia, where he served as chief curator and director of exhibitions, leading the creation of the museum’s award-winning core exhibition and overseeing its curatorial education, programming, and collections department, which is a huge job.

[00:01:12] Brenda Cowan: That’s massive.

[00:01:13] Abigail Honor: Mm-hmm.

Most recently, in his role as senior advisor for content and strategic projects, Josh led the development of The First Salute: An Untold Story of the American Revolution, which opened earlier this year to wide critical acclaim. Josh, you work very closely with the Lorem Ipsum team, and I’m really looking forward to diving into that process and sharing some of the challenges we faced.

But first, we’d like to start from a bird’s-eye perspective, and the role of museums in society today is something that we often discuss on the show, Brenda.

[00:01:47] Brenda Cowan: Mm-hmm.

[00:01:47] Abigail Honor: As there are more and more sort of places vying for people’s attention, um, so with this in mind, what role do you think museums and cultural institutions play, and do they foster conversation across generations and communities?

[00:02:04] Josh Perelman: Well, first of all, thank you both for having me. It’s a pleasure to be here, and it’s a pleasure to be, uh, in this conversation, um, with Abby, who I work so closely with on The First Salute. You know, it’s a fascinating question because 10 years ago I would have had one answer, five years ago I might have had a different answer, and today I certainly feel that there is real tension in the relationship between museums as educational institutions, museums as experiential institutions, and the larger social complexities and political complexities we’re experiencing in society.

Truth or the idea of objectivity has always been, you know, a contested terrain. But in the environment we are living in right now, museums have to navigate a very, very, very difficult situation in which they both want to maintain their commitment to accuracy to storytelling that reveals new ideas about our past and present and challenges people to think about their lives, their histories, and maybe inspire them in their futures.

But it is very difficult to engage in those practices when we have such deep skepticism in our society about authority, about information, and about truth.

[00:03:29] Brenda Cowan: Are you finding that the conversations across generations are different now than they were, let’s say, going back ten years or, or even more?

[00:03:38] Josh Perelman: One hundred percent.

On one hand, the good news for museums is, you know, statistics continue to show that museums are places that people trust. On the other hand, I would say in the last two to three years, I have never experienced more difficult generational conversations, not only about kind of the larger story of our nation, the Weitzman is a museum focused on American history, and also because the Weitzman is a museum focused on American Jewish history.

Part of the challenge of our time is that there are generational conversations happening that are both new, complex and difficult, especially when you’re in a culturally specific museum.

[00:04:25] Brenda Cowan: Hmm. Mm-hmm. Let’s take a, a specific piece of this. Much of your work explores questions of identity, for example. Can you give us an idea of how do you approach talking about identity in an exhibition, and can you give us, like, an example?

[00:04:44] Josh Perelman: First of all, I always think the word is identities-

[00:04:47] Brenda Cowan: Mm-hmm …

[00:04:48] Josh Perelman: and not identity.

[00:04:49] Brenda Cowan: Mm-hmm.

[00:04:49] Josh Perelman: And, you know, that may be for some academic museum pra- practitioners, like, that is maybe an obvious move. But in terms of, like, larger society, people think of identity as a kind of individual, stable packet thing that people carry around.

And I think one of the kind of beauties of working in a culturally specific museum is that you have the opportunity to show that at least within the context of the community you represent, but certainly this is transferable to many, many other different communities, that there is no single one identity.

Identity is contingent on place, on time, and because Jews in America, and we show this in the First Salute, some of them come from the Iberian Peninsula and bring one set of traditions with them. Those are Sephardic Jews. Some Jews come from Eastern and Central Europe and bring with them their own traditions, languages, practices, and those are Ashkenazi Jews.

But in the United States, what has also taken place, because we were in some ways a backwater until, you know, the mid-nineteenth century, there was no religious authority here. And so part of the story of Jewish life in America has always been this evolving, or I would say evolving ideas of what it means to be Jewish.

So therefore, not only historically do you have multiethnic, multicultural, multilingual, multi-traditional Jews living in this country, but today Jews are more highly diverse than they have ever been in American history.

[00:06:35] Abigail Honor: At the Weitzman, for example, you have Jewish American history. It’s very specific, but it’s, you know, really important for all audiences to see these connections between, you know, could be that historical narrative, could be a completely different historical narrative, maybe diff- based on different ethnicity, religion, country, whatever it is.

Like when we tell these historical stories that aren’t about, let’s say, specifically that visitor, why is it important? Why is the human connection for people so important? Why is history and telling these stories in museums important for visitors and, you know, just people in general?

[00:07:14] Josh Perelman: Okay, that is a three-hour, uh, question.

But I think there are two kind of layers that come to my mind in, in thinking about how I might respond. The first layer is fundamentally why do we tell these stories? And ideally, we were telling these stories both to educate people about the past so we can relate the past to the present and inspire action in the future.

And in doing so, at least coming to this from a Jewish and Jewish American perspective, ideally, in telling the stories of a particular group of people, whether it’s Jews or African Americans or Asian Americans or Swedish Americans, whoever it may be, you start to bridge the gap of foreignness from not knowing someone to knowing someone.

From lack of empas- empathy, at least to sympathy, from disdain to curiosity. And I think the second piece of that, and this is where people like Abby and her team come in, is that we can’t facilitate those intellectual moves in people if we haven’t facilitated emotional conditions for people to, you know, exist and experience throughout the exhibition.

And, and actually, I begin with, “Here’s what I want people to feel, and how do we evoke those feelings through the stories we have at our fingertips?”

[00:08:33] Abigail Honor: Exactly. Yeah. Mm-hmm. Exactly. Which is why I think, you know, when– I’d encourage all our listeners, if you’re visiting Philadelphia, to go and see The First Salute and challenge this conversation and see what you like about it and what you don’t like about it.

‘Cause as, as Josh says, as a curator, it’s been very different and unique working with you because I think we were lockstep in the way that we approached the story from the beginning because, you know, emotion is the way in. Because if you go with a bunch of educational story points, that doesn’t get inside.

You can’t ultimately empathize, ideally start to sympathize with somebody very different from you unless there’s that relatability, that human connection, which I do think is, you know, it’s a base form is that emotional connection, and then it goes to a cognitive connection.

[00:09:21] Josh Perelman: You know, not to put a finer point on that, but if you just take the protagonist of our story, a tiny island called Saint Eustatius, and you took everything out of our story related to Jews, Jewish community, Jewish history, Jewish life, literally just telling the story of Saint Eustatius, a place almost no one has heard about, that in and of itself is a challenge.

You have to bring people to this foreign place and connect them in that place to the larger story of our nation. The First Salute tells a relatively unknown story of a teeny-tiny Caribbean island called Saint Eustatius, which had an outsized impact on the American Revolution. In the late eighteenth century, Saint Eustatius was one of the busiest, if not the busiest port in the entire Atlantic, and therefore the center for trade between Europe, Africa, and North America.

As it happens, of the Europeans living on Saint Eustatius, about thirty to forty percent were Jews, and these Jews had familial and business connections to North America and to Europe. They were part of a larger diaspora of Sephardic Jews who trace their roots to the Iberian Peninsula. The first salute begins with the first international recognition of the new nation, which took place on November sixteenth, seventeen seventy-six on St.

Eustatius. The British invasion of St. Eustatius in eighty-one and an admiral’s first of all hatred of Jews and second of all greed that leads to a critical mistake that leads to Washington’s victory at Yorktown and for all intents and purposes, the end of American Revolution. And the Jews on St. Eustatius give us new insight into both how the revolution was fought, but also from their perspective, what did it mean to be fighting for something called liberty?

[00:11:18] Brenda Cowan: We know the expression, history belongs to the victors. And I’m curious to know, when working on these major projects that shape our understanding of history, its influence on us today, how do you approach who gets remembered?

Who gets edited out? What are those kinds of conversations like?

[00:11:41] Josh Perelman: You know, again, I come at this, and this is something that I really appreciated, you know, about Abby and her team from a theatrical perspective. So I always begin to think about storytelling aspects of an exhibition as if it were a film or a novel or a short story or a theater presentation.

And this is a process, but a process that gets you to fully concretizing the story you want to tell and the things you want people to remember when they leave your exhibition. You can start to build in who are the variety of characters who help you get to that place. The goal is to bring people to the circumstances in which those events take place and help people understand, and this is true of any moment in our history, that there are so many different actors and so many different perspectives.

And some people had power and some people had far less power. How did those people with power experience that moment? And how did those people who were searching for their agency react to that moment at the same, you know, and bring their stories and conversations with one another?

[00:12:48] Abigail Honor: For me, I always think about it’s like transporting the audience to that place in time and all of those different facets that you just described, sort of taking you out of wherever you are and being there.

And one of the things that we introduced, I’m thinking about the portraits that come to life. We wanted to bring people who were residents who’d moved to the island and give them a voice. And those portraits, they’re very simple. They’re about two minutes long and they’re the person explaining a little tiny moment, a fragment of their story.

And they seem to have resonated incredibly well with everybody. Why do you think that they sort of are emotionally resonating? What is it about them? Is it their simplicity? Um, you know, when I think about it, what’s your take on why these are working so well and sort of beloved by the visitors?

[00:13:41] Josh Perelman: One you hit on perfectly.

It is the simplicity. I think the second is the way they were designed. They’re designed in a way that the people you are experiencing, they are not necessarily fully life-sized, but you– it looks like you’re talking to a real human being. And the portraits are, quote-unquote, “hung” in a different way that you wouldn’t nec-necessarily hang up, you know, a painting in a gallery setting.

They are hung so you are face to face with that person. And so the simplicity of the story, and that it is that I and you relationship, thank you, Martin Buber, you are able to develop kind of empathetic moment.

[00:14:23] Brenda Cowan: We couldn’t agree with you more that the emotional component is paramount, right? That’s where people are gonna find things relevant. It’s where they’re going to connect. It’s where they’re going to build towards empathy, for sure. It’s where they’re going to– where, where memories are going to really, uh, start to develop and take shape. And I’m curious to know how you plan for that. How do you plan for emotional engagement in the exhibitions work that you do?

[00:14:54] Josh Perelman: First thing is that acknowledging that all of your visitors have different ways they calibrate and experience emotion, and therefore some visitors, they will find the emotion in the written text. Some visitors will find it in the material culture, and some will find it in a large scale film. I think this goes back to the question of the relationship between kind of the story you’re in. Like, what is this, you know, going back to what is the story you truly want to tell? Understanding where the kind of mini climaxes may and major cl– like again, you wanna bring people on a journey.

[00:15:30] Brenda Cowan: Hmm. That narrative arc.

[00:15:32] Josh Perelman: Correct. You know, we created a very dramatic introductory film because we wanted to emotionally engage visitors right up. We wanted them to feel excited, curious, and we wanted them to feel like this is a big story.

[00:15:47] Brenda Cowan: Mm-hmm.

[00:15:48] Josh Perelman: Important that we talked about how great moments of intimacy throughout the story that then allow people hopefully to connect to the material culture or the word, you know, the text in ways that they may not have anticipated.

And then in particular to this story, we knew there was a climactic moment. And so working with Abby and her team, we developed a film experience at scale that served the purposes of the client. It is big because we wanted to enunciate that this is a climax, and it is big because the ramifications of that moment reverberate throughout history.

That being said, the exhibition ends with a film that brings people to a very different emotional place. It is a film that focuses on the present day of the island at the center of our story. It features the people who live on the island today. It brings you to some of the places featured in the exhibition, and it has this deeply, deeply powerful recording by a Israeli trio of Leonard Cohen’s If It Be Your Will.

And so after going through this kind of monumental historical experience about the creation of the United States You’re brought to the present day, and hopefully people are experiencing emotion, which then reads back into what they’ve just experienced. They are having these emotional responses to this film, which I have to say, more tears than I ever expected, that that facilitates a greater internalization of the historical material they just experienced.

[00:17:17] Abigail Honor: What’s interesting, Josh, about The First Salute is it’s a story that’s relatively unknown, and you have to take that into account when you think about visitors, because for most of them, they’re experiencing it for the first time. Which again, I think was why at the very beginning we have the location of where St. Eustatius is, which is near St. Kitts. It’s in the Caribbean, or Caribbean, as most of you like to say. So really geographically locating the island and then setting up the story very efficiently with this two-minute film was very important because then as Josh, with his curation, builds on all those layers, all the interrelationships of the families, the place, history, events.

So it sort of was like basic building blocks and making sure that everybody, not just historians or researchers or people who knew about this story, could access it, I think was incredibly important, and I’d say a challenge of the story.

[00:18:17] Brenda Cowan: I’m curious to know how you plan for the challenging topics, the difficult parts of the story or the difficult stories themselves, where you know that you’re gonna be presenting the visitor with something that, right, is particularly emotional, um, and perhaps particularly relevant to, you know, contemporary lived experience.

And how do you prepare the visitor or support the visitor as they approach really challenging topics? What’s that thought process?

[00:18:52] Josh Perelman: Fantastic question. Abby, if you recall, we spent so much time on the floor plan changing, rearranging, opening, closing, identifying what the sections of this exhibition would be.

And that was a truly challenging endeavor. First of all, because we’d chosen an open floor plan and there are no walls. So, you know, we thought we would made it– So not only did we take a complicated story, but we, we decided let’s do that story in the most complicated way possible. It began with how do we scaffold people and make clear for visitors the various beats of the story and defining what those beats would be.

You know, as you left each section of the exhibition, what is a question you needed answered? The next question we anticipated people may be considering, well, how did you end up on this teeny little island in the Caribbean that nobody has heard about? At the same time, I think we were trying to identify the floor plan.

We recognize that this exhibition obviously intersects with, uh, the larger story or stories of colonialism and the stories of enslavement. And so particularly within the context of a, of a Jewish museum, number one, how do we maintain our commitment to the story of American history, which is based on the story, you know, based on colonialism?

As we say clearly in the exhibition, the economy of colonialism was buying and selling human beings. And in addition to that, it becomes, you know, complicated in our context because there are a lot of mythologies about the relationship between Jews and colonialism, the Jews and the history of enslavement.

We had to think very carefully about how we presented these subjects, not only as the realities of the past, but without accidentally slipping into mythologies of the present.

[00:20:41] Brenda Cowan: Abby and I were curious to hear from you what some of the challenges were with creating this exhibition.

[00:20:47] Josh Perelman: The first one I think we’ve, we’ve spoken to quite a bit about is it’s just a tough story because it is an unknown story. And no matter how much space you have, telling an unknown complex story is always difficult. Most exhibitions of this size and scale and budget are somewhere between three to five-year projects. We did it in a year.

[00:21:08] Brenda Cowan: Oh, I didn’t know it was a year. Holy cow, that’s like a land speed record. Wow.

[00:21:15] Josh Perelman: It was a twenty-four seven, everybody on email, on the phone, you know. Actually, the true joy of it is every single person involved understood what they were getting into and embraced it.

[00:21:28] Abigail Honor: We were like f- really like one team in terms of the profession and everything that we do, all the facets from Becker & Frondorf, who was led by Beth on this team, to Lee and Dan over at Dimensional, the fabricators, to Electrosonic and Neil over there. Everybody was just all on board to not sleep, not see your family, commit yourself to this story.

[00:21:51] Brenda Cowan: As we know, objects can be truthful narrators. Um, they shape the exhibition’s messages. They invite emotional connections in unique ways and in different kinds of ways. How did you approach using objects in the exhibition?

[00:22:08] Josh Perelman: It was very important to represent all of the places featured in the exhibition, and not only does that provide opportunities for those communities to feel included, their story is being transported here to Philadelphia, but also it serves as documentary evidence that these people were there at that time.

I really worked hard to select objects or documents that spoke to one another. My goal was develop relationships, right? Relationships through media, relationships through text, relationships to these places, and relationships through the material culture, so everything spoke to one another. The other challenge was how to bring the material culture into the third dimension. So where could we identify material culture that might support a document that is critical to our story and bring that document to life?

[00:23:01] Abigail Honor: I do just want to mention that in the exhibition, we have some merch from the bad guy. Admiral Rodney is sitting in there. It’s like a Toby jug with his face on, which is like super cool. One of my favorite artifacts in there. But I want to talk briefly about we used AI to craft the film experiences. You know, it felt very appropriate because we’re telling a cinematic narrative, historical moment in time, and we knew we could bring it to life in a really fun, dramatic, and immersive way for visitors. But you didn’t shy away for a second, Josh. I think I don’t know of any other exhibition in a museum that uses AI at this scale right now today. Um, so why did you not shy– why were you open to something so new?

[00:23:44] Josh Perelman: Part of what makes creating exhibitions fun for me is taking risks. And sometimes taking risks is about storytelling. Sometimes it’s about material culture, whatever it is. But working with Abby, you and your team, you asked us if we would be willing to take a risk and use AI to represent, you know, we’ve given you a brief about we want to tell this story. Here’s what needs to be in this film. Here’s what this film has to do.

And you came back and said, “Well, we can do a ten million dollar feature film, or within our budget, we could use AI to really transport people to these various places and bring them into history in a visceral way that probably we would never have achieved had we used human actors.” AI is a tool, just like text is a tool, just like a touch screen is a tool, that can be used in service of educational purposes, of any history storytelling, and possibly acknowledged within the museum community.

It is another tool in our toolbox. A little bit of where my fear comes in is when AI becomes capable of reproducing in a way that is indistinguishable from reality. And then I think, both from a societal context but also in a museum context, when you can’t differentiate from a human actor and an AI-generated actor in a film, that’s gonna raise some questions for us.

I’m sure there’s ways to mitigate it and to help people feel comfortable, but it’s coming, and we have to anticipate that.

[00:25:25] Brenda Cowan: I wish we had the time to dig into even more of the questions that we had for you.

[00:25:30] Abigail Honor: I know. We need a part two, Josh.

[00:25:31] Brenda Cowan: We really do. Um, uh, it’s so fascinating talking with you, and I really appreciate the thoughtfulness, uh, with which you’re approaching your work, and I can’t wait to see the exhibition.

[00:25:46] Josh Perelman: Come, come.

[00:25:47] Brenda Cowan: Absolutely.

[00:25:47] Abigail Honor: Yes, any time. I’ll show you around.

[00:25:49] Brenda Cowan: Absolutely.

[00:25:49] Abigail Honor: So Josh, thank you so much for coming on the show today and sharing, yes, just a g- just a glimpse at, at your day-to-day and your incredible projects that you’ve worked on, um, over the years. And thanks everyone who tuned in. We hope you’ll subscribe to Matters of Experience wherever you get your podcasts. Leave a review, share with a friend. Um, yep, and see you next time.

[00:26:11] Brenda Cowan: Thanks everybody. Take care.

[00:26:12] Josh Perelman: Thank you.

[00:26:18] Sound Engineer: Matters of Experience is produced by Lorem Ipsum Corp. and recorded at Hangar Studios. Tune in next time for more fun discussions about experience design

The Future of Museums: AI, Stories, and Connection

The Future of Museums: AI, Stories, and Connection

07/21/26
From Expo Pavilions to Immersive Futures

From Expo Pavilions to Immersive Futures

05/13/26
Listen on Apple Podcasts and Spotify
What defines excellence in experiential design? In this episode of Matters of Experience, Abby Honor and Brenda Cowan welcome Travis Stanton, an award-winning editor, strategist, and global design competition leader. Travis reflects on his role judging the “World Expolympics” at Expo 2025 Osaka, offering a behind-the-scenes look at how international pavilions are evaluated. From emotionally resonant small-scale exhibits to spectacular multimedia environments, he explains why the strongest experiences are rooted in clear ideas rather than big budgets alone. The discussion also dives into trends shaping the industry and the evolving role of AI.
Travis Stanton has nearly 25 years of experience in the face-to-face marketing industry, including an 18-year tenure at Exhibitor magazine, where he served as Editor in Chief. During his time at Exhibitor, Travis launched a number of successful recognition programs created to spotlight exceptional work in the trade show and event industries, including the World Expo Awards, Portable/Modular Awards, Find It – Top 40, Centers of Excellence, EuroShop Awards, Best of CES, and Integrated Systems Europe’s Stand Design Awards. He continues that legacy at The Experiential Design Authority, an international body that oversees global experiential design competitions, honoring exhibits, events, expos, and immersive experiences. In its first year alone, TEDA hosted awards ceremonies on two different continents, presented awards to recipients representing 30 countries, and handed out more than 100 trophies. Awards and competition have always been a part of Travis' DNA. He is proud to have earned Exhibitor three Magazine of the Year awards, and he was thrilled to receive the American Society of Business Publication Editors’ Young Leader award and countless other honors for his work as a writer and editor. Additionally, Travis won the 2011 Innovator Award and the 2019 Greg Carey Leadership Award from the Minnesota Media and Publishing Association. Travis has also worked as an associate producer of the internationally televised Miss Universe pageant, broadcasting live from the United States, El Salvador, Thailand, Mexico, Israel, and the Philippines. Now, as Director of Strategy for Storylink Creative, Travis focuses on providing clients with the tools, data, insights, and strategies to optimize their experiential marketing campaigns, utilizing hard numbers to drive continuous improvement and accomplish corporate objectives. Informed by two decades of traveling the world, attending everything from small tabletop shows to major international events (such as the 2012 Summer Olympics and IFES World Summits in India and South Africa, as well as the last six World Expos in China, South Korea, Italy, Kazakhstan, the United Arab Emirates, and Japan), Travis is a sought-after speaker, trend watcher, writer/editor, and strategist with a deep love of the experiential design industry.

[00:00:00] Abigail Honor: Welcome to Matters of Experience, the podcast where we dive into the ideas, innovations, and imagination shaping the world of designed experiences. From museums to multimedia, from architecture to AI, we explore how creativity transforms space into story. If you’re joining us for the first time, we’re so glad you’re here, and to our regular listeners, thank you for coming back and being part of the conversation.

If you enjoy what you hear, please take a moment to rate the show and share it with a friend. It helps curious minds find us. My name is Abby Honor. Hello, this is Brenda Cowan. Today, we’re talking about how experiential design is evaluated, recognized, and ultimately understood, what makes work stand out, and how the industry defines excellence across such a wide range of experiences.

Today, we welcome Travis Stanton, who has nearly 25 years of experience in the marketing industry, including an 18-year tenure at Exhibitor Magazine, where he served as editor-in-chief and the publication earned not one, not two, but three- Three … Magazine of the Year awards. During his time there, Travis launched several major recognition programs spotlighting exceptional work in the trade show and event industries, including the World Expo Awards, Portable Modular Awards, and Best of CES.

He continues that legacy at the Experiential Design Authority, an international body overseeing global experiential design competitions across exhibits, events, expos, and immersive experiences. In its first year alone, TEDA… Is that how you pronounce it?

[00:01:42] Travis Stanton: I’ve kind of lately been saying TEDA, but I don’t know if I like it.

So you say however you want to. Okay.

[00:01:48] Brenda Cowan: In its- Everything Abby says sounds really pretty.

[00:01:52] Travis Stanton: I know.

[00:01:52] Brenda Cowan: Isn’t it?

[00:01:52] Travis Stanton: I want her to read all my audiobooks.

[00:01:54] Brenda Cowan: It’s so true. Yeah.

[00:01:56] Abigail Honor: In its first year alone, TEDA hosted ceremonies on two continents, presented awards to recipients from 30 countries, and awarded more than 100 trophies.

[00:02:06] Brenda Cowan: Oh my gosh.

[00:02:07] Abigail Honor: It’s kind of incredible.

[00:02:08] Brenda Cowan: It really is.

[00:02:09] Abigail Honor: That’s awesome.

It’s obviously very vital and very much needed. But fun fact, Travis also worked as an associate producer on the internationally televised Miss Universe pageant, broadcasting live from the US, El Salvador, Thailand, Mexico, Israel, and the Philippines.

Now, as director of strategy at Storylink Creative, Travis focuses on helping clients use data insights and strategy to optimize their marketing efforts and drive meaningful results. Wow. Travis, welcome to the show.

[00:02:38] Brenda Cowan: Welcome.

[00:02:39] Travis Stanton: I’m so excited to be here.

[00:02:41] Brenda Cowan: Let’s begin with your most recent awards for excellence in design at the World Expo in Osaka.

As a seasoned experiential marketing expert, you led the judging and the presentation of the World Expo Olympics, dubbed the Olympics of Experiential Design. To recognize the best pavilions, the ceremony was held at the USA Pavilion in Osaka, featuring finalists across categories including best large, medium, and small pavilion, thematic concept, and exhibit design.

Good grief, that I’m exhausted even just thinking about the scope of that particular work. How did you approach reviewing and awarding these top pavilions?

[00:03:28] Travis Stanton: The World Expo, it is such a massive event. Um, it’s very difficult to digest the whole thing. Um, we started reaching out to pavilions months in advance, to the designers, the organizers, the fabricators of these, um, you know, really incredible experiential spaces, and encouraging them to enter.

So you did have to enter in order to be considered, which for us just makes it manageable.

[00:03:56] Brenda Cowan: Mm-hmm. Mm-hmm.

[00:03:56] Travis Stanton: Um, really covering everything that Expo has to offer would probably take you a month or more. It’s such a big event. It is such a well-attended event. There were days that we were there on site in Osaka that there were order- over a quarter million people at the event that one day.

[00:04:14] Brenda Cowan: Wow.

[00:04:14] Travis Stanton: So lines are enormous. Just getting into the spaces is one thing, but then being able to spend enough time in each of the pavilions to really digest what’s happening, to ask questions, um, to find out the significance of this display or the concept behind that presentation- It’s almost an impossibility.

Um, so the entry process did require people to submit, um, information so that we were kind of going in with a little bit of a background on each space and could really focus our time to make the most of our experience there. So we assigned a panel of, um… I don’t remember the exact number. I wanna say it was, like, 20 or so, um, judges representing different aspects of experiential design.

It was really important to me that it be a diverse panel, um, internationally, because Expo is designed not just to appeal to US designers, you know-

[00:05:08] Brenda Cowan: Right …

[00:05:08] Travis Stanton: not just to appeal to US consumers. So we brought in some really incredible folks, um, you know, who are doing incredible work within each of their own countries.

A lot of them obviously are doing work on a more global scale. Um, some of them attended Expo in person, some of them didn’t, and there is a little bit of a rationale behind that, which is that Expo is also not designed just for the people who can attend. Um, a significant portion of the attendance in Osaka was, of course, Japanese, but it meant that there was a smaller representation from people from the US, from the Middle East, from Africa.

But the pavilions still need to speak to them as well, because Expo is like a time capsule, um, of what’s happening in the world at that time, what the technology is in that moment. And, um, so a lot of people were gonna experience Expo from photos, from videos, uh, from reading media coverage from afar. So we really wanted the winners to be not just things that worked in person, but also ideas that translated, um, to, you know, other cultures that still reached people, um, all over.

You know, one of the differentiating factors is creativity. What do they decide is gonna be their story, and how do they tell it? Another big differentiating factor, unfortunately, is space and budget. You know, how big of a space do you have, and how much money do you have to put behind it? Um, of course, a lot of times the, the, the countries that have, you know, government-funded projects where they can spend a ton of money on this, um, they’re gonna make a more outsized impact.

But I have to say that there are these small pavilions at every Expo that always stand out to me, just because the concept is so defined, um, it’s so, uh, well executed, and the experience, um, is so personal that in, in some way, in these tiny little spaces with comparably minuscule budgets Really sometimes end up kind of emerging as maybe not the icons of Expo, but they’re the things that really stick with you, uh, long after the event.

[00:07:15] Abigail Honor: That’s really interesting ’cause we just spoke with Charles Pappas about this incredible world of world expos and how they’ve literally shaped design innovation around the globe. What did you see that struck you as truly innovative, and were there any surprises?

[00:07:30] Travis Stanton: I think probably the biggest surprise for me was, um, the Ukraine Pavilion, which is a very small space.

They set up the- their space as this m- you know, blue and gold, blue and yellow, uh, you know, Ukrainian colors, almost as if it’s a store. And there were all these items on display throughout the store, and you were given a, you know, what kind of looked like a price scanner that you would encounter in a retail environment, and you could go around and scan these objects.

And, uh, the, the theme of the exhibit was not for sale, and so when you’re scanning it, it doesn’t give you a price, but it tells you this story. So there was a, a toy you could scan, and it talked about, you know, children’s rights in Ukraine. Um, there was a piece that touched on LGBTQ rights in, in Ukraine. I think when you left, you had a greater appreciation of the devastation of war and that it’s not just about, you know, bombs and politics and policies.

You know, the, the repercussions, the ramifications for everyday people are- Mm-hmm … so significant and so, um, so devastating. Um, but you walked away with an appreciation for the cost of war, but also the resilience of the Ukrainian people. Um, so that was kind of the surprise, I think.

[00:08:46] Brenda Cowan: What are the trends that you encountered at the Expo?

What were those things that you saw and experienced that influence or you think are going to be really influencing the broader exhibits and events industry?

[00:09:02] Travis Stanton: Multimedia. I mean, the, the-

[00:09:05] Abigail Honor: Yay, can I just shout out for that?

[00:09:06] Travis Stanton: Are you excited?

[00:09:07] Abigail Honor: Yes?

[00:09:07] Travis Stanton: Okay.

[00:09:07] Abigail Honor: I do. Yes, I am very excited.

[00:09:09] Brenda Cowan: Yes, she is excited.

[00:09:09] Abigail Honor: Yes.

[00:09:10] Travis Stanton: I love it. Yeah, I mean, it- I feel like it is the biggest trend, um, and there are combination of factors that are, are pushing me toward that. Um, one is I kind of always say technology is the only enduring trend in design because everything else is cyclical, colors and textures and materials, like, but technology is always evolving.

We’re never gonna be like, “Oh, there’s this huge trend toward manual typewriters,” you know? Like, yes, okay, it might be nostalgic or whatever, but, like, 80% of the workforce isn’t gonna go back a, a step. So by the, by its very nature, I think technology just always is this, this ongoing trend, and the biggest part of that that I noticed at Expo was the, um, incorporation of multimedia technology.

In a lot of different ways. Um, some of the things that really stood out to me, um, I saw a lot of curved screens, curved LED screens, um, which I think are trending because they heighten immersion. Um, in a lot of settings, it was, um, a curved screen in front of kind of a theater area, so it almost feels like an IMAX sort of thing, or almost like you’re in an infinity room, but you’re not.

You know, it used to be flat and a certain dimension, and now it can be organic, it can be, you know, curvilinear. Um, and I think that designers are just starting to explore the, the possibilities with that. Um, I think also, just with regard to multimedia, I’m seeing a lot more transparent screens, um, that are popping up.

That, I think, is more of a novelty, um, maybe than, than anything else. Um, it adds a little bit of a wow factor. A lot of people haven’t seen it before, so especially on a big scale, it stands out. Um, the, the one use of transparent multimedia that I do think is very cool is in, like, a, almost like a lightbox setting where you’ve got a product or maybe it’s a museum display, it’s an artifact, and then you’re layering content on top of it, or you’re pointing out details, um, that the naked eye might not see.

And let’s face it, not a lot of us read those seven paragraphs of text that are on the placard next to the artwork. At Expo, there’s also a tremendous amount of projection. There has been as long as I’ve been attending Expo since 2010, but here I would say the use of it is on a different level. And a few examples, um, the Saudi Pavilion was this really beautiful, um, kind of, uh, series of structures, and at night, the courtyard became this gigantic screen that they were projecting content onto.

There’s– I’m sure you can find videos. If not, let me know. I have videos. But it was this beautiful, beautiful presentation, um, and, and different presentations as well. But using projection to create this enormously oversized, um, theatrical kind of space made it really, really immersive. And because it was open to the elements, I was like, “Did you plan the wind?”

Like, “How did you do this?” Because there’s– I swear the wind came in at the right moment with the music. Like, it just felt magical in that space. There was in the, uh, Kuwait Pavilion, they did a really cool interaction where they were projecting on sand, and you could dig in the sand. So it’s very tactile, obviously appeals to kids.

But I have this great video of, like, these little kids playing in it, and then grandma’s playing in it, and they both look as happy as can be Um, but they were using projections, so it was kind of like you could dig and find treasures that would be projected onto it. Um, it was almost like you were planting, um, date palms as well, and then you’re, you’re digging around, and then this palm tree kind of appears in the projection.

And a lot of really cool, um, projection onto three-dimensional elements, and I wouldn’t even say it’s a projection mapping sort of thing necessarily, but in one of my favorite pavilions, there was this huge oversized table. You could have probably fit 100 people at this table, but there were white plates at the table, and they projected onto the surface.

So at times, the plates became a functional piece of the projection. At other times, not so much. But, um, it just created these really arresting scenes, and I think Any time that you can mix 2D and 3D with whatever tools that you’re using, you know, blends that reality with the virtual world or the digital world in a way that I think will always resonate with people.

[00:13:52] Abigail Honor: Yeah. I can’t agree- Loved it … more. And I loved all of those examples. I’ve actually recently, Travis, seen, uh, material with pixels sort of stitched into it- Yeah … um, with a small pixel pitch, which got me really excited ’cause then you could wrap anything and make anything out of a screen, and I was like, “Wow.”

It just, as you mentioned earlier, technology opens the world up to creatives for us to just put things and design things and tell stories on things that we wouldn’t have been able to do or in ways that we wouldn’t have been able to do before.

[00:14:19] Travis Stanton: Yeah.

[00:14:20] Abigail Honor: Well, I also liked when you mentioned about the translucent screens ’cause they, they’ve also been around for a while, especially in use-

[00:14:26] Travis Stanton: Mm-hmm

[00:14:26] Abigail Honor: in retail, for example. And, um, I’ve seen a couple of examples recently in museums where they do exactly what you say, Travis, and they have sort of like a layered story, so you have the artifacts behind, um, and then the screen in front, and they create a dialogue basically that wouldn’t be there otherwise.

And I think with all of these technologies, they have applications, like even your beep-beep reader in the Ukraine pavilion, you know-

[00:14:53] Travis Stanton: Right …

[00:14:53] Abigail Honor: you wouldn’t… I mean, that’s sort of a fun thing you do, I guess, when you’re getting married or whenever. You beep-beep, you scan those things.

[00:15:00] Brenda Cowan: Getting married?

[00:15:01] Abigail Honor: Yeah. You know when you’re doing the registry.

[00:15:02] Travis Stanton: Well, nobody told me to do that before.

[00:15:03] Brenda Cowan: You didn’t get married.

[00:15:04] Abigail Honor: The registry. You’re like beep, beep, beep, and you scan all your products you want.

[00:15:08] Brenda Cowan: I was married a long time ago.

[00:15:09] Abigail Honor: Okay. Well, that’s, that, that’s the last time I scanned something with a little machine, beep-beep, that was doing that. So, um, it’s interesting use of technology, and as you mentioned, even nostalgic technology.

It doesn’t always have to be the latest and greatest, but they’re all tools or things that we can use to tell our stories the way that, that we perceive they need to be told, and that the concepts, to your point, are what’s really key. ‘Cause you can actually use anything, it’s just the way you’re using them together with the story and how that affects the visitor when they’re there and when they leave.

That’s the sort of secret sauce we’re all looking for.

[00:15:46] Travis Stanton: Mm-hmm.

[00:15:46] Brenda Cowan: Travis, let’s talk about Storylink Creative. How is it that your work and strategy there is influenced by all of your global investigations? And how does understanding and seeing excellence around the world translate into the functions back home?

[00:16:06] Travis Stanton: Yeah, it’s fascinating. Um, to me, uh, I, I remember shortly after I, um, left Exhibitor, somebody pulled me aside, and they were like, you know, kind of half offering me a job, and they said, “There are probably only six people in the world that have seen the, the number of events and the, the variety and the- You know, really had an opportunity to look at things from a global perspective in the world, and I was like, “Who are the other five?

I would love to have lunch with them.” Um, I feel like we would have all kinds of things to talk about. But it, it is really interesting. My position at Exhibitor initially gave me the opportunity to see, um, so many trade shows, um, whether it’s a little local tabletop show for an obscure industry. Um, I recently saw that there was a spray foam convention, so there really is a convention for everything.

Or these massive, you know, multinational events, whether it’s the Olympics or World Expo or, you know, something like EuroShop. So you’re getting a global perspective, but you’re also seeing what’s happening in all of these different industries. So what happens at CES may or may not have any application to the, uh, mortuary science show.

Um, you know, I mean, it, it, it’s that diverse. But what is great about it, and what I think is so fun about what I get to bring to Storylink and to Storylink’s clients, is that perspective of being able to pull, you know, two seemingly disparate ideas together into something that will work for them. And so, uh, a couple of my favorite things that I have the opportunity to do there, one is just really being involved in concepting and ideation, uh, specifically with regard to, um, in-booth activations, um, or, like, pre-show mailers, like promotional kinds of things, um, is such a blast for me because I have such a background of reading and writing about the best of the best.

And not just, “This was really cool, and it worked,” but why did it work? Like, what was their audience? What was their messaging? Um, really breaking a concept down into its individual components. And the other piece of it really that, um, I love is, has s- kind of nothing to do with my background in the world other than, um, I’ve always championed measurement with regard to, uh, exhibit marketing and exhibit design.

Um, it can look pretty, but is it actually doing what you wanted it to do in the space? And so we’ve been working with installing sensors in trade show exhibits or event environments to really track what’s happening within the spaces, and this is something retail has been doing for decades. And if you remember back, um, Marty Smith was doing some of this work with, um, I think the company was called EthnoMetrix, in the trade show space.

But we know, okay, in a retail environment, 80% of people will turn this direction or, you know, those kinds of things about a space. Like, these are truisms that you use to make design decisions. We don’t really have that in the trade show world. And so trying to dive into the data and define some of those things, um- Is exciting and it gives us the ability to, especially if a client is using measurement on a, you know, a, a regular basis, to really make subtle changes to the space, moving elements.

It could be as simple as we’re gonna have a brand ambassador stand right here because for one reason or another, even though there’s nothing, there’s no display there, we saw a hotspot right here in the space. So we take the data, which is the quantitative side, and then the observation, which is the qualitative side, which led us to believe in this specific case that all of these people were taking two steps into the space and looking around, trying to figure out, “Where am I supposed to go?”

And if somebody didn’t approach them or they didn’t figure it out, then they moved on, but there was this weird hotspot. So let’s put a staffer there to see if somebody standing there going, “Hey, have you ever experienced this,” or, “Have you seen our new that?” Um, and directing them, uh, would increase engagement.

And just being able to play with subtle changes and seeing in real time how they impact the experience or the bottom-line results or the KPIs is really fascinating to me.

[00:20:33] Abigail Honor: That’s really cool. It is. It is amazing. That’s really cool to be able to use that. Yeah, yeah, I really like that idea. I wish that we had that in museums.

At Lorem Ipsum, we’ve been thinking a lot about how technology, and more specifically AI, is starting to shape not just how we produce work, but how we think about experience design itself. It’s less about tools replacing creativity and more about how they can extend it, whether it’s prototyping or iteration or even how we begin to structure narratives and adapt experiences to different audiences.

[00:21:02] Travis Stanton: Mm-hmm.

[00:21:02] Abigail Honor: From your perspective, Travis, looking across so much work globally, have you started to see a meaningful shift in how designers are using AI, and do you think it’s actually changing the quality or nature of the work or just the way it’s being made?

[00:21:18] Travis Stanton: We did some surveying through the Experiential Design Authority just to understand how are specifically exhibit designers using it, what are their perceptions, what have they learned, um, what works and what doesn’t work.

It definitely mirrored what you said, which is it’s not a replacement, it’s a tool. I heard that across the board. And what’s interesting is, um, one of the big headlines right around the time that I started kind of concepting this piece was the new convention center in Shanghai that was designed using AI.

When you actually dig below the layers, it was not designed by AI. They used AI to, um, run a whole bunch of tests on the design, basically to refine it. So the headlines were extremely misleading. People are using it to improve efficiencies and concepting primarily. Um, there were a couple of really interesting uses.

Uh, Wendy Jacobs from Acer Exhibits, I know, had said that one of the ways that they use it from time to time is, um, if a client comes in with all of these Um, ambiguous terms about the exhibit they want. Oh, we want something innovative and trendy and, you know. Okay, well, these words could mean 17 different things.

So they’ll push those words through AI and have it generate a mood board, and they’ll say, “Is this what you’re getting at?” Using them to write copy is something that a lot of designers are doing in terms of, like, okay, I designed this, but now I’m not necessarily a writer. I’m not a linguist. Um, how do I, you know, write that paragraph of text that’s gonna explain the design?

Because some people are visual, some people are not. I think also expediting the, uh, rendering process, the visual process, at least to get just a thumbnail view, um, is something that I’m seeing a lot of. The biggest thing for me that I worry about is if I’m building a 3D model and I’m spending a week on this thing and cutting out little paper trees or whatever, I need to get the concept right immediately.

Like, I, I’m gonna spend all of my time on that concept, and then this actually becomes just an exercise of building the model, right? Software makes that easier. Now, AI makes it even easier, and my question is, will we lose the concept? Um, the actual, like, spark of the idea that to me is the soul of any design, of any space, is that concept, that spark.

[00:23:44] Abigail Honor: Yeah. Can I jump in for a second, Travis? Yeah. ‘Cause, ’cause you are correct. We sit down with clients now who’ve designed their museum they want to start to talk about at the very beginning of the whole process. Classic. Classic. They’re like, “We like this.” Yeah. Um, because you’re right, anybody now can use prompts and create a visual, and the point is, though, it’s not about creating something visual.

It’s about what are you trying to say, what are you trying to tell your visitor, and what’s the takeaway and what sets you apart from everybody else? So again, honing in on your reason to be, the story, and what you’re saying before almost jumping to visuals. You know, understanding what you’re about and what you stand for because now anybody can put a visual to that.

But until you- Mm … understand that, you can’t start challenging those visuals, which is, I think, what you need to be able to do- Well … as people give you pretty pictures that look great, but do they ladder up to the mission, the messages?

[00:24:40] Travis Stanton: And do they defy the laws of gravity? I mean- … can this be built? Is it feasible?

[00:24:45] Brenda Cowan: Right.

[00:24:46] Travis Stanton: Like, in so many cases, not. Yes, it’s beautiful, and maybe there’s an element to that we can pull into the design, but- Um, you know, gravity is still a thing.

[00:24:55] Brenda Cowan: Well, so much of what I appreciate is how, in a way, you’ve really brought us full circle, Travis. You know, you’re talking about markers and indicators of success, and that equals excellence.

So much of what you have spent your career doing has been understanding what is success-

[00:25:15] Travis Stanton: Mm-hmm …

[00:25:15] Brenda Cowan: and what is excellence, and you certainly bring a tremendous amount of excellence to the professions that you’re working with. What a pleasure talking with you.

[00:25:25] Abigail Honor: Yeah. Thank you, Travis. This has been incredibly interesting and insightful.

Yeah, thanks for joining the show.

[00:25:31] Travis Stanton: Absolutely. It’s been so much fun. Let’s do it again sometime. Yay. Maybe with drinks next time.

[00:25:35] Brenda Cowan: Oh my God. Perfect, yes. Best podcast ever.

[00:25:38] Abigail Honor: And thanks to everyone who tuned in. We hope you’ll subscribe to Matters of Experience wherever you get your podcasts. Leave us a review, share with a friend.

See you next time.

[00:25:49] Brenda Cowan: So long, everybody.

[00:25:54] Audio Engineer: Matters of Experience is produced by Lorem Ipsum Corp and recorded at Hangar Studios. Tune in next time for more fun discussions about experience design.

Travis Stanton has nearly 25 years of experience in the face-to-face marketing industry, including an 18-year tenure at Exhibitor magazine, where he served as Editor in Chief. During his time at Exhibitor, Travis launched a number of successful recognition programs created to spotlight exceptional work in the trade show and event industries, including the World Expo Awards, Portable/Modular Awards, Find It – Top 40, Centers of Excellence, EuroShop Awards, Best of CES, and Integrated Systems Europe’s Stand Design Awards. He continues that legacy at The Experiential Design Authority, an international body that oversees global experiential design competitions, honoring exhibits, events, expos, and immersive experiences. In its first year alone, TEDA hosted awards ceremonies on two different continents, presented awards to recipients representing 30 countries, and handed out more than 100 trophies. Awards and competition have always been a part of Travis' DNA. He is proud to have earned Exhibitor three Magazine of the Year awards, and he was thrilled to receive the American Society of Business Publication Editors’ Young Leader award and countless other honors for his work as a writer and editor. Additionally, Travis won the 2011 Innovator Award and the 2019 Greg Carey Leadership Award from the Minnesota Media and Publishing Association. Travis has also worked as an associate producer of the internationally televised Miss Universe pageant, broadcasting live from the United States, El Salvador, Thailand, Mexico, Israel, and the Philippines. Now, as Director of Strategy for Storylink Creative, Travis focuses on providing clients with the tools, data, insights, and strategies to optimize their experiential marketing campaigns, utilizing hard numbers to drive continuous improvement and accomplish corporate objectives. Informed by two decades of traveling the world, attending everything from small tabletop shows to major international events (such as the 2012 Summer Olympics and IFES World Summits in India and South Africa, as well as the last six World Expos in China, South Korea, Italy, Kazakhstan, the United Arab Emirates, and Japan), Travis is a sought-after speaker, trend watcher, writer/editor, and strategist with a deep love of the experiential design industry.

[00:00:00] Abigail Honor: Welcome to Matters of Experience, the podcast where we dive into the ideas, innovations, and imagination shaping the world of designed experiences. From museums to multimedia, from architecture to AI, we explore how creativity transforms space into story. If you’re joining us for the first time, we’re so glad you’re here, and to our regular listeners, thank you for coming back and being part of the conversation.

If you enjoy what you hear, please take a moment to rate the show and share it with a friend. It helps curious minds find us. My name is Abby Honor. Hello, this is Brenda Cowan. Today, we’re talking about how experiential design is evaluated, recognized, and ultimately understood, what makes work stand out, and how the industry defines excellence across such a wide range of experiences.

Today, we welcome Travis Stanton, who has nearly 25 years of experience in the marketing industry, including an 18-year tenure at Exhibitor Magazine, where he served as editor-in-chief and the publication earned not one, not two, but three- Three … Magazine of the Year awards. During his time there, Travis launched several major recognition programs spotlighting exceptional work in the trade show and event industries, including the World Expo Awards, Portable Modular Awards, and Best of CES.

He continues that legacy at the Experiential Design Authority, an international body overseeing global experiential design competitions across exhibits, events, expos, and immersive experiences. In its first year alone, TEDA… Is that how you pronounce it?

[00:01:42] Travis Stanton: I’ve kind of lately been saying TEDA, but I don’t know if I like it.

So you say however you want to. Okay.

[00:01:48] Brenda Cowan: In its- Everything Abby says sounds really pretty.

[00:01:52] Travis Stanton: I know.

[00:01:52] Brenda Cowan: Isn’t it?

[00:01:52] Travis Stanton: I want her to read all my audiobooks.

[00:01:54] Brenda Cowan: It’s so true. Yeah.

[00:01:56] Abigail Honor: In its first year alone, TEDA hosted ceremonies on two continents, presented awards to recipients from 30 countries, and awarded more than 100 trophies.

[00:02:06] Brenda Cowan: Oh my gosh.

[00:02:07] Abigail Honor: It’s kind of incredible.

[00:02:08] Brenda Cowan: It really is.

[00:02:09] Abigail Honor: That’s awesome.

It’s obviously very vital and very much needed. But fun fact, Travis also worked as an associate producer on the internationally televised Miss Universe pageant, broadcasting live from the US, El Salvador, Thailand, Mexico, Israel, and the Philippines.

Now, as director of strategy at Storylink Creative, Travis focuses on helping clients use data insights and strategy to optimize their marketing efforts and drive meaningful results. Wow. Travis, welcome to the show.

[00:02:38] Brenda Cowan: Welcome.

[00:02:39] Travis Stanton: I’m so excited to be here.

[00:02:41] Brenda Cowan: Let’s begin with your most recent awards for excellence in design at the World Expo in Osaka.

As a seasoned experiential marketing expert, you led the judging and the presentation of the World Expo Olympics, dubbed the Olympics of Experiential Design. To recognize the best pavilions, the ceremony was held at the USA Pavilion in Osaka, featuring finalists across categories including best large, medium, and small pavilion, thematic concept, and exhibit design.

Good grief, that I’m exhausted even just thinking about the scope of that particular work. How did you approach reviewing and awarding these top pavilions?

[00:03:28] Travis Stanton: The World Expo, it is such a massive event. Um, it’s very difficult to digest the whole thing. Um, we started reaching out to pavilions months in advance, to the designers, the organizers, the fabricators of these, um, you know, really incredible experiential spaces, and encouraging them to enter.

So you did have to enter in order to be considered, which for us just makes it manageable.

[00:03:56] Brenda Cowan: Mm-hmm. Mm-hmm.

[00:03:56] Travis Stanton: Um, really covering everything that Expo has to offer would probably take you a month or more. It’s such a big event. It is such a well-attended event. There were days that we were there on site in Osaka that there were order- over a quarter million people at the event that one day.

[00:04:14] Brenda Cowan: Wow.

[00:04:14] Travis Stanton: So lines are enormous. Just getting into the spaces is one thing, but then being able to spend enough time in each of the pavilions to really digest what’s happening, to ask questions, um, to find out the significance of this display or the concept behind that presentation- It’s almost an impossibility.

Um, so the entry process did require people to submit, um, information so that we were kind of going in with a little bit of a background on each space and could really focus our time to make the most of our experience there. So we assigned a panel of, um… I don’t remember the exact number. I wanna say it was, like, 20 or so, um, judges representing different aspects of experiential design.

It was really important to me that it be a diverse panel, um, internationally, because Expo is designed not just to appeal to US designers, you know-

[00:05:08] Brenda Cowan: Right …

[00:05:08] Travis Stanton: not just to appeal to US consumers. So we brought in some really incredible folks, um, you know, who are doing incredible work within each of their own countries.

A lot of them obviously are doing work on a more global scale. Um, some of them attended Expo in person, some of them didn’t, and there is a little bit of a rationale behind that, which is that Expo is also not designed just for the people who can attend. Um, a significant portion of the attendance in Osaka was, of course, Japanese, but it meant that there was a smaller representation from people from the US, from the Middle East, from Africa.

But the pavilions still need to speak to them as well, because Expo is like a time capsule, um, of what’s happening in the world at that time, what the technology is in that moment. And, um, so a lot of people were gonna experience Expo from photos, from videos, uh, from reading media coverage from afar. So we really wanted the winners to be not just things that worked in person, but also ideas that translated, um, to, you know, other cultures that still reached people, um, all over.

You know, one of the differentiating factors is creativity. What do they decide is gonna be their story, and how do they tell it? Another big differentiating factor, unfortunately, is space and budget. You know, how big of a space do you have, and how much money do you have to put behind it? Um, of course, a lot of times the, the, the countries that have, you know, government-funded projects where they can spend a ton of money on this, um, they’re gonna make a more outsized impact.

But I have to say that there are these small pavilions at every Expo that always stand out to me, just because the concept is so defined, um, it’s so, uh, well executed, and the experience, um, is so personal that in, in some way, in these tiny little spaces with comparably minuscule budgets Really sometimes end up kind of emerging as maybe not the icons of Expo, but they’re the things that really stick with you, uh, long after the event.

[00:07:15] Abigail Honor: That’s really interesting ’cause we just spoke with Charles Pappas about this incredible world of world expos and how they’ve literally shaped design innovation around the globe. What did you see that struck you as truly innovative, and were there any surprises?

[00:07:30] Travis Stanton: I think probably the biggest surprise for me was, um, the Ukraine Pavilion, which is a very small space.

They set up the- their space as this m- you know, blue and gold, blue and yellow, uh, you know, Ukrainian colors, almost as if it’s a store. And there were all these items on display throughout the store, and you were given a, you know, what kind of looked like a price scanner that you would encounter in a retail environment, and you could go around and scan these objects.

And, uh, the, the theme of the exhibit was not for sale, and so when you’re scanning it, it doesn’t give you a price, but it tells you this story. So there was a, a toy you could scan, and it talked about, you know, children’s rights in Ukraine. Um, there was a piece that touched on LGBTQ rights in, in Ukraine. I think when you left, you had a greater appreciation of the devastation of war and that it’s not just about, you know, bombs and politics and policies.

You know, the, the repercussions, the ramifications for everyday people are- Mm-hmm … so significant and so, um, so devastating. Um, but you walked away with an appreciation for the cost of war, but also the resilience of the Ukrainian people. Um, so that was kind of the surprise, I think.

[00:08:46] Brenda Cowan: What are the trends that you encountered at the Expo?

What were those things that you saw and experienced that influence or you think are going to be really influencing the broader exhibits and events industry?

[00:09:02] Travis Stanton: Multimedia. I mean, the, the-

[00:09:05] Abigail Honor: Yay, can I just shout out for that?

[00:09:06] Travis Stanton: Are you excited?

[00:09:07] Abigail Honor: Yes?

[00:09:07] Travis Stanton: Okay.

[00:09:07] Abigail Honor: I do. Yes, I am very excited.

[00:09:09] Brenda Cowan: Yes, she is excited.

[00:09:09] Abigail Honor: Yes.

[00:09:10] Travis Stanton: I love it. Yeah, I mean, it- I feel like it is the biggest trend, um, and there are combination of factors that are, are pushing me toward that. Um, one is I kind of always say technology is the only enduring trend in design because everything else is cyclical, colors and textures and materials, like, but technology is always evolving.

We’re never gonna be like, “Oh, there’s this huge trend toward manual typewriters,” you know? Like, yes, okay, it might be nostalgic or whatever, but, like, 80% of the workforce isn’t gonna go back a, a step. So by the, by its very nature, I think technology just always is this, this ongoing trend, and the biggest part of that that I noticed at Expo was the, um, incorporation of multimedia technology.

In a lot of different ways. Um, some of the things that really stood out to me, um, I saw a lot of curved screens, curved LED screens, um, which I think are trending because they heighten immersion. Um, in a lot of settings, it was, um, a curved screen in front of kind of a theater area, so it almost feels like an IMAX sort of thing, or almost like you’re in an infinity room, but you’re not.

You know, it used to be flat and a certain dimension, and now it can be organic, it can be, you know, curvilinear. Um, and I think that designers are just starting to explore the, the possibilities with that. Um, I think also, just with regard to multimedia, I’m seeing a lot more transparent screens, um, that are popping up.

That, I think, is more of a novelty, um, maybe than, than anything else. Um, it adds a little bit of a wow factor. A lot of people haven’t seen it before, so especially on a big scale, it stands out. Um, the, the one use of transparent multimedia that I do think is very cool is in, like, a, almost like a lightbox setting where you’ve got a product or maybe it’s a museum display, it’s an artifact, and then you’re layering content on top of it, or you’re pointing out details, um, that the naked eye might not see.

And let’s face it, not a lot of us read those seven paragraphs of text that are on the placard next to the artwork. At Expo, there’s also a tremendous amount of projection. There has been as long as I’ve been attending Expo since 2010, but here I would say the use of it is on a different level. And a few examples, um, the Saudi Pavilion was this really beautiful, um, kind of, uh, series of structures, and at night, the courtyard became this gigantic screen that they were projecting content onto.

There’s– I’m sure you can find videos. If not, let me know. I have videos. But it was this beautiful, beautiful presentation, um, and, and different presentations as well. But using projection to create this enormously oversized, um, theatrical kind of space made it really, really immersive. And because it was open to the elements, I was like, “Did you plan the wind?”

Like, “How did you do this?” Because there’s– I swear the wind came in at the right moment with the music. Like, it just felt magical in that space. There was in the, uh, Kuwait Pavilion, they did a really cool interaction where they were projecting on sand, and you could dig in the sand. So it’s very tactile, obviously appeals to kids.

But I have this great video of, like, these little kids playing in it, and then grandma’s playing in it, and they both look as happy as can be Um, but they were using projections, so it was kind of like you could dig and find treasures that would be projected onto it. Um, it was almost like you were planting, um, date palms as well, and then you’re, you’re digging around, and then this palm tree kind of appears in the projection.

And a lot of really cool, um, projection onto three-dimensional elements, and I wouldn’t even say it’s a projection mapping sort of thing necessarily, but in one of my favorite pavilions, there was this huge oversized table. You could have probably fit 100 people at this table, but there were white plates at the table, and they projected onto the surface.

So at times, the plates became a functional piece of the projection. At other times, not so much. But, um, it just created these really arresting scenes, and I think Any time that you can mix 2D and 3D with whatever tools that you’re using, you know, blends that reality with the virtual world or the digital world in a way that I think will always resonate with people.

[00:13:52] Abigail Honor: Yeah. I can’t agree- Loved it … more. And I loved all of those examples. I’ve actually recently, Travis, seen, uh, material with pixels sort of stitched into it- Yeah … um, with a small pixel pitch, which got me really excited ’cause then you could wrap anything and make anything out of a screen, and I was like, “Wow.”

It just, as you mentioned earlier, technology opens the world up to creatives for us to just put things and design things and tell stories on things that we wouldn’t have been able to do or in ways that we wouldn’t have been able to do before.

[00:14:19] Travis Stanton: Yeah.

[00:14:20] Abigail Honor: Well, I also liked when you mentioned about the translucent screens ’cause they, they’ve also been around for a while, especially in use-

[00:14:26] Travis Stanton: Mm-hmm

[00:14:26] Abigail Honor: in retail, for example. And, um, I’ve seen a couple of examples recently in museums where they do exactly what you say, Travis, and they have sort of like a layered story, so you have the artifacts behind, um, and then the screen in front, and they create a dialogue basically that wouldn’t be there otherwise.

And I think with all of these technologies, they have applications, like even your beep-beep reader in the Ukraine pavilion, you know-

[00:14:53] Travis Stanton: Right …

[00:14:53] Abigail Honor: you wouldn’t… I mean, that’s sort of a fun thing you do, I guess, when you’re getting married or whenever. You beep-beep, you scan those things.

[00:15:00] Brenda Cowan: Getting married?

[00:15:01] Abigail Honor: Yeah. You know when you’re doing the registry.

[00:15:02] Travis Stanton: Well, nobody told me to do that before.

[00:15:03] Brenda Cowan: You didn’t get married.

[00:15:04] Abigail Honor: The registry. You’re like beep, beep, beep, and you scan all your products you want.

[00:15:08] Brenda Cowan: I was married a long time ago.

[00:15:09] Abigail Honor: Okay. Well, that’s, that, that’s the last time I scanned something with a little machine, beep-beep, that was doing that. So, um, it’s interesting use of technology, and as you mentioned, even nostalgic technology.

It doesn’t always have to be the latest and greatest, but they’re all tools or things that we can use to tell our stories the way that, that we perceive they need to be told, and that the concepts, to your point, are what’s really key. ‘Cause you can actually use anything, it’s just the way you’re using them together with the story and how that affects the visitor when they’re there and when they leave.

That’s the sort of secret sauce we’re all looking for.

[00:15:46] Travis Stanton: Mm-hmm.

[00:15:46] Brenda Cowan: Travis, let’s talk about Storylink Creative. How is it that your work and strategy there is influenced by all of your global investigations? And how does understanding and seeing excellence around the world translate into the functions back home?

[00:16:06] Travis Stanton: Yeah, it’s fascinating. Um, to me, uh, I, I remember shortly after I, um, left Exhibitor, somebody pulled me aside, and they were like, you know, kind of half offering me a job, and they said, “There are probably only six people in the world that have seen the, the number of events and the, the variety and the- You know, really had an opportunity to look at things from a global perspective in the world, and I was like, “Who are the other five?

I would love to have lunch with them.” Um, I feel like we would have all kinds of things to talk about. But it, it is really interesting. My position at Exhibitor initially gave me the opportunity to see, um, so many trade shows, um, whether it’s a little local tabletop show for an obscure industry. Um, I recently saw that there was a spray foam convention, so there really is a convention for everything.

Or these massive, you know, multinational events, whether it’s the Olympics or World Expo or, you know, something like EuroShop. So you’re getting a global perspective, but you’re also seeing what’s happening in all of these different industries. So what happens at CES may or may not have any application to the, uh, mortuary science show.

Um, you know, I mean, it, it, it’s that diverse. But what is great about it, and what I think is so fun about what I get to bring to Storylink and to Storylink’s clients, is that perspective of being able to pull, you know, two seemingly disparate ideas together into something that will work for them. And so, uh, a couple of my favorite things that I have the opportunity to do there, one is just really being involved in concepting and ideation, uh, specifically with regard to, um, in-booth activations, um, or, like, pre-show mailers, like promotional kinds of things, um, is such a blast for me because I have such a background of reading and writing about the best of the best.

And not just, “This was really cool, and it worked,” but why did it work? Like, what was their audience? What was their messaging? Um, really breaking a concept down into its individual components. And the other piece of it really that, um, I love is, has s- kind of nothing to do with my background in the world other than, um, I’ve always championed measurement with regard to, uh, exhibit marketing and exhibit design.

Um, it can look pretty, but is it actually doing what you wanted it to do in the space? And so we’ve been working with installing sensors in trade show exhibits or event environments to really track what’s happening within the spaces, and this is something retail has been doing for decades. And if you remember back, um, Marty Smith was doing some of this work with, um, I think the company was called EthnoMetrix, in the trade show space.

But we know, okay, in a retail environment, 80% of people will turn this direction or, you know, those kinds of things about a space. Like, these are truisms that you use to make design decisions. We don’t really have that in the trade show world. And so trying to dive into the data and define some of those things, um- Is exciting and it gives us the ability to, especially if a client is using measurement on a, you know, a, a regular basis, to really make subtle changes to the space, moving elements.

It could be as simple as we’re gonna have a brand ambassador stand right here because for one reason or another, even though there’s nothing, there’s no display there, we saw a hotspot right here in the space. So we take the data, which is the quantitative side, and then the observation, which is the qualitative side, which led us to believe in this specific case that all of these people were taking two steps into the space and looking around, trying to figure out, “Where am I supposed to go?”

And if somebody didn’t approach them or they didn’t figure it out, then they moved on, but there was this weird hotspot. So let’s put a staffer there to see if somebody standing there going, “Hey, have you ever experienced this,” or, “Have you seen our new that?” Um, and directing them, uh, would increase engagement.

And just being able to play with subtle changes and seeing in real time how they impact the experience or the bottom-line results or the KPIs is really fascinating to me.

[00:20:33] Abigail Honor: That’s really cool. It is. It is amazing. That’s really cool to be able to use that. Yeah, yeah, I really like that idea. I wish that we had that in museums.

At Lorem Ipsum, we’ve been thinking a lot about how technology, and more specifically AI, is starting to shape not just how we produce work, but how we think about experience design itself. It’s less about tools replacing creativity and more about how they can extend it, whether it’s prototyping or iteration or even how we begin to structure narratives and adapt experiences to different audiences.

[00:21:02] Travis Stanton: Mm-hmm.

[00:21:02] Abigail Honor: From your perspective, Travis, looking across so much work globally, have you started to see a meaningful shift in how designers are using AI, and do you think it’s actually changing the quality or nature of the work or just the way it’s being made?

[00:21:18] Travis Stanton: We did some surveying through the Experiential Design Authority just to understand how are specifically exhibit designers using it, what are their perceptions, what have they learned, um, what works and what doesn’t work.

It definitely mirrored what you said, which is it’s not a replacement, it’s a tool. I heard that across the board. And what’s interesting is, um, one of the big headlines right around the time that I started kind of concepting this piece was the new convention center in Shanghai that was designed using AI.

When you actually dig below the layers, it was not designed by AI. They used AI to, um, run a whole bunch of tests on the design, basically to refine it. So the headlines were extremely misleading. People are using it to improve efficiencies and concepting primarily. Um, there were a couple of really interesting uses.

Uh, Wendy Jacobs from Acer Exhibits, I know, had said that one of the ways that they use it from time to time is, um, if a client comes in with all of these Um, ambiguous terms about the exhibit they want. Oh, we want something innovative and trendy and, you know. Okay, well, these words could mean 17 different things.

So they’ll push those words through AI and have it generate a mood board, and they’ll say, “Is this what you’re getting at?” Using them to write copy is something that a lot of designers are doing in terms of, like, okay, I designed this, but now I’m not necessarily a writer. I’m not a linguist. Um, how do I, you know, write that paragraph of text that’s gonna explain the design?

Because some people are visual, some people are not. I think also expediting the, uh, rendering process, the visual process, at least to get just a thumbnail view, um, is something that I’m seeing a lot of. The biggest thing for me that I worry about is if I’m building a 3D model and I’m spending a week on this thing and cutting out little paper trees or whatever, I need to get the concept right immediately.

Like, I, I’m gonna spend all of my time on that concept, and then this actually becomes just an exercise of building the model, right? Software makes that easier. Now, AI makes it even easier, and my question is, will we lose the concept? Um, the actual, like, spark of the idea that to me is the soul of any design, of any space, is that concept, that spark.

[00:23:44] Abigail Honor: Yeah. Can I jump in for a second, Travis? Yeah. ‘Cause, ’cause you are correct. We sit down with clients now who’ve designed their museum they want to start to talk about at the very beginning of the whole process. Classic. Classic. They’re like, “We like this.” Yeah. Um, because you’re right, anybody now can use prompts and create a visual, and the point is, though, it’s not about creating something visual.

It’s about what are you trying to say, what are you trying to tell your visitor, and what’s the takeaway and what sets you apart from everybody else? So again, honing in on your reason to be, the story, and what you’re saying before almost jumping to visuals. You know, understanding what you’re about and what you stand for because now anybody can put a visual to that.

But until you- Mm … understand that, you can’t start challenging those visuals, which is, I think, what you need to be able to do- Well … as people give you pretty pictures that look great, but do they ladder up to the mission, the messages?

[00:24:40] Travis Stanton: And do they defy the laws of gravity? I mean- … can this be built? Is it feasible?

[00:24:45] Brenda Cowan: Right.

[00:24:46] Travis Stanton: Like, in so many cases, not. Yes, it’s beautiful, and maybe there’s an element to that we can pull into the design, but- Um, you know, gravity is still a thing.

[00:24:55] Brenda Cowan: Well, so much of what I appreciate is how, in a way, you’ve really brought us full circle, Travis. You know, you’re talking about markers and indicators of success, and that equals excellence.

So much of what you have spent your career doing has been understanding what is success-

[00:25:15] Travis Stanton: Mm-hmm …

[00:25:15] Brenda Cowan: and what is excellence, and you certainly bring a tremendous amount of excellence to the professions that you’re working with. What a pleasure talking with you.

[00:25:25] Abigail Honor: Yeah. Thank you, Travis. This has been incredibly interesting and insightful.

Yeah, thanks for joining the show.

[00:25:31] Travis Stanton: Absolutely. It’s been so much fun. Let’s do it again sometime. Yay. Maybe with drinks next time.

[00:25:35] Brenda Cowan: Oh my God. Perfect, yes. Best podcast ever.

[00:25:38] Abigail Honor: And thanks to everyone who tuned in. We hope you’ll subscribe to Matters of Experience wherever you get your podcasts. Leave us a review, share with a friend.

See you next time.

[00:25:49] Brenda Cowan: So long, everybody.

[00:25:54] Audio Engineer: Matters of Experience is produced by Lorem Ipsum Corp and recorded at Hangar Studios. Tune in next time for more fun discussions about experience design.

From Expo Pavilions to Immersive Futures

From Expo Pavilions to Immersive Futures

05/13/26
“Nobody Has a Good Idea at First” — Inside the Messy Truth of Creativity

“Nobody Has a Good Idea at First” — Inside the Messy Truth of Creativity

04/23/26
Listen on Apple Podcasts and Spotify
What does it take to turn a blank space into an unforgettable experience? In this episode, Carl Rhodes—Creative Director and exhibit design veteran—pulls back the curtain on the creative journey behind today’s most engaging museums. Starting as a painter unsure of his path, Carl shares how a willingness to explore led him into exhibition design, where storytelling, space, and technology intersect. He discusses how great ideas rarely arrive fully formed, but instead emerge through collaboration, iteration, and a bit of creative chaos. From rethinking how visitors connect with history to shaping experiences that resonate emotionally, Carl explores how narrative and physical interaction influence what we remember. Along the way, the conversation tackles key questions: When should designers enter the process? How do you balance innovation with authenticity? And what role should AI play in creative work? It’s an honest, thought-provoking look at designing experiences that truly connect.
Carl Rhodes is a Creative Director at G&A, with over two decades of experience shaping immersive museum experiences. Originally trained in fine art, he began his career exploring painting, murals, and digital design before discovering a passion for exhibition design. Known for blending storytelling with physical and digital environments, Carl creates authentic, engaging, and memorable visitor experiences. His award-winning work includes projects such as the U.S. Olympic & Paralympic Museum and the National World War II Museum. A collaborative leader, he values curiosity, experimentation, and craft, striving to push creative boundaries while maintaining a strong human connection in every project.

[00:00:00] Abigail Honor: Welcome to Matters of Experience, a podcast produced by Laura mso, an experience design company headquartered in New York City. Our podcast explores a creativity, innovation, and psychology driving design experiences. If you new a hearty welcome and to our regular listeners. Thanks for tuning in and supporting our conversation.

My name is Abby Honor.

[00:00:26] Brenda Cowen: And my name is Brenda Cowen. Hello everyone.

[00:00:29] Abigail Honor: Now, today we are joined in the studio by Carl Rhodes, creative director for exhibits at g and a, and someone who’s been shaping how we experience museums for over two decades.

[00:00:42] Carl Rhodes: Oh, dear…

[00:00:43] Abigail Honor: He’s a storyteller at heart, equally fluent in physical space and digital tools.

He strives to make each project authentic, tangible, and memorable. Carl’s work has earned him multiple SEG Global Design Awards, a design award, a Muse award. The list goes on. Carl’s work includes projects like the US Olympic and Paralympic Museum, the National World War II Museum, and Coca-Cola’s Vault of the Secret Formula, which is a fantastic.

Stick title, I think for, mm-hmm. An exhibition. But when he’s not redefining how he experienced exhibits, he’s in his painting studio or being critiqued on his karate form by his daughter, which I’m hoping won’t come into play in this conversation. If it goes a bit. Watch your step out again. I just moved away a bit.

So, Carl, welcome to the show.

[00:01:31] Carl Rhodes: Thank you, Abby. Thank you, Brenda. I’m really excited to be here. This is gonna be a lot of fun.

[00:01:35] Abigail Honor: Carl, you started in fine arts and I, I love the first time I got on a Zoom call with you. I saw those paintings behind you. And as a fellow painter, I know it’s a, an isolated way to create and somehow you found your way into exhibition design, uh, which is anything but isolated.

What was that moment when you realized sort of like this is where you’re meant to be, or was it more of a stumbling into it?

[00:01:59] Carl Rhodes: I was definitely a stumbling into it. After I got outta risd, I really wanted to be a fine artist and I thought I was gonna make a go at it, so I spent a lot of time jumping around doing, I worked on murals, I worked on oil paintings.

I had a gallery that I was working with at the time. I was freelancing as a graphic designer. I taught myself web design at the time. I just wanted to do everything, and then it was really. People said, you have to find one thing you’re good at and you have to do one thing well. And I said, I really don’t know what that is yet.

I don’t want to do that yet. And so I just kept searching and scratching around. And then when I found an opportunity to work at a firm that designed and built exhibits, I thought, this sounds really interesting. And I think I can do that.

[00:02:40] Abigail Honor: You were right.

[00:02:41] Carl Rhodes: It was

[00:02:41] Abigail Honor: a good hunch.

[00:02:42] Carl Rhodes: And you know, fortunately the door was open to me and I got a foot in the door.

[00:02:45] Abigail Honor: I think that’s super nice though, isn’t it? Really interesting. I like that Carl has, and he still has multiple talents. He balances the art, the technology.

[00:02:53] Brenda Cowen: Mm-hmm.

[00:02:53] Abigail Honor: Sort of the leadership that we’re getting into later, but the idea of not forcing yourself into a vocation too soon. Right. It sounds like you took your time getting into it.

[00:03:01] Brenda Cowen: This is the kind of thing when we’re bringing students into our degree program, actually we are listening for very much so what you just described, which is a person who is almost insatiable, say like somebody who wants the, the whole buffet. Right, and because you’re excited by many different things, you’re curious about many different things you enjoy doing and making many different kinds of things.

And it’s almost too bad that folks were saying, Hey, you know, find your niche or whatever. And you certainly did end up in the perfect business. We’re really curious to hear from you about being a director. And what it means to direct a process. What does it mean to you to be working with objects, working with story, working with media, and really directing that kind of a process?

[00:03:53] Carl Rhodes: I don’t think I start with directing. I start with, you know, being a sponge, taking it all in, listening, thinking about, you know, what is it about this project? What opportunities are here? What’s my point of interest? What’s my entry into this project? And I have to get myself excited about it.

[00:04:08] Brenda Cowen: Mm-hmm.

[00:04:09] Carl Rhodes: And then it’s a, a matter of, you know, exploring that myself, but also bringing the rest of the team into that discussion so they can collaborate and, and I want them to be as excited about the opportunities as I am.

Yeah. Um, we also kind of have to get. A little bit on the same page, right? We have to scratch around a bit and we have to find, is this something physical about this space that is a constraint or an opportunity? Is there something about the subject matter? Is there something about the way the story is told that we could do in a different way?

Is there a design element that we could key into? So it’s really a matter of finding a place to start and then going and letting everyone know, okay, go, go explore in this sandbox now. Mm-hmm. And then we’ll come back and regroup and take it from there. It’s a messy business. I’m not gonna lie. It’s never a straight line.

[00:04:49] Abigail Honor: I’ve just led Brenda to a perfect client question.

[00:04:52] Brenda Cowen: Okay. We are actually interested in talking about how it is that you navigate with clients and folks who come in with really fixed ideas. About what they want, um, and, you know, uh, who want a particular thing, have a particular vision, and are really kind of fixed in their thinking.

Um, or how do you navigate with clients who just have no idea at all? Which I’ve never experienced. Yeah. I have to say. Have you ever experienced

[00:05:19] Abigail Honor: No.

[00:05:20] Brenda Cowen: I’ve never experienced

[00:05:20] Abigail Honor: that. Have you experienced

[00:05:21] Carl Rhodes: I, I’ve, we’ve had clients that came and say, we, we don’t know what we want this to be. We just want you guys to knock our socks off.

Just go for it. So that’s definitely happened when we’ve also had clients that really knew exactly what they wanted. I found when that happens, you can. Ignore their request.

[00:05:40] Brenda Cowen: No, indeed. Yeah.

[00:05:41] Carl Rhodes: So it’s probably a good idea to start, you know, on with what they want to do and then maybe broaden out from there and try some other.

Either completely different approaches or variations and see if there’s something broad or something bigger that can be done, or, you know, maybe their idea is incredible from day one. So

[00:05:59] Brenda Cowen: Listeners, he’s got a big smile on his face, uh, Carl does as he’s saying that,

[00:06:06] Abigail Honor: But nobody has a great idea from day one.

Nobody.

[00:06:09] Carl Rhodes: No, it’s just a mushy piece of clay.

[00:06:11] Abigail Honor: Yep. It’s a sort of like half baked kind of, maybe this sort of I’ve got a good feeling.

[00:06:16] Carl Rhodes: Yeah. Like I had a dream and I came to me in the dream and now it’s just, you know, fading away slowly. So

[00:06:22] Abigail Honor: It’s exactly that.

[00:06:23] Brenda Cowen: Love the way you think about our, our creative process.

[00:06:26] Abigail Honor: So when you work on more large scale projects with multiple vendors or collaborators, I find sort of communication is specifically. Keeping everyone in the loop, can you tell what I’m working on right now? It’s all about keeping people in the loop, um, as sort of even when like a really small decision’s made, making sure everybody knows that we changed that is like really important and often really difficult because you don’t wanna overwhelm people with whether you are using slack or texts or emails or whatever it is, but you really need to make sure everybody’s all on the same page, especially when some of these projects are in a fast forward like tight turnaround. So what have you learned about building teams across disciplines?

[00:07:06] Carl Rhodes: I mean, I’ve been working with partners outside of our firm since I first started, and that’s been one of the things I really loved about working in this industry, working with lighting designers and AV hardware designers and media designers and curators and historians and people that had completely different fields of expertise then than I did.

Um, and so. When we’re collaborating, I think, um, it’s a constant part of our process, but also when do we bring people into different parts of the discussion? We have to have something in place to build upon and then we, we introduce them into the conversation. So where would you go from here? What would you do?

We can’t give someone a blank piece of paper and say, you. You know, okay, gimme, gimme a lighting design or something. So

[00:07:46] Abigail Honor: Yeah, if only, although I, I do wanna talk to you also about like when we are brought in, because I feel like exhibit designers are often, uh. Brought in too late. Mm-hmm. Like I want an architect to be hired and the first thing they say is, who’s the exhibit design company?

Right. Like before the building’s even been dreamt up. Um, so where do you think we should be brought in? ’cause I don’t know how to. Increase the volume of our profession to all of these group of people who are building these museums often for the first time and leave us too late, where we’re sort of pulling at the scraps and everything’s already decided.

[00:08:29] Carl Rhodes: Mm-hmm.

[00:08:29] Abigail Honor: But it really affects what we want to create. So I’m curious to see what you say in terms of when you think an ideal time is to have, have you at the table.

[00:08:38] Carl Rhodes: I mean, I’ve actually had that question kind of inverted and say, should we be actually starting

[00:08:43] Abigail Honor: mm-hmm.

[00:08:43] Carl Rhodes: Starting the discussion. Should it be about what, what is the visitor experience, goals for the project first, and let’s start there.

Yeah. Um,

[00:08:51] Brenda Cowen: ideal.

[00:08:52] Carl Rhodes: Yeah. I’ve had some of my favorite projects are the ones where we’ve been in partnership with the architects since the very beginning. Mm-hmm. And we could help shape, how do you know, here’s where we wanna start this experience and here’s how it’s gonna build. And we think, and I think about it.

Almost like a movie or,

[00:09:06] Brenda Cowen: yeah.

[00:09:06] Carl Rhodes: You know, this is act one, and this is Act two, and this builds on the previous space or the previous idea. Then think about how they all work together. So you know, by the time you have experienced them all as a series, they’ve all come together and made a cohesive experience for you.

That’s what we can do when we work closely with the architect.

[00:09:27] Abigail Honor: That was eloquently explained. We just need to figure out a infrastructure of how we could get a room full of people and explain that to them. Because I was just sitting in a room full of architects and it was about, again, the star architect.

The building. The building, the building. And that’s great for PR when it opens, but people are going for the inside and they’ll be going year after year after year. And if you’ve built a building for 250, 300, 400, $500 million. You’ve not thought about the inside enough. It’s, it’s a second thought, which to your point, I think should be the first thought, especially when you’re talking about leisure, time of families.

[00:10:02] Brenda Cowen: Mm-hmm.

[00:10:03] Abigail Honor: They need to have fun, they need to be educated, otherwise they just won’t come anymore. ’cause we can all travel, you know, antiquities in a museum that’s all full of a lot of controversy and issues right now, that is not enough to get people. Excited about history and bringing their family. I love history.

Absolutely love, love bringing it to life, really passionate about it. And I think we’ve just been doing it in a very dated, traditional way and that that needs to stop like yesterday.

[00:10:28] Brenda Cowen: We’re curious to hear if you think that designers today are really given the time that they need to be able to figure things out.

Um, or do you feel that processes have become maybe more. Or too contrived, or too controlled. Do you see a lot of freedom in ways that you think is really important?

[00:10:48] Carl Rhodes: Hmm. Just because somebody’s been given the freedom to explore and try things out doesn’t necessarily mean when you all regroup that you’ve, you’ve nailed it.

[00:10:57] Brenda Cowen: Right?

[00:10:57] Carl Rhodes: Right. I mean, that, that might just be, okay, we got that out of the way, now we can start.

[00:11:01] Brenda Cowen: Mm-hmm. Yeah. Mm-hmm.

[00:11:02] Carl Rhodes: Right. So I think you need to consider that in the process that, hey, your first stab, your first, you know, uh, right outta the gate may not be what we’re gonna do.

[00:11:10] Brenda Cowen: Mm-hmm.

[00:11:11] Carl Rhodes: Right. And so we have to be honest about that and look at it and say, okay, go.

That was a great first exploration. Let’s, let’s try again and regroup on and, and, and throw out some more ideas.

[00:11:20] Abigail Honor: Where do you feel the discomfort when you are truly trying to be creative in a team?

[00:11:25] Carl Rhodes: I’m a visual communicator. Mm-hmm. So the words are always a little harder than just seeing it, you know, just, okay, that sounds great.

Now show it to me.

[00:11:33] Abigail Honor: Right.

[00:11:33] Carl Rhodes: Okay. Now show it to me this other way. Or Now I need to go explore it for a bit. So I, you know, sometimes it’s just, you know it when you see it, and that’s just, it’s not gonna get any easier than that.

[00:11:43] Abigail Honor: Yeah. No, you’re right. But is that something that comes with experience or do you feel like 20 plus years ago you knew it?

When you see it, then how much of it is intrinsic in your skill and ability and talent, and how much has learned?

[00:11:58] Carl Rhodes: I’ve got a pretty big, um, toolkit at my disposal of and know I did, uh, 3D visualization and renderings for many years. I started, I, you know, early on I, I was interested in doing sculptures and I did a lot of pre-visualization.

It was really because I couldn’t explain the idea at all, and I just needed the visuals to do that work for me. And I’ve still kind of, in some ways I still work that way. I want the visuals to be so strong and communicate so clearly that my voiceovers. Hardly necessary in some cases, but to get to that requires a bit of work.

[00:12:31] Brenda Cowen: Mm-hmm.

[00:12:31] Carl Rhodes: Um, and you can do that with a quick sketch. I had a, um, a professor back at RISD and he said, you know, if you can work on something for a year or you can work on it for five minutes, and the, and whoever’s looking at it, is it gonna experience in the same amount of time? Oh.

[00:12:44] Abigail Honor: Mm-hmm. That’s a good point.

Yeah,

[00:12:45] Brenda Cowen: absolutely. Let’s talk about the US Olympic and Paralympic Museum logo story. Speaking of creative process, you wanna share that? Uh, um

[00:12:56] Carl Rhodes: Sure, sure.

[00:12:57] Brenda Cowen: That process with us?

[00:12:58] Carl Rhodes: Sure. I think it was in the point of the project where the name of the project was transitioning from the US Olympic Museum to the US Olympic and Paralympic Museum, and it didn’t have its own identity yet.

And excuse me if I mispronounce her name, but Chermayeff & Geismar & Haviv. We’re doing a presentation of the logo, and they kind of went through and they had a different process for presentation, which was, you know, they started with, here’s all the inputs, here’s everything that we’ve gathered from you, and here’s what’s informing our process.

And then they started off with, Hey, we tried this and it didn’t work, and then we tried this and it didn’t work. And then we tried this and this was a little better, but it still didn’t work. And then they finally led up to the final logo. And they animated the final logo and you just, by the time that came up, you just believed it.

You said, this is it. And there’s no questioning that. This is obviously the logo. It’s fantastic. And I just love the simplicity of their presentation and I bring it back to my own work and how can I simplify this message and also share some of that creative process with the client when I can. Yeah, when it makes sense, you know, especially if it’s a smaller group.

But so you know, you’re showing them that you’ve done that work and you’ve done that exploration and you’ve. Come to a direction that you feel strongly about and then hopefully they’ll, they’ll see it too. Even though you’re not done. Yeah. You’re just at the beginning. But they’ll see where you’re going.

[00:14:14] Brenda Cowen: We would love to hear about your experience with the same museum, with the US Olympic and Paralympic museum and setting incredible accessibility standards, both physically and cognitively. What lessons did you learn? About that project in those areas.

[00:14:32] Carl Rhodes: Oh, I went so deep down that rabbit hole. Um, I don’t even know where to begin.

Um, here’s what I can say. We started off with just trying to make it an amazing museum experience for everyone. But once we really kind of landed on the fact that this museum needed to push the boundaries of accessibility and the fact that they had the Paralympic training facility there in Colorado Springs that we needed to do to make every single experience accessible to the widest audience as possible.

Uh, a lot of people are coming in with physical impairments. Um, other mental impairments, uh, site impairments and everything had to work at every level. So we did integrate an RFID system that adapts to every single visitor and they can enter their preferences and each experience has some form of adaptation, whether it’s bigger text, whether it’s voiceover audio.

And I think where it got to be quite challenging was the, some of the more physical interactives. Yeah. Right. Each one. We had some that, uh, that were on the table that I thought were just very exciting, but they didn’t meet that accessibility standard that we had set. And we had

[00:15:34] Abigail Honor: Oh, so they were scrapped.

[00:15:36] Carl Rhodes: A number of them were scrapped . So we had some really high intense, we had a whole boxing interactive and we had a whole thing around gymnastics and we had some, uh. A vr, you know, experiences that were gonna put you into the, uh, eyes of athletes in training and other things that we did and had an AR experience underweight.

So quite a number of them had to be completely scrapped and thrown out. And just brought back is because we couldn’t have experiences where guests can do everything except for these experiences. Right. So what’s kind of funny is if you’re an able-bodied person and you’re coming in, you may not notice any of that at all.

So it’s working under the surface and that was the whole idea. Mm-hmm. As it comes to life as you need it. Um, if you don’t need it, then just enjoy, enjoy it, enjoy your time.

[00:16:17] Brenda Cowen: It simply works.

[00:16:17] Carl Rhodes: Yeah. Yeah.

[00:16:18] Abigail Honor: Isn’t that fantastic though? Yeah. What do people outside our profession, if you’re talking to anybody else, what do they not understand about how these projects actually come together?

[00:16:28] Carl Rhodes: Um, the most common I get when I tell people ask, what do you do? And I tell ’em, they say, oh, I didn’t know people did that. Classic. Oh, I guess they must, right? Because you know, those things exist. Somebody must have done that. So that’s the most common, I think I’ve gotten that quite a number of times. And then they’re really interested.

They’re saying, oh, well, they have no idea what, what that would even, because it’s so foreign to them, either because they just. Either don’t do creative work as part of their everyday profession, or they just aren’t in a habit of going to a lot of, um, destinations and museums like that, and so they’re not really sure what that would be like to be part of that ideation process.

[00:17:06] Abigail Honor: You’ve been doing it for a long period of time and technology is really escalated over the last 20 years in so many different ways. How much of your job is the same and how much is different?

[00:17:17] Carl Rhodes: My first priority would be, I don’t wanna repeat myself, I wanna make sure we’re doing something new here.

[00:17:23] Abigail Honor: Yeah.

[00:17:24] Carl Rhodes: And that’s what’s interesting to me. I don’t want to make something I’ve already made before. I don’t wanna, you know, I’ve been to many, many, many exhibits and I’ve, some are very inspirational to me, but I, I’m no way do I wanna repeat a project I’ve already done before. So.

[00:17:38] Brenda Cowen: I wanna hear more about some of your examples of work that you’ve been doing, and a recent piece is the missions project.

Sure. In San Antonio, and you designed for a feeling instead of a literal representation. Tell us a little bit about that and how you weren’t trying to recreate specific sites, but to evoke them.

[00:18:02] Carl Rhodes: I think the main goal, uh, for that project, uh, beyond just the designation as a World Heritage Center site was to get visitors to go to the missions themselves, which are, are in the vicinity.

One is literally across the street. So we had to make our project visually distinctive and not trying to be the mission, but to get you to go to the mission. So how do we bring. Some of the excitement and some of the feeling and the mood of the missions into that building, um, into the store. So we just thought about how we could do that and whether it’s through objects or through spaces or just taking you out into the community or hearing from the community.

And then it was also as the project kind of evolved, we found that. It, it wasn’t as much just about the missions as the buildings of the missions, but it was also about the, the way the communities kept them alive and kept them vibrant and relevant and how they were still used and we wanted that to. So those two things kind of drove us, and then we looked at ways that we could make sure that we.

Did a modern interpretation of those spaces, but that evoked the character. So what does that mean to evoke the character of something that can mean anything? Right. So do you, you know what I mean? Yeah,

[00:19:08] Brenda Cowen: yeah,

[00:19:09] Carl Rhodes: yeah. So we just looked at, well, how can we play with scale? Or how can we play with materials or pattern or how can we integrate?

And we did a lot of sort of, and then the community itself and colors and how can we make this as vibrant as possible and how can we think about sun? And as a Texan, having been to San Antonio many times. I felt like at no point was, did anybody say, you need to go to the missions. You know, you need to go see them.

And it was almost like, I need to get the message out here. I need to get the message out that these places exist and that they’re unique and they’re special, and they predate even the, uh, Anglo settlements in the area. They’re very old and at least in American history. So, you know, I, I was excited about the opportunity to bring awareness and to bring visibility to those sites.

[00:19:52] Abigail Honor: It’s beautifully vibrant and very rich and you feel the presence of people, but still the reverence, the respect for the history and for the buildings. I think it’s a phenomenal, check it out everybody. I think you should go if you’re ever in San Antonio. I think it’s a phenomenal, small but mighty project.

Carl is how I would call it. It’s like. One of the things, um, you know, technology’s going crazy. Everyone’s using ai, but a lot of your work, you seem drawn to more like physical touch and materiality. Why is that still important when we design?

[00:20:24] Carl Rhodes: Oh gosh.

[00:20:26] Abigail Honor: I know.

[00:20:27] Carl Rhodes: Um, I don’t have any comment on ai. No, I’m just kidding.

Um. There is something about heart, right? And there’s something about authenticity that, you know, if it’s there. Um, and so I think there’s so many opportunities that AI can, um, could be used to enhance or, or automate or maybe even Im, improve our process. But I’d also worry about that idea of, you know, the loss of craft craft is it takes time and it’s hard fought.

And editing is important and curating is important, and we need to have the tools and the ability to do that, even if we’re using AI as one of the, the toolkits. I think a, a fun story. My son was telling me that, you know, they had a book assignment, a book writing assignment, and then they were all asked to go and do illustrations for their book cover, and he was the only one that did his by hand, the other kids did theirs with using ai.

And that made me sad because I wanna see, you know, and so I loved his drawing because it was a drawing by him, and it was a drawing by a child and that’s why it was good. Yep. And that’s why, so there’s something about, you know, and also the development of skills takes time. I’m all for using AI and exploring it, as you know, enhancing our toolkit.

But we have to continue to hone our craft.

[00:21:43] Brenda Cowen: I find it somewhat reassuring that the new folks with whom I’m working anyway, I don’t wanna say a love hate, but there’s, they’re cautious about AI and they’re cautious about feeling like they’re using other people’s work instead of their own. Um, what’s exciting you right now about the museum world and is there anything that worries you?

[00:22:09] Carl Rhodes: There’s a few things that worry me that probably shouldn’t talk about.

[00:22:13] Brenda Cowen: That’s fine. No need.

[00:22:16] Carl Rhodes: Um. For me personally, right now, I’m interested in the connection of place and time, right. That we’re, we seem to be in a pattern of, I mean, we’re not repeating ourselves exactly, but there’s, history is starting to come up in a way that’s, or patterns are emerging that are, you know, we’ve seen before and then also places, you know, how can we have more of an appreciation for the past and take us back to certain things.

I went to the Acropolis Museum in Athens, um, a couple years ago, and I loved the idea and walking around the Acropolis and then, um, and it’s like, what happened here? What is the, this has a long history. And then knowing, then being able to go right to the museum, which is at the bottom of the hill and get that story and, you know, I’m seeing the place, and I’m seeing the history and I’m experiencing them simultaneously.

So a couple of my projects, I’ve started to have that opportunity and that’s really exciting where I can kind of speak to the past and do something new at the same time. And that’s exciting to me. And I’m also excited about, as you said, are, is there a narrative to everything? What is a narrative that’s a hard and a narrative could be a simple idea.

That’s

[00:23:20] Brenda Cowen: right.

[00:23:20] Abigail Honor: Yep. Mm-hmm.

[00:23:21] Carl Rhodes: Is that enough of an idea to build upon,

[00:23:23] Abigail Honor: I have to take this ’cause I have a whole thing I wanna talk about what I think a narrative is. I think a narrative or a story. Let’s say a story. ’cause. Right. Narrative can be a little more ambiguous. I think we’re always looking to tell stories so that people can connect visitors when they’re walking through the exhibition.

And the best way to tell a story is to have a protagonist, an antagonist, and there be conflict and resolution. That’s traditionally what a story is. A story is not a series of facts. Mm-hmm. And I think museums and copy editors and curators need to get away from just thinking that telling people facts is going to engage them because it doesn’t No.

So I think there is a difference with narrative or stories and that you can peel back the layers of the onion and really look at what is the essence, what are we saying who is against, it doesn’t have to be a person. It could be against the environment. It could be a building against a building in some way, shape or form, or it doesn’t have to be human.

Uh, but you do need, I think a story has those two characters, at least two characters, let’s say There could be three, there could be four, and they’re jostling and a resolution. That’s how I like to sort of think about it. What do you think

[00:24:32] Carl Rhodes: about that? It’s a journey. You know? It’s a journey. And I think for our field, it’s like, you’re, you, you know, this could be a film, this could be a, an app, it could be a video game.

It could, yeah. What are we gonna do with this as a space?

[00:24:43] Brenda Cowen: Right?

[00:24:44] Carl Rhodes: Right. Um, and so how is this gonna, it has a volume, it has a scale, it has, you know, real other people. It’s not unfolding in a linear order. Um, and so we have, it’s all these other things that are making it a different kind of experience that possibly a, a unique experience.

So I find that really to be pretty interesting. Also challenging.

[00:25:05] Abigail Honor: Challenging.

[00:25:05] Brenda Cowen: That was

[00:25:06] Abigail Honor: really, really difficult. Yeah.

[00:25:08] Brenda Cowen: I just think it’s special that, and as you just pointed out, you know, people are in a space and they’re in a space with other people, maybe people who are with them or folks that they don’t know.

And the thought that we create things that people become a part of that story. For me, that’s one of the most exciting things is the nature of participation and, and it might be subtle, it might be passive, whatever the case, or it might be, you know, a very active, interactive kind of experience. But the idea that the visitor becomes a part of that story, to me, is really special and is something that’s really unique to what we do.

Mm-hmm. Mm-hmm. What are you proud of, of what you do?

[00:25:51] Carl Rhodes: I had like to think that I and the rest of our team puts out things into the world that have some staying power and resonance. You know, we live in a very, you know, the news cycle is so short and we’re seeing things in such bites. We like to think that we’re doing something that ha, that might still be 10 years from now, 20 years from now, still has, uh, some power to it.

And also I think I love the opportunity of working with some really talented people. Consider yourself very fortunate if you get to work with other creative, talented people. And that’s a joy. So

[00:26:22] Abigail Honor: I agree with that.

[00:26:23] Brenda Cowen: Yeah, absolutely.

[00:26:24] Abigail Honor: Right. Completely agree. Ah, Carl, I love this. It’s always so fun talking to you because there’s a real mix of like, curiosity, honesty, and like real lived experiences.

And I think that’s what our audience honestly is looking for as a way to connect, learn, and grow. So like, uh, this was. Fantastic. Thank you for sharing.

[00:26:43] Carl Rhodes: Thank you.

[00:26:43] Abigail Honor: With us today. Yeah. And for coming. For being here in the studio.

[00:26:47] Carl Rhodes: Oh, thank you, Abby. Thank you, Brenda.

[00:26:48] Brenda Cowen: Thank you so much,

[00:26:50] Abigail Honor: and thanks to everyone who tuned in today.

If you like what you heard, subscribe for more episodes of matters of experience. Make sure to leave a rating and a review and share with a friend. We’ll see you next time. Goodbye everybody.

[00:27:05] Audio Engineer: Matters of experience is produced by Lauren Ipsum Corp and recorded at Hangar Studios. Tune in next time for more fun discussions about experience design.

Carl Rhodes is a Creative Director at G&A, with over two decades of experience shaping immersive museum experiences. Originally trained in fine art, he began his career exploring painting, murals, and digital design before discovering a passion for exhibition design. Known for blending storytelling with physical and digital environments, Carl creates authentic, engaging, and memorable visitor experiences. His award-winning work includes projects such as the U.S. Olympic & Paralympic Museum and the National World War II Museum. A collaborative leader, he values curiosity, experimentation, and craft, striving to push creative boundaries while maintaining a strong human connection in every project.

[00:00:00] Abigail Honor: Welcome to Matters of Experience, a podcast produced by Laura mso, an experience design company headquartered in New York City. Our podcast explores a creativity, innovation, and psychology driving design experiences. If you new a hearty welcome and to our regular listeners. Thanks for tuning in and supporting our conversation.

My name is Abby Honor.

[00:00:26] Brenda Cowen: And my name is Brenda Cowen. Hello everyone.

[00:00:29] Abigail Honor: Now, today we are joined in the studio by Carl Rhodes, creative director for exhibits at g and a, and someone who’s been shaping how we experience museums for over two decades.

[00:00:42] Carl Rhodes: Oh, dear…

[00:00:43] Abigail Honor: He’s a storyteller at heart, equally fluent in physical space and digital tools.

He strives to make each project authentic, tangible, and memorable. Carl’s work has earned him multiple SEG Global Design Awards, a design award, a Muse award. The list goes on. Carl’s work includes projects like the US Olympic and Paralympic Museum, the National World War II Museum, and Coca-Cola’s Vault of the Secret Formula, which is a fantastic.

Stick title, I think for, mm-hmm. An exhibition. But when he’s not redefining how he experienced exhibits, he’s in his painting studio or being critiqued on his karate form by his daughter, which I’m hoping won’t come into play in this conversation. If it goes a bit. Watch your step out again. I just moved away a bit.

So, Carl, welcome to the show.

[00:01:31] Carl Rhodes: Thank you, Abby. Thank you, Brenda. I’m really excited to be here. This is gonna be a lot of fun.

[00:01:35] Abigail Honor: Carl, you started in fine arts and I, I love the first time I got on a Zoom call with you. I saw those paintings behind you. And as a fellow painter, I know it’s a, an isolated way to create and somehow you found your way into exhibition design, uh, which is anything but isolated.

What was that moment when you realized sort of like this is where you’re meant to be, or was it more of a stumbling into it?

[00:01:59] Carl Rhodes: I was definitely a stumbling into it. After I got outta risd, I really wanted to be a fine artist and I thought I was gonna make a go at it, so I spent a lot of time jumping around doing, I worked on murals, I worked on oil paintings.

I had a gallery that I was working with at the time. I was freelancing as a graphic designer. I taught myself web design at the time. I just wanted to do everything, and then it was really. People said, you have to find one thing you’re good at and you have to do one thing well. And I said, I really don’t know what that is yet.

I don’t want to do that yet. And so I just kept searching and scratching around. And then when I found an opportunity to work at a firm that designed and built exhibits, I thought, this sounds really interesting. And I think I can do that.

[00:02:40] Abigail Honor: You were right.

[00:02:41] Carl Rhodes: It was

[00:02:41] Abigail Honor: a good hunch.

[00:02:42] Carl Rhodes: And you know, fortunately the door was open to me and I got a foot in the door.

[00:02:45] Abigail Honor: I think that’s super nice though, isn’t it? Really interesting. I like that Carl has, and he still has multiple talents. He balances the art, the technology.

[00:02:53] Brenda Cowen: Mm-hmm.

[00:02:53] Abigail Honor: Sort of the leadership that we’re getting into later, but the idea of not forcing yourself into a vocation too soon. Right. It sounds like you took your time getting into it.

[00:03:01] Brenda Cowen: This is the kind of thing when we’re bringing students into our degree program, actually we are listening for very much so what you just described, which is a person who is almost insatiable, say like somebody who wants the, the whole buffet. Right, and because you’re excited by many different things, you’re curious about many different things you enjoy doing and making many different kinds of things.

And it’s almost too bad that folks were saying, Hey, you know, find your niche or whatever. And you certainly did end up in the perfect business. We’re really curious to hear from you about being a director. And what it means to direct a process. What does it mean to you to be working with objects, working with story, working with media, and really directing that kind of a process?

[00:03:53] Carl Rhodes: I don’t think I start with directing. I start with, you know, being a sponge, taking it all in, listening, thinking about, you know, what is it about this project? What opportunities are here? What’s my point of interest? What’s my entry into this project? And I have to get myself excited about it.

[00:04:08] Brenda Cowen: Mm-hmm.

[00:04:09] Carl Rhodes: And then it’s a, a matter of, you know, exploring that myself, but also bringing the rest of the team into that discussion so they can collaborate and, and I want them to be as excited about the opportunities as I am.

Yeah. Um, we also kind of have to get. A little bit on the same page, right? We have to scratch around a bit and we have to find, is this something physical about this space that is a constraint or an opportunity? Is there something about the subject matter? Is there something about the way the story is told that we could do in a different way?

Is there a design element that we could key into? So it’s really a matter of finding a place to start and then going and letting everyone know, okay, go, go explore in this sandbox now. Mm-hmm. And then we’ll come back and regroup and take it from there. It’s a messy business. I’m not gonna lie. It’s never a straight line.

[00:04:49] Abigail Honor: I’ve just led Brenda to a perfect client question.

[00:04:52] Brenda Cowen: Okay. We are actually interested in talking about how it is that you navigate with clients and folks who come in with really fixed ideas. About what they want, um, and, you know, uh, who want a particular thing, have a particular vision, and are really kind of fixed in their thinking.

Um, or how do you navigate with clients who just have no idea at all? Which I’ve never experienced. Yeah. I have to say. Have you ever experienced

[00:05:19] Abigail Honor: No.

[00:05:20] Brenda Cowen: I’ve never experienced

[00:05:20] Abigail Honor: that. Have you experienced

[00:05:21] Carl Rhodes: I, I’ve, we’ve had clients that came and say, we, we don’t know what we want this to be. We just want you guys to knock our socks off.

Just go for it. So that’s definitely happened when we’ve also had clients that really knew exactly what they wanted. I found when that happens, you can. Ignore their request.

[00:05:40] Brenda Cowen: No, indeed. Yeah.

[00:05:41] Carl Rhodes: So it’s probably a good idea to start, you know, on with what they want to do and then maybe broaden out from there and try some other.

Either completely different approaches or variations and see if there’s something broad or something bigger that can be done, or, you know, maybe their idea is incredible from day one. So

[00:05:59] Brenda Cowen: Listeners, he’s got a big smile on his face, uh, Carl does as he’s saying that,

[00:06:06] Abigail Honor: But nobody has a great idea from day one.

Nobody.

[00:06:09] Carl Rhodes: No, it’s just a mushy piece of clay.

[00:06:11] Abigail Honor: Yep. It’s a sort of like half baked kind of, maybe this sort of I’ve got a good feeling.

[00:06:16] Carl Rhodes: Yeah. Like I had a dream and I came to me in the dream and now it’s just, you know, fading away slowly. So

[00:06:22] Abigail Honor: It’s exactly that.

[00:06:23] Brenda Cowen: Love the way you think about our, our creative process.

[00:06:26] Abigail Honor: So when you work on more large scale projects with multiple vendors or collaborators, I find sort of communication is specifically. Keeping everyone in the loop, can you tell what I’m working on right now? It’s all about keeping people in the loop, um, as sort of even when like a really small decision’s made, making sure everybody knows that we changed that is like really important and often really difficult because you don’t wanna overwhelm people with whether you are using slack or texts or emails or whatever it is, but you really need to make sure everybody’s all on the same page, especially when some of these projects are in a fast forward like tight turnaround. So what have you learned about building teams across disciplines?

[00:07:06] Carl Rhodes: I mean, I’ve been working with partners outside of our firm since I first started, and that’s been one of the things I really loved about working in this industry, working with lighting designers and AV hardware designers and media designers and curators and historians and people that had completely different fields of expertise then than I did.

Um, and so. When we’re collaborating, I think, um, it’s a constant part of our process, but also when do we bring people into different parts of the discussion? We have to have something in place to build upon and then we, we introduce them into the conversation. So where would you go from here? What would you do?

We can’t give someone a blank piece of paper and say, you. You know, okay, gimme, gimme a lighting design or something. So

[00:07:46] Abigail Honor: Yeah, if only, although I, I do wanna talk to you also about like when we are brought in, because I feel like exhibit designers are often, uh. Brought in too late. Mm-hmm. Like I want an architect to be hired and the first thing they say is, who’s the exhibit design company?

Right. Like before the building’s even been dreamt up. Um, so where do you think we should be brought in? ’cause I don’t know how to. Increase the volume of our profession to all of these group of people who are building these museums often for the first time and leave us too late, where we’re sort of pulling at the scraps and everything’s already decided.

[00:08:29] Carl Rhodes: Mm-hmm.

[00:08:29] Abigail Honor: But it really affects what we want to create. So I’m curious to see what you say in terms of when you think an ideal time is to have, have you at the table.

[00:08:38] Carl Rhodes: I mean, I’ve actually had that question kind of inverted and say, should we be actually starting

[00:08:43] Abigail Honor: mm-hmm.

[00:08:43] Carl Rhodes: Starting the discussion. Should it be about what, what is the visitor experience, goals for the project first, and let’s start there.

Yeah. Um,

[00:08:51] Brenda Cowen: ideal.

[00:08:52] Carl Rhodes: Yeah. I’ve had some of my favorite projects are the ones where we’ve been in partnership with the architects since the very beginning. Mm-hmm. And we could help shape, how do you know, here’s where we wanna start this experience and here’s how it’s gonna build. And we think, and I think about it.

Almost like a movie or,

[00:09:06] Brenda Cowen: yeah.

[00:09:06] Carl Rhodes: You know, this is act one, and this is Act two, and this builds on the previous space or the previous idea. Then think about how they all work together. So you know, by the time you have experienced them all as a series, they’ve all come together and made a cohesive experience for you.

That’s what we can do when we work closely with the architect.

[00:09:27] Abigail Honor: That was eloquently explained. We just need to figure out a infrastructure of how we could get a room full of people and explain that to them. Because I was just sitting in a room full of architects and it was about, again, the star architect.

The building. The building, the building. And that’s great for PR when it opens, but people are going for the inside and they’ll be going year after year after year. And if you’ve built a building for 250, 300, 400, $500 million. You’ve not thought about the inside enough. It’s, it’s a second thought, which to your point, I think should be the first thought, especially when you’re talking about leisure, time of families.

[00:10:02] Brenda Cowen: Mm-hmm.

[00:10:03] Abigail Honor: They need to have fun, they need to be educated, otherwise they just won’t come anymore. ’cause we can all travel, you know, antiquities in a museum that’s all full of a lot of controversy and issues right now, that is not enough to get people. Excited about history and bringing their family. I love history.

Absolutely love, love bringing it to life, really passionate about it. And I think we’ve just been doing it in a very dated, traditional way and that that needs to stop like yesterday.

[00:10:28] Brenda Cowen: We’re curious to hear if you think that designers today are really given the time that they need to be able to figure things out.

Um, or do you feel that processes have become maybe more. Or too contrived, or too controlled. Do you see a lot of freedom in ways that you think is really important?

[00:10:48] Carl Rhodes: Hmm. Just because somebody’s been given the freedom to explore and try things out doesn’t necessarily mean when you all regroup that you’ve, you’ve nailed it.

[00:10:57] Brenda Cowen: Right?

[00:10:57] Carl Rhodes: Right. I mean, that, that might just be, okay, we got that out of the way, now we can start.

[00:11:01] Brenda Cowen: Mm-hmm. Yeah. Mm-hmm.

[00:11:02] Carl Rhodes: Right. So I think you need to consider that in the process that, hey, your first stab, your first, you know, uh, right outta the gate may not be what we’re gonna do.

[00:11:10] Brenda Cowen: Mm-hmm.

[00:11:11] Carl Rhodes: Right. And so we have to be honest about that and look at it and say, okay, go.

That was a great first exploration. Let’s, let’s try again and regroup on and, and, and throw out some more ideas.

[00:11:20] Abigail Honor: Where do you feel the discomfort when you are truly trying to be creative in a team?

[00:11:25] Carl Rhodes: I’m a visual communicator. Mm-hmm. So the words are always a little harder than just seeing it, you know, just, okay, that sounds great.

Now show it to me.

[00:11:33] Abigail Honor: Right.

[00:11:33] Carl Rhodes: Okay. Now show it to me this other way. Or Now I need to go explore it for a bit. So I, you know, sometimes it’s just, you know it when you see it, and that’s just, it’s not gonna get any easier than that.

[00:11:43] Abigail Honor: Yeah. No, you’re right. But is that something that comes with experience or do you feel like 20 plus years ago you knew it?

When you see it, then how much of it is intrinsic in your skill and ability and talent, and how much has learned?

[00:11:58] Carl Rhodes: I’ve got a pretty big, um, toolkit at my disposal of and know I did, uh, 3D visualization and renderings for many years. I started, I, you know, early on I, I was interested in doing sculptures and I did a lot of pre-visualization.

It was really because I couldn’t explain the idea at all, and I just needed the visuals to do that work for me. And I’ve still kind of, in some ways I still work that way. I want the visuals to be so strong and communicate so clearly that my voiceovers. Hardly necessary in some cases, but to get to that requires a bit of work.

[00:12:31] Brenda Cowen: Mm-hmm.

[00:12:31] Carl Rhodes: Um, and you can do that with a quick sketch. I had a, um, a professor back at RISD and he said, you know, if you can work on something for a year or you can work on it for five minutes, and the, and whoever’s looking at it, is it gonna experience in the same amount of time? Oh.

[00:12:44] Abigail Honor: Mm-hmm. That’s a good point.

Yeah,

[00:12:45] Brenda Cowen: absolutely. Let’s talk about the US Olympic and Paralympic Museum logo story. Speaking of creative process, you wanna share that? Uh, um

[00:12:56] Carl Rhodes: Sure, sure.

[00:12:57] Brenda Cowen: That process with us?

[00:12:58] Carl Rhodes: Sure. I think it was in the point of the project where the name of the project was transitioning from the US Olympic Museum to the US Olympic and Paralympic Museum, and it didn’t have its own identity yet.

And excuse me if I mispronounce her name, but Chermayeff & Geismar & Haviv. We’re doing a presentation of the logo, and they kind of went through and they had a different process for presentation, which was, you know, they started with, here’s all the inputs, here’s everything that we’ve gathered from you, and here’s what’s informing our process.

And then they started off with, Hey, we tried this and it didn’t work, and then we tried this and it didn’t work. And then we tried this and this was a little better, but it still didn’t work. And then they finally led up to the final logo. And they animated the final logo and you just, by the time that came up, you just believed it.

You said, this is it. And there’s no questioning that. This is obviously the logo. It’s fantastic. And I just love the simplicity of their presentation and I bring it back to my own work and how can I simplify this message and also share some of that creative process with the client when I can. Yeah, when it makes sense, you know, especially if it’s a smaller group.

But so you know, you’re showing them that you’ve done that work and you’ve done that exploration and you’ve. Come to a direction that you feel strongly about and then hopefully they’ll, they’ll see it too. Even though you’re not done. Yeah. You’re just at the beginning. But they’ll see where you’re going.

[00:14:14] Brenda Cowen: We would love to hear about your experience with the same museum, with the US Olympic and Paralympic museum and setting incredible accessibility standards, both physically and cognitively. What lessons did you learn? About that project in those areas.

[00:14:32] Carl Rhodes: Oh, I went so deep down that rabbit hole. Um, I don’t even know where to begin.

Um, here’s what I can say. We started off with just trying to make it an amazing museum experience for everyone. But once we really kind of landed on the fact that this museum needed to push the boundaries of accessibility and the fact that they had the Paralympic training facility there in Colorado Springs that we needed to do to make every single experience accessible to the widest audience as possible.

Uh, a lot of people are coming in with physical impairments. Um, other mental impairments, uh, site impairments and everything had to work at every level. So we did integrate an RFID system that adapts to every single visitor and they can enter their preferences and each experience has some form of adaptation, whether it’s bigger text, whether it’s voiceover audio.

And I think where it got to be quite challenging was the, some of the more physical interactives. Yeah. Right. Each one. We had some that, uh, that were on the table that I thought were just very exciting, but they didn’t meet that accessibility standard that we had set. And we had

[00:15:34] Abigail Honor: Oh, so they were scrapped.

[00:15:36] Carl Rhodes: A number of them were scrapped . So we had some really high intense, we had a whole boxing interactive and we had a whole thing around gymnastics and we had some, uh. A vr, you know, experiences that were gonna put you into the, uh, eyes of athletes in training and other things that we did and had an AR experience underweight.

So quite a number of them had to be completely scrapped and thrown out. And just brought back is because we couldn’t have experiences where guests can do everything except for these experiences. Right. So what’s kind of funny is if you’re an able-bodied person and you’re coming in, you may not notice any of that at all.

So it’s working under the surface and that was the whole idea. Mm-hmm. As it comes to life as you need it. Um, if you don’t need it, then just enjoy, enjoy it, enjoy your time.

[00:16:17] Brenda Cowen: It simply works.

[00:16:17] Carl Rhodes: Yeah. Yeah.

[00:16:18] Abigail Honor: Isn’t that fantastic though? Yeah. What do people outside our profession, if you’re talking to anybody else, what do they not understand about how these projects actually come together?

[00:16:28] Carl Rhodes: Um, the most common I get when I tell people ask, what do you do? And I tell ’em, they say, oh, I didn’t know people did that. Classic. Oh, I guess they must, right? Because you know, those things exist. Somebody must have done that. So that’s the most common, I think I’ve gotten that quite a number of times. And then they’re really interested.

They’re saying, oh, well, they have no idea what, what that would even, because it’s so foreign to them, either because they just. Either don’t do creative work as part of their everyday profession, or they just aren’t in a habit of going to a lot of, um, destinations and museums like that, and so they’re not really sure what that would be like to be part of that ideation process.

[00:17:06] Abigail Honor: You’ve been doing it for a long period of time and technology is really escalated over the last 20 years in so many different ways. How much of your job is the same and how much is different?

[00:17:17] Carl Rhodes: My first priority would be, I don’t wanna repeat myself, I wanna make sure we’re doing something new here.

[00:17:23] Abigail Honor: Yeah.

[00:17:24] Carl Rhodes: And that’s what’s interesting to me. I don’t want to make something I’ve already made before. I don’t wanna, you know, I’ve been to many, many, many exhibits and I’ve, some are very inspirational to me, but I, I’m no way do I wanna repeat a project I’ve already done before. So.

[00:17:38] Brenda Cowen: I wanna hear more about some of your examples of work that you’ve been doing, and a recent piece is the missions project.

Sure. In San Antonio, and you designed for a feeling instead of a literal representation. Tell us a little bit about that and how you weren’t trying to recreate specific sites, but to evoke them.

[00:18:02] Carl Rhodes: I think the main goal, uh, for that project, uh, beyond just the designation as a World Heritage Center site was to get visitors to go to the missions themselves, which are, are in the vicinity.

One is literally across the street. So we had to make our project visually distinctive and not trying to be the mission, but to get you to go to the mission. So how do we bring. Some of the excitement and some of the feeling and the mood of the missions into that building, um, into the store. So we just thought about how we could do that and whether it’s through objects or through spaces or just taking you out into the community or hearing from the community.

And then it was also as the project kind of evolved, we found that. It, it wasn’t as much just about the missions as the buildings of the missions, but it was also about the, the way the communities kept them alive and kept them vibrant and relevant and how they were still used and we wanted that to. So those two things kind of drove us, and then we looked at ways that we could make sure that we.

Did a modern interpretation of those spaces, but that evoked the character. So what does that mean to evoke the character of something that can mean anything? Right. So do you, you know what I mean? Yeah,

[00:19:08] Brenda Cowen: yeah,

[00:19:09] Carl Rhodes: yeah. So we just looked at, well, how can we play with scale? Or how can we play with materials or pattern or how can we integrate?

And we did a lot of sort of, and then the community itself and colors and how can we make this as vibrant as possible and how can we think about sun? And as a Texan, having been to San Antonio many times. I felt like at no point was, did anybody say, you need to go to the missions. You know, you need to go see them.

And it was almost like, I need to get the message out here. I need to get the message out that these places exist and that they’re unique and they’re special, and they predate even the, uh, Anglo settlements in the area. They’re very old and at least in American history. So, you know, I, I was excited about the opportunity to bring awareness and to bring visibility to those sites.

[00:19:52] Abigail Honor: It’s beautifully vibrant and very rich and you feel the presence of people, but still the reverence, the respect for the history and for the buildings. I think it’s a phenomenal, check it out everybody. I think you should go if you’re ever in San Antonio. I think it’s a phenomenal, small but mighty project.

Carl is how I would call it. It’s like. One of the things, um, you know, technology’s going crazy. Everyone’s using ai, but a lot of your work, you seem drawn to more like physical touch and materiality. Why is that still important when we design?

[00:20:24] Carl Rhodes: Oh gosh.

[00:20:26] Abigail Honor: I know.

[00:20:27] Carl Rhodes: Um, I don’t have any comment on ai. No, I’m just kidding.

Um. There is something about heart, right? And there’s something about authenticity that, you know, if it’s there. Um, and so I think there’s so many opportunities that AI can, um, could be used to enhance or, or automate or maybe even Im, improve our process. But I’d also worry about that idea of, you know, the loss of craft craft is it takes time and it’s hard fought.

And editing is important and curating is important, and we need to have the tools and the ability to do that, even if we’re using AI as one of the, the toolkits. I think a, a fun story. My son was telling me that, you know, they had a book assignment, a book writing assignment, and then they were all asked to go and do illustrations for their book cover, and he was the only one that did his by hand, the other kids did theirs with using ai.

And that made me sad because I wanna see, you know, and so I loved his drawing because it was a drawing by him, and it was a drawing by a child and that’s why it was good. Yep. And that’s why, so there’s something about, you know, and also the development of skills takes time. I’m all for using AI and exploring it, as you know, enhancing our toolkit.

But we have to continue to hone our craft.

[00:21:43] Brenda Cowen: I find it somewhat reassuring that the new folks with whom I’m working anyway, I don’t wanna say a love hate, but there’s, they’re cautious about AI and they’re cautious about feeling like they’re using other people’s work instead of their own. Um, what’s exciting you right now about the museum world and is there anything that worries you?

[00:22:09] Carl Rhodes: There’s a few things that worry me that probably shouldn’t talk about.

[00:22:13] Brenda Cowen: That’s fine. No need.

[00:22:16] Carl Rhodes: Um. For me personally, right now, I’m interested in the connection of place and time, right. That we’re, we seem to be in a pattern of, I mean, we’re not repeating ourselves exactly, but there’s, history is starting to come up in a way that’s, or patterns are emerging that are, you know, we’ve seen before and then also places, you know, how can we have more of an appreciation for the past and take us back to certain things.

I went to the Acropolis Museum in Athens, um, a couple years ago, and I loved the idea and walking around the Acropolis and then, um, and it’s like, what happened here? What is the, this has a long history. And then knowing, then being able to go right to the museum, which is at the bottom of the hill and get that story and, you know, I’m seeing the place, and I’m seeing the history and I’m experiencing them simultaneously.

So a couple of my projects, I’ve started to have that opportunity and that’s really exciting where I can kind of speak to the past and do something new at the same time. And that’s exciting to me. And I’m also excited about, as you said, are, is there a narrative to everything? What is a narrative that’s a hard and a narrative could be a simple idea.

That’s

[00:23:20] Brenda Cowen: right.

[00:23:20] Abigail Honor: Yep. Mm-hmm.

[00:23:21] Carl Rhodes: Is that enough of an idea to build upon,

[00:23:23] Abigail Honor: I have to take this ’cause I have a whole thing I wanna talk about what I think a narrative is. I think a narrative or a story. Let’s say a story. ’cause. Right. Narrative can be a little more ambiguous. I think we’re always looking to tell stories so that people can connect visitors when they’re walking through the exhibition.

And the best way to tell a story is to have a protagonist, an antagonist, and there be conflict and resolution. That’s traditionally what a story is. A story is not a series of facts. Mm-hmm. And I think museums and copy editors and curators need to get away from just thinking that telling people facts is going to engage them because it doesn’t No.

So I think there is a difference with narrative or stories and that you can peel back the layers of the onion and really look at what is the essence, what are we saying who is against, it doesn’t have to be a person. It could be against the environment. It could be a building against a building in some way, shape or form, or it doesn’t have to be human.

Uh, but you do need, I think a story has those two characters, at least two characters, let’s say There could be three, there could be four, and they’re jostling and a resolution. That’s how I like to sort of think about it. What do you think

[00:24:32] Carl Rhodes: about that? It’s a journey. You know? It’s a journey. And I think for our field, it’s like, you’re, you, you know, this could be a film, this could be a, an app, it could be a video game.

It could, yeah. What are we gonna do with this as a space?

[00:24:43] Brenda Cowen: Right?

[00:24:44] Carl Rhodes: Right. Um, and so how is this gonna, it has a volume, it has a scale, it has, you know, real other people. It’s not unfolding in a linear order. Um, and so we have, it’s all these other things that are making it a different kind of experience that possibly a, a unique experience.

So I find that really to be pretty interesting. Also challenging.

[00:25:05] Abigail Honor: Challenging.

[00:25:05] Brenda Cowen: That was

[00:25:06] Abigail Honor: really, really difficult. Yeah.

[00:25:08] Brenda Cowen: I just think it’s special that, and as you just pointed out, you know, people are in a space and they’re in a space with other people, maybe people who are with them or folks that they don’t know.

And the thought that we create things that people become a part of that story. For me, that’s one of the most exciting things is the nature of participation and, and it might be subtle, it might be passive, whatever the case, or it might be, you know, a very active, interactive kind of experience. But the idea that the visitor becomes a part of that story, to me, is really special and is something that’s really unique to what we do.

Mm-hmm. Mm-hmm. What are you proud of, of what you do?

[00:25:51] Carl Rhodes: I had like to think that I and the rest of our team puts out things into the world that have some staying power and resonance. You know, we live in a very, you know, the news cycle is so short and we’re seeing things in such bites. We like to think that we’re doing something that ha, that might still be 10 years from now, 20 years from now, still has, uh, some power to it.

And also I think I love the opportunity of working with some really talented people. Consider yourself very fortunate if you get to work with other creative, talented people. And that’s a joy. So

[00:26:22] Abigail Honor: I agree with that.

[00:26:23] Brenda Cowen: Yeah, absolutely.

[00:26:24] Abigail Honor: Right. Completely agree. Ah, Carl, I love this. It’s always so fun talking to you because there’s a real mix of like, curiosity, honesty, and like real lived experiences.

And I think that’s what our audience honestly is looking for as a way to connect, learn, and grow. So like, uh, this was. Fantastic. Thank you for sharing.

[00:26:43] Carl Rhodes: Thank you.

[00:26:43] Abigail Honor: With us today. Yeah. And for coming. For being here in the studio.

[00:26:47] Carl Rhodes: Oh, thank you, Abby. Thank you, Brenda.

[00:26:48] Brenda Cowen: Thank you so much,

[00:26:50] Abigail Honor: and thanks to everyone who tuned in today.

If you like what you heard, subscribe for more episodes of matters of experience. Make sure to leave a rating and a review and share with a friend. We’ll see you next time. Goodbye everybody.

[00:27:05] Audio Engineer: Matters of experience is produced by Lauren Ipsum Corp and recorded at Hangar Studios. Tune in next time for more fun discussions about experience design.

“Nobody Has a Good Idea at First” — Inside the Messy Truth of Creativity

“Nobody Has a Good Idea at First” — Inside the Messy Truth of Creativity

04/23/26
Art, Science, and Time at the Exploratorium

Art, Science, and Time at the Exploratorium

03/04/26
Listen on Apple Podcasts and Spotify
What happens when a museum treats its floor like a laboratory? In this episode of Matters of Experience, we sit down with Allyson Feeney, Senior Project Director at the Exploratorium in San Francisco, to explore how experimentation, storytelling, and spatial design come together in one of the world’s most iconic interactive museums. Allyson takes us behind the scenes of the museum’s Time Corridor renovation, sharing how her team reimagined the balance between hands-on interactives and powerful visual storytelling.
Allyson Feeney is a Senior Project Director at the Exploratorium in San Francisco, where she leads the development of exhibitions and learning environments both at the museum’s historic pier location and for partner institutions around the world. With a background in product design and mechanical engineering, Allyson approaches the museum floor as a living laboratory, utilizing rigorous prototyping and visitor research to study how individuals learn through inquiry and play. She is dedicated to creating “self-directed” museum experiences that build a sense of competence and curiosity in visitors of all ages. Most recently, she led the renovation of the Exploratorium’s “Time Corridor,” a strategic experiment designed to strengthen the narrative connections between non-interactive art collections and hands-on scientific phenomena. Allyson is known for her unique design framework that balances “extroverted” (high-energy, interactive) and “introverted” (contemplative, observational) experiences, ensuring that exhibition spaces are accessible to diverse types of learners. She is passionate about breaking down the barriers to adult play and fostering environments where visitors feel safe to experiment, fail, and discover.

What happens when a museum treats its floor like a laboratory? In this episode of Matters of Experience, we sit down with Allyson Feeney, Senior Project Director at the Exploratorium in San Francisco, to explore how experimentation, storytelling, and spatial design come together in one of the world’s most iconic interactive museums.
Allyson takes us behind the scenes of the museum’s Time Corridor renovation, sharing how her team reimagined the balance between hands-on interactives and powerful visual storytelling.

[00:00:00] Abby: Welcome to Matters of Experience, the podcast where we dive into the ideas, innovations, and imagination, shaping the world of designed experiences from museums to multimedia, from architecture to ai. We explore how creativity transforms space into story. If you’re joining us for the first time, we’re glad you’re here.

And to our regular listeners, thanks for coming back and being part of the conversation. If you enjoy what you hear, please take a moment to rate the show and share it with a friend. It helps curious minds find us. So my name is Abby.

[00:00:38] Brenda: Hello, this is Brenda.

[00:00:40] Abby: On today’s episode, our guest is Allyson Feeney.

She is a senior project director at the Exploratorium in San Francisco, where she leads the development of exhibitions and learning experiences at the museum and around the world, which is what we’re going to talk about today. Allyson, welcome to the show.

[00:00:59] Allyson: Thank you so much for having me. I’m so happy to be here.

[00:01:02] Abby: Now for anyone who hasn’t been to the Exploratorium, for me it’s like a giant playground for your brain. It’s a hands-on museum, which mixes science, art, and sort of curiosity, all sort of combined in one. It’s the kind of place where you can touch, build, and experiment your way into wonder and learning.

When my kids were eight and 10, they ran around from exhibit to exhibit, fascinated asking me a bunch of questions when I had to remember all the science I’d learned in school. But I was hot on their tails. And I really enjoyed it too. It struck me as a place of learning, um, and fun and entertainment for everybody of all ages.

So if you’re in San Francisco, I really encourage you to go down. Mm-hmm. Um, it’s so much fun. So I have a first question sort of thing. It’s like I’d love to hear your perspective overall on what makes it a special place to visit.

[00:01:50] Allyson: It’s a good question. As you were saying, it’s our, at our core, we are such a, a self-directed museum and we want individuals to follow what.

So the space is vast and the collection is expansive, and it can be overwhelming, but the idea is that there’s something for everyone there. And really what we’re trying to build is a sense of success and competence in an individual that they have the skills they need to explore the world around them.

But what’s lovely about it is you don’t need to know the terms. You don’t need to know the scientific principles behind it to explore that experience. You can be driven by your own questions. You can be driven by your own imagination. Um, and so the experience is very self-directed. Um, and that’s something that I love, uh, about.

Working at the museum and experiencing and helping develop these exhibits and concepts because it really plays into my own curiosity.

[00:02:59] Brenda: It’s one of the things that I talk with my students about often, which is the need to be genuinely excited about or passionate about what it is, the story that you’re telling, the, uh, exhibit or exhibition that you’re working on.

And I can absolutely. C that so much of what happens at the Exploratorium is, you know, either a, a mini or a major passion project. Let’s talk about the corridor.

[00:03:27] Audio Engineer: Yes.

[00:03:28] Brenda: Let’s talk, let’s, I, I assume it’s a passion project somehow, in some way. I would love to hear, um, about this, Allyson, if you could tell us what you observed was happening in this particular space in your institution and.

What were the challenges that drew you in to address

[00:03:47] Allyson: the Exploratorium? Uh, originally started at the Palace of Fine Arts in San Francisco, but we moved to our peer location along the Embarcadero in 2013. The museum had been there and had been established, and we hadn’t done a lot of, uh, new renovation to certain areas within the museum.

And just like your home, it can get kind of stagnant. And so you wanna give it a little attention, give it a little, uh, love to rejuvenate that area. Um, and the Time Corridor was an example of that. At the Exploratorium, it’s a little bit different than an art museum or a natural history museum. We don’t have designated curators for each of the galleries.

We have content experts, we have designers. We have. Sort of our floor is, we truly believe our floor is a laboratory. Uh, so people are constantly experimenting. We’re studying how people learn the time corridor at the time of our move had a curatorial team that designed it and set it up. Came up with the content themes, had really deep discussions about what should be included and how we’re telling that story about time and motion.

Um, over the course of 11 years, that narrative kind of dwindled down a little bit. So by 2024, um, it hadn’t. Uh, had a major renovation since our move and it had sort of lost some of the original coherence. Um, at the time. Also, at the time of the move, an institution like the Exploratorium moving from its original location to a brand new location, there’s a lot of pressure and a lot of fear of losing our real identity.

There were some moves that were kind of, uh, we held back because we were a little afraid of trying. To be too new. The idea is that we wanted to choose a specific contained area of the museum to explore if we can make stronger connections between non-interactive visual components like art and our interactive hands-on exhibits.

So we were. Really interested in experimenting and using this space to see if we can make those connections stronger for visitors.

[00:06:03] Abby: What was your process of concepting solutions for this particular space?

[00:06:08] Allyson: We did this experiment. We were able to fund this experiment through another external project.

[00:06:13] Abby: Clever. Very clever.

[00:06:16] Allyson: Yes. Yes. So we’re being, uh, strategic with our budget. So we have a prototyping budget and a global collaborations project that’s happening out in the world. And that project has a strong emphasis on the art and science connection. So we are building an art collection as part of that museum.

And so we wanted to confirm some theories that we had developed over the design of that new museum. So we’re just experimenting with these design concepts to see if it had the desired impact, uh, that we wanted on our own floor. It’s a great way to have confidence in the design, uh, decisions that we’re making.

For long-term future projects,

[00:06:56] Abby: how big was your team?

[00:06:58] Allyson: We had, uh, a graphic designer, a 3D designer. We had a couple content experts. We had a bit of a fabrication team, so I would say we had about 10 people in total who were working on this project through the course of, um, the few months that we were doing it.

[00:07:15] Brenda: The stakes are certainly very high, um, in your case, um, which would, you know, certainly explain why you do the amount of testing that you do, but I’m really curious to know what does success mean with this particular space? Ultimately, what is success and is there such a thing as really reaching the finish line?

[00:07:36] Allyson: So we have a very critical department at the Exploratorium, our visitor research and evaluation team. They are so helpful in the room when we’re designing an experiment like this because they will ask those questions. Mm-hmm. And then they will say, that’s not a testable question. Right. Right. In the very beginning of this project we talked about is like, what is success?

What are we trying to get visitors to do differently in this space? What would make us feel better? Like this is a design direction that we really need to take and it has impact. We had many debates about what is art, which of course is like, uh, a popular discussion, uh, but not all that productive. So in the end we said, it doesn’t matter what art is.

It matters. A visitor is able to draw connections between the visual components, the non-interactive components, and the interactive components.

[00:08:35] Brenda: So the next question of story. One of the things though that I keep wondering about is, um, because you had these pieces of artwork that had a rich history, right, and a strong story element to them, and of course you have your phenomena based interactives and so forth, how much did you sort of tease out a narrative experience within this space?

What did that look like for your team?

[00:09:03] Allyson: Early Exploratorium design philosophy, which is that you are wandering through a forest of experiences. You can choose where you go. The thing that I like to think about is that even when you’re wandering through a forest, there’s a path. So I think the goal of this space was to help create a more defined path for visitors, uh, to access that.

In a meaningful way, uh, and not dictate which where they went, but make it really available to them if they found it interesting.

[00:09:33] Audio Engineer: Mm-hmm.

[00:09:33] Allyson: You know, our main collection is mostly tabletop. Uh, interactive experiences. Um, everything can be, feel like it’s the same height, it’s the same density, and our infrastructure of the building is a big part of the design aesthetic.

So it’s a historic pier. We have a lot of exposed beams, a lot of exposed wiring and duct work. And, um, it’s like being inside a battleship basically, you know, the inner workings of the building are exposed because that is part of our ethos, understanding how things work. Then on top of that, there were small, original, beautiful prints of Harold Edgerton’s stop motion photography.

They fit perfectly, really beautifully with the idea of capturing time and motion, but they were really getting lost. What we did was we, uh, there were about 16 prints within the, uh, this small gallery space, and we actually worked with the Edgerton estate, um, to. Get permission to enlarge them and make them into light boxes.

[00:10:41] Brenda: Great.

[00:10:42] Allyson: Um, and so now we have these beautiful glowing images of edgerton’s work, um, that can stand up against some of the visual noise and activity within the space. So each artwork has a, a small description of what Edgerton was studying, um, in that photograph. And then we include a process video of Edgerton working in his studio and how he had oh, how he developed these prints.

[00:11:07] Brenda: Nice.

[00:11:07] Abby: So what else? You’ve mentioned that sort of, that visual in terms of the non-interactive. Can you talk to us about some of the interactives?

[00:11:14] Allyson: Yeah. Um, sure. That space, uh, we sort of divided into three, uh, different zones. We have a section around pendulums. We have a section about slowing time down, uh, that you can see it better, and then speeding time up because those are both ways that we explore and understand how time and motion work together.

[00:11:34] Abby: How cool is that though? Mm-hmm. Just think about that. Like, that just blows my mind. How many, how many times I’d like to speed time up. And how many times I’d like to really slow it down. Oh, slow it down

[00:11:44] Brenda: please.

[00:11:45] Abby: The whole concept of time is like, fantastic. When you say pendulums, I think it might be a bit left field here.

I think about my, uh, piano teacher with a Keep time. Abby. Keep time. There you go. Setting it so quickly. I’m like, oh my gosh, I can’t do it. So, mixed emotions towards pendulums.

[00:12:01] Allyson: The, the idea of periodic motion and time and how that works, how you can explore that, how it kind of plays into clocks and. Our construction of time.

Uh, in general, we have ways to freeze a drop of water, uh, in motion with a high speed camera so you can create your own water drop photography. We’ve got a lot of artworks in this exhibition area that, um, also explore slowing down time or speeding time up, including video work by, uh, Sam Taylor Wood.

She’s a. Well-known director. Her piece called, um, still Life is an Exploration. It’s a four minute video, a time-lapse video of a bowl of fruit rotting to remind us of death.

[00:12:48] Brenda: Let’s go beyond the corridor. Let’s really look at the whole museum, the whole institution unto itself and such. Again, such a unique kind of space.

It’s designed differently than most museums or interpretive institutions or science centers. Yet, there are stories within the design work that you do, right? We’ve got phenomena in the world around US, science, technology. They’re all about the narrative of our lived experience. Like essentially, as I see it, the exploratorium is the story of experience in so many ways.

And I’m curious, do you see the Exploratorium as a storytelling place? And if so, how?

[00:13:32] Allyson: Because we’re an interactive museum, the focus of your experience at the museum is your process of learning. And so what better way to encourage that by than to show other people’s process of learning. And so I think.

The more we can bring that human story into, uh, our, our narratives into our exhibitions, the more powerful it gets. We do that a lot through our staff facilitation. Mm-hmm.

[00:14:07] Audio Engineer: Sure.

[00:14:07] Allyson: And maybe less directly with storytelling elements on our. Because that is, as you said, that’s the root of the exploratorium, um, is understanding the world around us, understanding what makes us human.

[00:14:20] Abby: I wonder if like, so for people listening, is there any advice? ’cause for me it sounds like you basically went back to basics, right? And you made sure sort of the less is more. You really curated the space and made things nice and visible. Anything like from your opinion, like something very top line that our designers, um, curators, people working in museums could take away based on this experiment?

[00:14:46] Allyson: So one way that I was framing this conversation with the team early on is that there are extroverted museum experiences and there are introverted museum experiences, and you have to create conditions that extroverts and introverts both thrive in. When we had a very extroverted experience, we wanted to give that its own space and not try to crowd out an introverted experience, um, that, you know, required a visitor to go up and, and spend a little bit more time with that piece.

Um, so really thinking about the conditions that help experiences not compete with each other and really amplify, um, the benefits. Every kind of person comes to the museum. So, uh, you need to create conditions, um, and experiences where people can find what speaking to them.

[00:15:37] Audio Engineer: Yeah.

[00:15:38] Allyson: Um, and so I think that was really the goal here was to.

Let those introverted experiences shine and not have, not be, um, overpowered by the plethora of extroverted experiences within this space.

[00:15:53] Brenda: I am so going to use that frame, that framework. Um, I think it’s such a useful and thoughtful way of thinking about experience design,

[00:16:05] Abby: right?

[00:16:06] Brenda: So yeah, absolutely.

[00:16:07] Abby: It’s absolutely fantastic.

I just wanna jump in for a sec. Is that different? So kids run around, they’re used to playing, right? They play. To learn. So there are overdrive for that. When you get to be an adult, we are playing a lot less, or, and even play for some people is looked down on, not encouraged, um, not in this space. I understand we’re big into play, but as adults in your space, we’re not accustomed to playing with things still.

I mean, I’m not talking about sports, I’m talking about being in a space and playing, touching, moving, you know, potentially breaking things. Do you see, um, adults struggling? To play to experiment. Are they happier to stand and watch? ’cause that’s a safe space? And if so, how do you encourage them? To be curious ’cause I think it’s a lot easier with kids ’cause they just touch anything and do anything, climb and everything.

But adults, um, I would imagine are of more challenging.

[00:17:00] Brenda: Well we kind of, we de developmentally speaking in for some good reasons. We actually kind of develop out of that a little bit. Um, and it takes some work to keep that muscle alive. Mm-hmm. Um, or really. Uh, flourishing. But what do you think, Allyson?

[00:17:14] Allyson: I think it’s really important to, um, put adults in the position of learners.

Mm-hmm. Um, that is something that we really focus of our work, um, because we do fall out of that practice. Learning through play is like a critical process of being human. We try to find those avenues of invitation. I think adults look for permission to do that. Um, whether that’s watching somebody else do it, um, and then feeling okay, that’s allowed.

I can do that. Um, I’m gonna experiment with that. Sometimes children are the great way to break down that barrier for an adult because a child doesn’t have that kind of. Those qualms of holding back and an adult can watch a child and then say, oh, you know, that, that looked interesting. I can, I could dive in.

We, of course, have our, uh, adult nights, uh, every Thursday night where we have 18 and older at the museum, and people are playing just as hard as, as the kids. It’s something that when we work with partners, um, around the world, it’s where we start. Um, we always do learning activities with our partners throughout the process to remind them of what it means to be a learner, what it means to not necessarily know what the next step is.

To have to come up with your own question, to be in an uncomfortable situation of like, Ooh, that didn’t work, like I thought it was gonna work. Did I, you know, like kind of reconciling with that. That sense of that didn’t work, but I’m gonna keep moving forward. So I do think that it is something that we lose as we get older, but it’s not something that can’t be reintroduced.

[00:18:57] Brenda: Mm-hmm.

[00:18:57] Abby: You mentioned, Brenda, that we lose it on purpose, like there’s a solution. Why is that?

[00:19:02] Brenda: I think it, I mean, out of necessity. Um, or as I understand it, out of necessity, we learn things right, and then we don’t necessarily need to keep relearning the same thing right over and over and over again, and we create shortcuts.

And through this process and over the course of years, developmentally speaking, it’s a little bit more efficient to not constantly be in a state of wonderment. Right. And curiosity can really kind of lose, uh, we can kind of lose that. I think of it as a muscle. And there are things that, and I talk with my students about this a lot.

We do a lot actually to try and really rebuild. And build up the muscle of curiosity. Mm-hmm. Um, specifically in the classroom and through the stuff that we do, because I think that you can turn it on. Um, I believe and absolutely. And it sounds like you get to see that, um, happen a lot, which is so enviable.

[00:19:57] Abby: Yeah. What are some of the fun stories of visitors to the exploratorium? Has anybody ever said anything, any feedback, any moments you remember from your tenure there where it’s moved you?

[00:20:06] Allyson: We recently had a temporary exhibition on ai, uh, this summer. It was a really incredible exhibition that kind of approached AI in a unique way.

As the exploratorium tends to do with topics, but there was a lot about kind of breaking down the black box that is ai. Like what are the processes, um, that it goes through, uh, and how do we interact with it and what does that mean for us? And I was on the floor and I had an older woman who’s probably in her seventies come up to me and she said.

I heard that there was an AI exhibition and I really wanna see it. Can you show me where it is? And so I was, of course, I’ll walk you down there. And she was like, I came because I really wanna know how chat GPT speaks to me like a person. And I, and I was like, okay, here we go. Here’s this. You know, the, the exhibition is built, um, around.

What learning looks like for a machine. Um, here’s different ways that you can play with it. Here’s how technology has evolved over time. Here are some of the worries that people have about ai and you are explore, experiment. See. What comes out for you about this? How it, see if it helps answer that question.

Like, we will never really know how chat GPT speaks to us like a human, because that is a black box, that’s a proprietary piece of, uh, uh, of software. But, you know, the basics, the concepts of how this technology came about. There are all these different ways that you can interact with it and build, uh, an understanding of that.

So I just love that, that she had come with a very specific question in mind. Mm-hmm. And she really was seeking an answer for that. Um, and hopefully she found some new questions, um, and some ways of answering that particular question that she had.

[00:21:59] Abby: Well, in my mind, I imagine she went back and. Then had a discussion with chat pt about, about what she thought, chat, here’s what I learned about you.

Let me tell you,

[00:22:09] Allyson: you never really know, uh, how a visitor is engaging with a, like what’s happening while they’re engaging with an exhibit. And I remember we had this prototype on our floor. That was extremely loud. And while I was sitting at my desk, I could just hear somebody wailing at this exhibit and I was like, I have to figure out what’s going on.

So I went downstairs and there was this, uh, probably about 10-year-old boy, uh, playing with the exhibit. He was really, really going at it. It was about, uh, centrifugal force. So, you know, really pulling on this thing to make it, um. Uh, do it what it was doing, and it was rocking and making all this noise. And I went up to him.

I was like, so what are you learning here? And he is like, he told me this incredible narrative that he had constructed about this experiment that he was doing at this particular exhibit. And I was like, keep going. Mission

[00:23:07] Brenda: accomplished, mission accomplished.

[00:23:11] Allyson: I was just, I, you know, I had to be curious about what was causing this racket, and then I found something really compelling.

[00:23:17] Abby: I think that’s what’s so amazing. I mean, not a lot of museums can say that, that they heard somebody making so much noise, and in that there was like. A lot of learning and fun. Mm-hmm. And overall, like for me, it’s about creating memories, things people won’t forget. And at the Exploratorium, everybody, I remember one of my favorite was it’s the friction.

So, um, everybody who goes there comes away with definitely some fundamental memory linked with, in my case, science. And I think for me that. Going back to basics, telling the narrative, focusing on the narrative, that lovely idea of the introversion, the extraversion, mm-hmm,

[00:23:58] Brenda: mm-hmm.

[00:23:58] Abby: Of the moments, um, all works really well to help create those incredible memories.

[00:24:04] Brenda: Absolutely.

[00:24:05] Abby: Thanks to everyone who tuned in. We hope you’ll subscribe to matters of experience wherever you get the podcasts. Leave us a review, share with a friend, and join us next time.

[00:24:19] Audio Engineer: Matters of experience is produced by Lauren Ipsum Corp and recorded at Hangar Studios. Tune in next time for more fun discussions about experience design.

Allyson Feeney is a Senior Project Director at the Exploratorium in San Francisco, where she leads the development of exhibitions and learning environments both at the museum’s historic pier location and for partner institutions around the world. With a background in product design and mechanical engineering, Allyson approaches the museum floor as a living laboratory, utilizing rigorous prototyping and visitor research to study how individuals learn through inquiry and play. She is dedicated to creating “self-directed” museum experiences that build a sense of competence and curiosity in visitors of all ages. Most recently, she led the renovation of the Exploratorium’s “Time Corridor,” a strategic experiment designed to strengthen the narrative connections between non-interactive art collections and hands-on scientific phenomena. Allyson is known for her unique design framework that balances “extroverted” (high-energy, interactive) and “introverted” (contemplative, observational) experiences, ensuring that exhibition spaces are accessible to diverse types of learners. She is passionate about breaking down the barriers to adult play and fostering environments where visitors feel safe to experiment, fail, and discover.

What happens when a museum treats its floor like a laboratory? In this episode of Matters of Experience, we sit down with Allyson Feeney, Senior Project Director at the Exploratorium in San Francisco, to explore how experimentation, storytelling, and spatial design come together in one of the world’s most iconic interactive museums.
Allyson takes us behind the scenes of the museum’s Time Corridor renovation, sharing how her team reimagined the balance between hands-on interactives and powerful visual storytelling.

[00:00:00] Abby: Welcome to Matters of Experience, the podcast where we dive into the ideas, innovations, and imagination, shaping the world of designed experiences from museums to multimedia, from architecture to ai. We explore how creativity transforms space into story. If you’re joining us for the first time, we’re glad you’re here.

And to our regular listeners, thanks for coming back and being part of the conversation. If you enjoy what you hear, please take a moment to rate the show and share it with a friend. It helps curious minds find us. So my name is Abby.

[00:00:38] Brenda: Hello, this is Brenda.

[00:00:40] Abby: On today’s episode, our guest is Allyson Feeney.

She is a senior project director at the Exploratorium in San Francisco, where she leads the development of exhibitions and learning experiences at the museum and around the world, which is what we’re going to talk about today. Allyson, welcome to the show.

[00:00:59] Allyson: Thank you so much for having me. I’m so happy to be here.

[00:01:02] Abby: Now for anyone who hasn’t been to the Exploratorium, for me it’s like a giant playground for your brain. It’s a hands-on museum, which mixes science, art, and sort of curiosity, all sort of combined in one. It’s the kind of place where you can touch, build, and experiment your way into wonder and learning.

When my kids were eight and 10, they ran around from exhibit to exhibit, fascinated asking me a bunch of questions when I had to remember all the science I’d learned in school. But I was hot on their tails. And I really enjoyed it too. It struck me as a place of learning, um, and fun and entertainment for everybody of all ages.

So if you’re in San Francisco, I really encourage you to go down. Mm-hmm. Um, it’s so much fun. So I have a first question sort of thing. It’s like I’d love to hear your perspective overall on what makes it a special place to visit.

[00:01:50] Allyson: It’s a good question. As you were saying, it’s our, at our core, we are such a, a self-directed museum and we want individuals to follow what.

So the space is vast and the collection is expansive, and it can be overwhelming, but the idea is that there’s something for everyone there. And really what we’re trying to build is a sense of success and competence in an individual that they have the skills they need to explore the world around them.

But what’s lovely about it is you don’t need to know the terms. You don’t need to know the scientific principles behind it to explore that experience. You can be driven by your own questions. You can be driven by your own imagination. Um, and so the experience is very self-directed. Um, and that’s something that I love, uh, about.

Working at the museum and experiencing and helping develop these exhibits and concepts because it really plays into my own curiosity.

[00:02:59] Brenda: It’s one of the things that I talk with my students about often, which is the need to be genuinely excited about or passionate about what it is, the story that you’re telling, the, uh, exhibit or exhibition that you’re working on.

And I can absolutely. C that so much of what happens at the Exploratorium is, you know, either a, a mini or a major passion project. Let’s talk about the corridor.

[00:03:27] Audio Engineer: Yes.

[00:03:28] Brenda: Let’s talk, let’s, I, I assume it’s a passion project somehow, in some way. I would love to hear, um, about this, Allyson, if you could tell us what you observed was happening in this particular space in your institution and.

What were the challenges that drew you in to address

[00:03:47] Allyson: the Exploratorium? Uh, originally started at the Palace of Fine Arts in San Francisco, but we moved to our peer location along the Embarcadero in 2013. The museum had been there and had been established, and we hadn’t done a lot of, uh, new renovation to certain areas within the museum.

And just like your home, it can get kind of stagnant. And so you wanna give it a little attention, give it a little, uh, love to rejuvenate that area. Um, and the Time Corridor was an example of that. At the Exploratorium, it’s a little bit different than an art museum or a natural history museum. We don’t have designated curators for each of the galleries.

We have content experts, we have designers. We have. Sort of our floor is, we truly believe our floor is a laboratory. Uh, so people are constantly experimenting. We’re studying how people learn the time corridor at the time of our move had a curatorial team that designed it and set it up. Came up with the content themes, had really deep discussions about what should be included and how we’re telling that story about time and motion.

Um, over the course of 11 years, that narrative kind of dwindled down a little bit. So by 2024, um, it hadn’t. Uh, had a major renovation since our move and it had sort of lost some of the original coherence. Um, at the time. Also, at the time of the move, an institution like the Exploratorium moving from its original location to a brand new location, there’s a lot of pressure and a lot of fear of losing our real identity.

There were some moves that were kind of, uh, we held back because we were a little afraid of trying. To be too new. The idea is that we wanted to choose a specific contained area of the museum to explore if we can make stronger connections between non-interactive visual components like art and our interactive hands-on exhibits.

So we were. Really interested in experimenting and using this space to see if we can make those connections stronger for visitors.

[00:06:03] Abby: What was your process of concepting solutions for this particular space?

[00:06:08] Allyson: We did this experiment. We were able to fund this experiment through another external project.

[00:06:13] Abby: Clever. Very clever.

[00:06:16] Allyson: Yes. Yes. So we’re being, uh, strategic with our budget. So we have a prototyping budget and a global collaborations project that’s happening out in the world. And that project has a strong emphasis on the art and science connection. So we are building an art collection as part of that museum.

And so we wanted to confirm some theories that we had developed over the design of that new museum. So we’re just experimenting with these design concepts to see if it had the desired impact, uh, that we wanted on our own floor. It’s a great way to have confidence in the design, uh, decisions that we’re making.

For long-term future projects,

[00:06:56] Abby: how big was your team?

[00:06:58] Allyson: We had, uh, a graphic designer, a 3D designer. We had a couple content experts. We had a bit of a fabrication team, so I would say we had about 10 people in total who were working on this project through the course of, um, the few months that we were doing it.

[00:07:15] Brenda: The stakes are certainly very high, um, in your case, um, which would, you know, certainly explain why you do the amount of testing that you do, but I’m really curious to know what does success mean with this particular space? Ultimately, what is success and is there such a thing as really reaching the finish line?

[00:07:36] Allyson: So we have a very critical department at the Exploratorium, our visitor research and evaluation team. They are so helpful in the room when we’re designing an experiment like this because they will ask those questions. Mm-hmm. And then they will say, that’s not a testable question. Right. Right. In the very beginning of this project we talked about is like, what is success?

What are we trying to get visitors to do differently in this space? What would make us feel better? Like this is a design direction that we really need to take and it has impact. We had many debates about what is art, which of course is like, uh, a popular discussion, uh, but not all that productive. So in the end we said, it doesn’t matter what art is.

It matters. A visitor is able to draw connections between the visual components, the non-interactive components, and the interactive components.

[00:08:35] Brenda: So the next question of story. One of the things though that I keep wondering about is, um, because you had these pieces of artwork that had a rich history, right, and a strong story element to them, and of course you have your phenomena based interactives and so forth, how much did you sort of tease out a narrative experience within this space?

What did that look like for your team?

[00:09:03] Allyson: Early Exploratorium design philosophy, which is that you are wandering through a forest of experiences. You can choose where you go. The thing that I like to think about is that even when you’re wandering through a forest, there’s a path. So I think the goal of this space was to help create a more defined path for visitors, uh, to access that.

In a meaningful way, uh, and not dictate which where they went, but make it really available to them if they found it interesting.

[00:09:33] Audio Engineer: Mm-hmm.

[00:09:33] Allyson: You know, our main collection is mostly tabletop. Uh, interactive experiences. Um, everything can be, feel like it’s the same height, it’s the same density, and our infrastructure of the building is a big part of the design aesthetic.

So it’s a historic pier. We have a lot of exposed beams, a lot of exposed wiring and duct work. And, um, it’s like being inside a battleship basically, you know, the inner workings of the building are exposed because that is part of our ethos, understanding how things work. Then on top of that, there were small, original, beautiful prints of Harold Edgerton’s stop motion photography.

They fit perfectly, really beautifully with the idea of capturing time and motion, but they were really getting lost. What we did was we, uh, there were about 16 prints within the, uh, this small gallery space, and we actually worked with the Edgerton estate, um, to. Get permission to enlarge them and make them into light boxes.

[00:10:41] Brenda: Great.

[00:10:42] Allyson: Um, and so now we have these beautiful glowing images of edgerton’s work, um, that can stand up against some of the visual noise and activity within the space. So each artwork has a, a small description of what Edgerton was studying, um, in that photograph. And then we include a process video of Edgerton working in his studio and how he had oh, how he developed these prints.

[00:11:07] Brenda: Nice.

[00:11:07] Abby: So what else? You’ve mentioned that sort of, that visual in terms of the non-interactive. Can you talk to us about some of the interactives?

[00:11:14] Allyson: Yeah. Um, sure. That space, uh, we sort of divided into three, uh, different zones. We have a section around pendulums. We have a section about slowing time down, uh, that you can see it better, and then speeding time up because those are both ways that we explore and understand how time and motion work together.

[00:11:34] Abby: How cool is that though? Mm-hmm. Just think about that. Like, that just blows my mind. How many, how many times I’d like to speed time up. And how many times I’d like to really slow it down. Oh, slow it down

[00:11:44] Brenda: please.

[00:11:45] Abby: The whole concept of time is like, fantastic. When you say pendulums, I think it might be a bit left field here.

I think about my, uh, piano teacher with a Keep time. Abby. Keep time. There you go. Setting it so quickly. I’m like, oh my gosh, I can’t do it. So, mixed emotions towards pendulums.

[00:12:01] Allyson: The, the idea of periodic motion and time and how that works, how you can explore that, how it kind of plays into clocks and. Our construction of time.

Uh, in general, we have ways to freeze a drop of water, uh, in motion with a high speed camera so you can create your own water drop photography. We’ve got a lot of artworks in this exhibition area that, um, also explore slowing down time or speeding time up, including video work by, uh, Sam Taylor Wood.

She’s a. Well-known director. Her piece called, um, still Life is an Exploration. It’s a four minute video, a time-lapse video of a bowl of fruit rotting to remind us of death.

[00:12:48] Brenda: Let’s go beyond the corridor. Let’s really look at the whole museum, the whole institution unto itself and such. Again, such a unique kind of space.

It’s designed differently than most museums or interpretive institutions or science centers. Yet, there are stories within the design work that you do, right? We’ve got phenomena in the world around US, science, technology. They’re all about the narrative of our lived experience. Like essentially, as I see it, the exploratorium is the story of experience in so many ways.

And I’m curious, do you see the Exploratorium as a storytelling place? And if so, how?

[00:13:32] Allyson: Because we’re an interactive museum, the focus of your experience at the museum is your process of learning. And so what better way to encourage that by than to show other people’s process of learning. And so I think.

The more we can bring that human story into, uh, our, our narratives into our exhibitions, the more powerful it gets. We do that a lot through our staff facilitation. Mm-hmm.

[00:14:07] Audio Engineer: Sure.

[00:14:07] Allyson: And maybe less directly with storytelling elements on our. Because that is, as you said, that’s the root of the exploratorium, um, is understanding the world around us, understanding what makes us human.

[00:14:20] Abby: I wonder if like, so for people listening, is there any advice? ’cause for me it sounds like you basically went back to basics, right? And you made sure sort of the less is more. You really curated the space and made things nice and visible. Anything like from your opinion, like something very top line that our designers, um, curators, people working in museums could take away based on this experiment?

[00:14:46] Allyson: So one way that I was framing this conversation with the team early on is that there are extroverted museum experiences and there are introverted museum experiences, and you have to create conditions that extroverts and introverts both thrive in. When we had a very extroverted experience, we wanted to give that its own space and not try to crowd out an introverted experience, um, that, you know, required a visitor to go up and, and spend a little bit more time with that piece.

Um, so really thinking about the conditions that help experiences not compete with each other and really amplify, um, the benefits. Every kind of person comes to the museum. So, uh, you need to create conditions, um, and experiences where people can find what speaking to them.

[00:15:37] Audio Engineer: Yeah.

[00:15:38] Allyson: Um, and so I think that was really the goal here was to.

Let those introverted experiences shine and not have, not be, um, overpowered by the plethora of extroverted experiences within this space.

[00:15:53] Brenda: I am so going to use that frame, that framework. Um, I think it’s such a useful and thoughtful way of thinking about experience design,

[00:16:05] Abby: right?

[00:16:06] Brenda: So yeah, absolutely.

[00:16:07] Abby: It’s absolutely fantastic.

I just wanna jump in for a sec. Is that different? So kids run around, they’re used to playing, right? They play. To learn. So there are overdrive for that. When you get to be an adult, we are playing a lot less, or, and even play for some people is looked down on, not encouraged, um, not in this space. I understand we’re big into play, but as adults in your space, we’re not accustomed to playing with things still.

I mean, I’m not talking about sports, I’m talking about being in a space and playing, touching, moving, you know, potentially breaking things. Do you see, um, adults struggling? To play to experiment. Are they happier to stand and watch? ’cause that’s a safe space? And if so, how do you encourage them? To be curious ’cause I think it’s a lot easier with kids ’cause they just touch anything and do anything, climb and everything.

But adults, um, I would imagine are of more challenging.

[00:17:00] Brenda: Well we kind of, we de developmentally speaking in for some good reasons. We actually kind of develop out of that a little bit. Um, and it takes some work to keep that muscle alive. Mm-hmm. Um, or really. Uh, flourishing. But what do you think, Allyson?

[00:17:14] Allyson: I think it’s really important to, um, put adults in the position of learners.

Mm-hmm. Um, that is something that we really focus of our work, um, because we do fall out of that practice. Learning through play is like a critical process of being human. We try to find those avenues of invitation. I think adults look for permission to do that. Um, whether that’s watching somebody else do it, um, and then feeling okay, that’s allowed.

I can do that. Um, I’m gonna experiment with that. Sometimes children are the great way to break down that barrier for an adult because a child doesn’t have that kind of. Those qualms of holding back and an adult can watch a child and then say, oh, you know, that, that looked interesting. I can, I could dive in.

We, of course, have our, uh, adult nights, uh, every Thursday night where we have 18 and older at the museum, and people are playing just as hard as, as the kids. It’s something that when we work with partners, um, around the world, it’s where we start. Um, we always do learning activities with our partners throughout the process to remind them of what it means to be a learner, what it means to not necessarily know what the next step is.

To have to come up with your own question, to be in an uncomfortable situation of like, Ooh, that didn’t work, like I thought it was gonna work. Did I, you know, like kind of reconciling with that. That sense of that didn’t work, but I’m gonna keep moving forward. So I do think that it is something that we lose as we get older, but it’s not something that can’t be reintroduced.

[00:18:57] Brenda: Mm-hmm.

[00:18:57] Abby: You mentioned, Brenda, that we lose it on purpose, like there’s a solution. Why is that?

[00:19:02] Brenda: I think it, I mean, out of necessity. Um, or as I understand it, out of necessity, we learn things right, and then we don’t necessarily need to keep relearning the same thing right over and over and over again, and we create shortcuts.

And through this process and over the course of years, developmentally speaking, it’s a little bit more efficient to not constantly be in a state of wonderment. Right. And curiosity can really kind of lose, uh, we can kind of lose that. I think of it as a muscle. And there are things that, and I talk with my students about this a lot.

We do a lot actually to try and really rebuild. And build up the muscle of curiosity. Mm-hmm. Um, specifically in the classroom and through the stuff that we do, because I think that you can turn it on. Um, I believe and absolutely. And it sounds like you get to see that, um, happen a lot, which is so enviable.

[00:19:57] Abby: Yeah. What are some of the fun stories of visitors to the exploratorium? Has anybody ever said anything, any feedback, any moments you remember from your tenure there where it’s moved you?

[00:20:06] Allyson: We recently had a temporary exhibition on ai, uh, this summer. It was a really incredible exhibition that kind of approached AI in a unique way.

As the exploratorium tends to do with topics, but there was a lot about kind of breaking down the black box that is ai. Like what are the processes, um, that it goes through, uh, and how do we interact with it and what does that mean for us? And I was on the floor and I had an older woman who’s probably in her seventies come up to me and she said.

I heard that there was an AI exhibition and I really wanna see it. Can you show me where it is? And so I was, of course, I’ll walk you down there. And she was like, I came because I really wanna know how chat GPT speaks to me like a person. And I, and I was like, okay, here we go. Here’s this. You know, the, the exhibition is built, um, around.

What learning looks like for a machine. Um, here’s different ways that you can play with it. Here’s how technology has evolved over time. Here are some of the worries that people have about ai and you are explore, experiment. See. What comes out for you about this? How it, see if it helps answer that question.

Like, we will never really know how chat GPT speaks to us like a human, because that is a black box, that’s a proprietary piece of, uh, uh, of software. But, you know, the basics, the concepts of how this technology came about. There are all these different ways that you can interact with it and build, uh, an understanding of that.

So I just love that, that she had come with a very specific question in mind. Mm-hmm. And she really was seeking an answer for that. Um, and hopefully she found some new questions, um, and some ways of answering that particular question that she had.

[00:21:59] Abby: Well, in my mind, I imagine she went back and. Then had a discussion with chat pt about, about what she thought, chat, here’s what I learned about you.

Let me tell you,

[00:22:09] Allyson: you never really know, uh, how a visitor is engaging with a, like what’s happening while they’re engaging with an exhibit. And I remember we had this prototype on our floor. That was extremely loud. And while I was sitting at my desk, I could just hear somebody wailing at this exhibit and I was like, I have to figure out what’s going on.

So I went downstairs and there was this, uh, probably about 10-year-old boy, uh, playing with the exhibit. He was really, really going at it. It was about, uh, centrifugal force. So, you know, really pulling on this thing to make it, um. Uh, do it what it was doing, and it was rocking and making all this noise. And I went up to him.

I was like, so what are you learning here? And he is like, he told me this incredible narrative that he had constructed about this experiment that he was doing at this particular exhibit. And I was like, keep going. Mission

[00:23:07] Brenda: accomplished, mission accomplished.

[00:23:11] Allyson: I was just, I, you know, I had to be curious about what was causing this racket, and then I found something really compelling.

[00:23:17] Abby: I think that’s what’s so amazing. I mean, not a lot of museums can say that, that they heard somebody making so much noise, and in that there was like. A lot of learning and fun. Mm-hmm. And overall, like for me, it’s about creating memories, things people won’t forget. And at the Exploratorium, everybody, I remember one of my favorite was it’s the friction.

So, um, everybody who goes there comes away with definitely some fundamental memory linked with, in my case, science. And I think for me that. Going back to basics, telling the narrative, focusing on the narrative, that lovely idea of the introversion, the extraversion, mm-hmm,

[00:23:58] Brenda: mm-hmm.

[00:23:58] Abby: Of the moments, um, all works really well to help create those incredible memories.

[00:24:04] Brenda: Absolutely.

[00:24:05] Abby: Thanks to everyone who tuned in. We hope you’ll subscribe to matters of experience wherever you get the podcasts. Leave us a review, share with a friend, and join us next time.

[00:24:19] Audio Engineer: Matters of experience is produced by Lauren Ipsum Corp and recorded at Hangar Studios. Tune in next time for more fun discussions about experience design.

Art, Science, and Time at the Exploratorium

Art, Science, and Time at the Exploratorium

03/04/26
Blueprints for the Future

Blueprints for the Future

02/09/26
Listen on Apple Podcasts and Spotify
If you’ve ever ridden an elevator, zipped a jacket, watched IMAX, or tapped a touchscreen, you’ve experienced the legacy of a World’s Fair—whether you knew it or not. In this episode of Matters of Experience, hosts Abby and Brenda Cowan welcome Charles Pappas, one of the world’s leading authorities on World Expos, to uncover how these massive, temporary gatherings quietly shaped everyday life. From the Crystal Palace of 1851 London to Dubai, Osaka, and beyond, Charles traces the evolution of World’s Fairs through what he calls three eras: products, progress, and panic. Along the way, he reveals how expos introduced groundbreaking technologies, redefined optimism during global crises, and now confront urgent environmental challenges. The conversation explores why these events function as powerful engines of cultural exchange, national identity, and human connection—something no digital platform can fully replace. With vivid stories about iconic monuments like the Eiffel Tower, immersive pavilion design, and moments of pure serendipity, this episode is a love letter to shared, in-person experience—and a compelling argument for why the World Expo still matters today.
Charles Pappas is one of the world’s leading authorities on World Expos and international exhibitions. For over two decades he has served as a senior writer at Exhibitor magazine, where he has deeply explored the cultural and historical impact of exhibitions, trade fairs, and world’s fairs around the globe. His insightful work has taken him from analyzing the origins of expositions to consulting with major events like Expo 2020 Dubai, where he contributed as a writer, speaker, and featured voice on the event’s official podcast. Pappas is also the author of acclaimed books such as Flying Cars, Zombie Dogs, and Robot Overlords and Expo 2020 Dubai: The Definitive Edition, which look at how world expos shape society, innovation, and imagination. His passion for expos began in childhood and has grown into a lifelong career of uncovering the stories behind these global gatherings. Today, he continues to influence and advise future expos, sharing his expertise with audiences worldwide.

[Abby]
Welcome to Matters of Experience, the podcast where we dive into the ideas, innovations and imagination shaping the world of designed experiences. From museums to multimedia, from architecture to AI, we explore how creativity transforms space into story. If you’re joining us for the first time, we’re so glad you’re here.

And to our regular listeners, thanks for coming back and being part of the conversation. If you enjoy what you hear today, please take a moment to rate the show and share it with a friend. It helps curious minds find us.

As most of you know, my name is Abby.

[Brenda]
Hello Abby. Hello everyone. This is Brenda Cowan.

[Abby]
Today’s episode, we look at redefining all roads lead to Rome to all roads lead to the World’s Fair. Our guest is Charles Pappas. Did I pronounce that right, Charles, by the way?

[Charles]
You’ve got it right. Better than the usual Midwestern pronunciation. So I thank you for that.

[Brenda]
What is the usual Midwestern?

[Charles]
Pappas. If you’ve ever had your X-ray taken, if you’ve ever had a cherry Coke, if you sipped a glass of Bordeaux wine, if you had air conditioning, if you faxed a document, if you rode up an elevator or down an escalator, if you watched a movie on IMAX, if you paid for gasoline at the pump, if you used a dishwasher, if you used a touchscreen, if you used an electrical outlet or if this morning you zipped up any item of clothing, all of that debuted at or hit the tipping point at a World’s Fair. It is a Silk Road. It is all roads lead to Rome in many ways.

[Abby]
Charles Pappas, who is Exhibitor Magazine’s senior writer, and he’s been there for over two decades and counting and one of the preeminent authorities on the World Expo. Charles was a consultant to Expo 2020 Dubai, Minneapolis’s bid for Expo 2027 and that city’s upcoming 2031 International Horticultural Expo. Charles is a nonfiction writer whose books Flying Cars, Zombie Dogs and Robot Overlords, which sounds absolutely phenomenal.

In his newest book, Nobody Sits Like the French.

[Brenda]
Oh my God, Abby, it is so good. I can’t. Oh, it is the best read, everybody.

It is such, such fun.

[Abby]
He blends history, cultural insight and fun anecdotes to reveal how the French Expos have left lasting marks on Paris, France and beyond. Charles, a huge welcome to the show.

[Charles]
Thank you so much. I’m delighted to be here on a sunny, if cold, Minneapolis morning.

[Brenda]
Well, we’re so thrilled to have you here and I’m going to just dive right on into your research and talk about how almost everything that we use, almost everything that we do in our lives can be drawn in one way or another to a world’s fair. And as you’ve put it, they are extraordinary agents of change. They’re places of critical mass and everybody, it is mind boggling when you think of the role that world’s fairs play in our everyday lives.

And you are going to hear so much about that in today’s episode. So Charles, the first world’s fair was in 1851 in London. And since then, they’ve been experienced all across the world in places such as New York and Shanghai, Milan, Dubai, Paris, and most recently, Osaka.

What spurred the first world’s fair and what is the mechanism that keeps them continuing?

[Charles]
What spurred it, I always like to say, is blame it on the French. Because the French were having industrial expositions that the English took notice of. They wanted to do their own version, but there are competitors, there are rivals.

Let’s do it bigger and better. The English had a broader view, a world expo that, on the one hand, would be an exercise in soft power, through attraction, not coercion, as the famous definition goes. But there’s something else there.

It would be to show how Britain was ahead of everyone else, how they were the standard bearer. It starts in 1851. It wows the world.

There’s six million people who come to visit in a crystal palace. I mean, Punch Magazine gave it that name, but it defines it well. It was based on a giant Amazonian water lily.

So really, it’s the first of the biomimetic structures to take place in the world. And I find that fascinating, too, because that was in 1851. That’s 170-plus years ago.

It was iron rods and glass, but the inspiration was there through nature. 1851 feet long, 408 feet wide, nine stories tall. It held about 14,000 exhibitors.

Now put that into context. Right now in Las Vegas, the Consumer Electronics Show is going on, biggest in the world. Throughout Las Vegas, that’s a total of roughly 4,500 exhibitors.

Wow. Crystal palace held 14,000. It’s that ability to wow you, to awe you, that kind of creates that sense of, you don’t want to miss out on this.

And they’ve gone through many iterations through the centuries, through the decades. Some feel they’re passe, because in America, if you ask someone about world’s fairs, really more commonly referred to as world expos nowadays, one of two responses always, do they still do those? And I think my grandmother went to one of those once.

Really? Why did Shanghai do it? Why did Dubai do it?

Why is Riyadh doing it? Because they understand they are unparalleled opportunities to nation brand, to take leadership on a world stage in a way that they haven’t been able to before, pure and simple. So it used to be New York, Paris, London.

Now it’s the rest of the world and they have a chance to show that they’re number one in their own way.

[Abby]
I have a quick question then. So for the, obviously they’ve changed not only the name from world’s fair to world expo, but what was being exhibited in the one in England, in London, and how has that content evolved to where it is right now?

[Charles]
You ask a really good question there. I divide world expos and the Bureau of International Expositions really, I don’t think likes it when I do it this way, but I say there’s three stages, products, progress, panic. At first, industry is coming to the fore.

I mean, we’re able to use factories to create things en masse. So we’re showing the world how this can be done. And in the 1851 one, you had all sorts of odds and ends, but it was just the fact of creating them in large scales that was really fantastic.

This continues to about 1933, products are on display, they start showing automation. So they start doing everything from packing coffee, to swift meets, to making cars live at the expos. So 33 in Chicago, the Century of Progress Exposition, they start showing off the home of the future.

They start using stainless steel. And now we begin having this feeling of progress, technology is going to take us far, far into the future. 1939, you have Futurama at the New York World’s Fair, which remade our concept of what the future would be.

This is important because it was that the depression would not last forever. It injected optimism into the world. By about 1974, with the expo in Spokane, we start taking on the environment.

We start anticipating the hole in the ozone. We start anticipating global warming. And that’s when I say the panic stage comes in, that we begin addressing the problems and what we can do.

[Brenda]
I would love to take a deep dive into what you think the meaning of the World’s Fairs are as core shared human experiences. Specifically, what is it, Charles, that brings people together every five years or so to create such monumental experiences and markers of time, place, culture? What drives humans to exhibit, to share, to explore, and to show?

[Charles]
You know, think of it as a tribal gathering, but on a massive scale. And when we went through COVID, the exposition industry, of course, was devastated. In America, the exhibition industry lost about 80% of its value almost overnight.

So of course we use Zoom, like we’re using today, Microsoft Teams, and they’re a good emergency use, or when you just can’t be there in person, certainly they’re more than adequate. But nothing replaces face-to-face meetings. Because as someone once said to me very recently, you know, with Zoom, I can’t run into someone going to the bathroom.

And what he meant is the element of serendipity, of encountering something you did not expect, of running into something you had no anticipation of. That’s really it. That’s what really brings people together as a tribe, to experience together like we do at a great movie or a great concert.

That’s really what does it, I think. Seventy-three and a half million people came to, you know, Shanghai. Nineteen hundred in Paris.

Fifty million came to that expo. France’s population was 40 million. Nineteen sixty-seven in Montreal.

Roughly 50 million came. Canada’s population was 20 million at that time. That’s their power, to bring people together, and then there’s a diaspora of them afterwards with all those ideas.

[Abby]
I have a quick question. Many of those expos were built to disappear, you know, pavilions that maybe dazzled for a season, then vanished. As exhibit designers, we often face the same sort of tension, you know, creating something unforgettable but temporary.

How do you think impermanence shapes creativity?

[Charles]
This is a really great question, because the whole point of them was to be like Brigadoon, to be there for a day, so to speak. And that’s part of why you would come, because I can’t go a year from now, right? It’s going to be gone relatively soon.

At the Chicago in 1893, the World’s Columbian Exposition, part of the reason for that was to show how Chicago had triumphed, risen from the ashes of the fire 20 years before. But when it was done, actually, they wanted to dynamite the buildings en masse. They thought, this would be so cool.

And it would have been, in a way. But other heads prevailed, saying, well, maybe kind of not the image we want.

[Brenda]
Another human impulse. Blow stuff up.

[Charles]
And again, they actually did have another fire in the Expo when it was all done, and kind of somewhat disastrous. But the point being that the impermanence was what drove people there. Now, from impermanence to permanence, Dubai changed the game there.

There was a sustainability head named Dina Story, and she helped move the idea, along with the head of the Expo itself, Rimal Hashimi, that 80 percent would be reused or stay in place of the buildings. So this is kind of the baseline for what they need to do at this time, addressing the issues of waste versus permanence. And of course, it’s a remedy.

It’s a much needed remedy and approach. Though I will say, I only miss, if you will, the idea that it’s a wonder that’s not going to be there for long. And you can only look back and think, I wish I’d been there.

I wish I’d gone. When you find out afterwards how utterly cool.

[Abby]
So how many days, Charles, does it take to walk around one of these? Like, if somebody’s listening and they’re like, I really want to go, are you recommending like five days, a week?

[Charles]
Oh, let me tell you. I was a month in Osaka and I lived in Dubai for three months. Best three months of my life.

Because I would just go over and over. Let’s say one week, one week nonstop.

[Abby]
OK. Well, who are the type of people, Charles, there, just so I can understand, like, who goes to see it?

[Charles]
You know, really, they’re for the general public. OK. They really are.

Designers, of course, love them, because designers also love nothing better to do. And they go, well, here’s how I would have done it, which is actually fair game, because it is fun to go and think, oh, that was really great, except for that one thing. Right.

So it really is for the general public. And it should be, because, again, it’s to inspire hope. It’s to subtly sell you on something.

My all-time favorite, 1853 Expo in New York, the first of the New York Expos. There’s a guy, Elisha Graves Otis, and P.T. Barnum had helped with this demo. He hauled the first safety elevator up two stories.

It’s held by a cord. A crowd gathers. He cuts the cord in front of them.

And as a reflex, people yell, people scream, because it would be like me walking off a ledge but not falling. The elevator doesn’t fall. And he throws his arms out, and he says, all safe, gentlemen, all safe.

That demo, 172 years ago now, made the Otis Elevator Company. And I always say this, but it’s true. I know there are other elevator makers out there.

I can never remember their names. Otis, I always remember. And that’s one of the crowning virtues of Expos.

[Brenda]
I want to take a little shift and actually make sure to talk about not just these everyday fascinations that impact our lives now, a result of World’s Fairs, but I would love to talk about monuments. And right now, folks, as we are talking with Charles, his backdrop is an incredible illustration of the Eiffel Tower. Can you tell us about monuments such as the Eiffel Tower, the Space Needle in Seattle, and so on and so forth?

How is it that something actually becomes not just a permanent fixture, like the Unisphere, but an icon for an entire culture? How does that work?

[Charles]
You know, the Eiffel Tower is probably the best example of it. Because, again, this was hated. There was a committee, so-called, of 300 intellectuals who wrote Jeremiads against it.

Guy de Maupassant, the great short story writer, is renowned, supposedly, according to him, for eating his lunch under the tower so he would not be able to have to look out to see it at any given time. They considered it an abomination. They considered the iron lattice of it to be ugly.

And I said, Committee of 300. Well, it was 300 meters tall, so sometimes I wonder if that was a bit of PR. But in any case, some things are able to do this judo move of going from hated to love, from reviled to admired.

Why? Maybe because it was so radical that, ultimately, you had never seen anything like it. And you had to admire the 18,000 different riveted parts put together.

It was the tallest building in the world. This becomes a point of pride. And, in fact, the last estimation of its worth around 2012 says it’s the world’s most valuable monument.

And that its worth today is, I think, around, get this, half a trillion dollars. Wow. It’s worth to France.

[Abby]
Wow.

[Charles]
The Space Needle is really its only true competitor. And, again, googie architecture, kind of UFO-era architecture. And the Space Needle inspires the Jetsons cartoon.

And you can’t really see Seattle without it. It’s also a huge economic boon for Seattle. It’s a case of radical architecture being willing to be hated.

[Brenda]
So in your role at Exhibitor, and clearly in your life, you go to these expos with an analytical eye. And you have been publishing what you see as being some of the most significant, to use a word, exhibits and pavilions. How to pinpoint specific things?

What are these criteria that are going through your head?

[Charles]
Let me give you an example of something I thought was half home run, half strike out from Dubai. The British pavilion. UK.

Fantastic. Built in the shape of a conch shell because you can blow through a conch shell to communicate with others. OK.

Marvelous idea, as Devlin did the design. Very cool. On the way up, you’re in a line so you can interact with QR codes to learn more information about it.

OK. Well done. I prefer more tactile things, but again, well done because it takes up your time.

You get up there and you give words to what turned out to be, I think, version 1.0 of chat GPT. When you give it words, it will take those words and put it into a poem that they’re broadcasting in outer space. So once you’re done, though, you’re kind of done.

And there’s a kind of silence, if you will, after that. Now, when you go outside again, you can see the outside of the random poems the AI is making from the words you input. But while you were doing those QR codes, you could have set it up and programmed it so that you could say, Charles, your words are in the poem.

I’m going to show it 4 o’clock this afternoon. You could come back and see it on the front. Or what?

And it never gave you a schedule of if and when we’re broadcasting it to outer space or what star we’re aiming at. What if an hour later I get a text that says, Charles, your poem’s going out towards Arcturus tomorrow at 10 p.m.? Very cool.

[Brenda]
Yeah.

[Charles]
You would have extended the experience, asked the pavilion, pass the exhibit. So home run and strike out. Those are things I look for.

Now, I’ll give you two examples from Osaka that were smaller. Ukraine. Done in their two colors of blue and gold.

You lined up by the hundreds to get in. When you’re inside, it’s completely silent. I mean, it is whispering because the theme was not for sale.

And they look like a store and they gave you a price gun, so to speak. You aimed it at the QR codes on helmets, on school books, on things like that. And then a video would play about children in the bomb shelters reading at school or the medics in the hospital working.

Incredibly powerful and incredibly simple. The color scheme, the national colors, the theme, and then what it was showing you about resilience, that our resilience, our virtues are not for sale. The other one was Jordan.

You go in. They have a master Japanese stonemason recreate his version of the red stone wall at Petra, you know, which was in Indiana Jones and the Last Crusade. So right there, I’m sold.

They have a textile artist from Jordan recreate the Bedouin tent, but in her stylized view. Then she creates another textile above a series of limestone blocks 550 million years old that form a xylophone. And in the desert, they pick them up one by one and tested them for key of C, key of D, right?

And then children and old guys too, yours truly, you could play them. And while you’re playing them, the notes appear on that textile above them. Just magical.

But that’s not the crowning touch. The crowning touch is you go into a circular tent. Oh, and you take your shoes and socks off and you put them in these neat little cubby holes.

It’s a recreation of the Wadi Rum desert, which I’ve crossed on camel. So I’m sold right away. It’s red sand in a circular tent.

So like a Bedouin tent. And again, your feet are in the sand, right? And you got the scent of the sand.

And this is a fun factoid. They shipped 150 tons of red sand and the Japanese made the clean it until there were 22 tons left. And then it forms the basis for this experience.

And then the lights go down and there’s a 360 degree projection screen showing the Wadi Rum at night. And it is magical because there’s a bit of a optical illusion when you’re in the Wadi Rum that the moon is larger than it is. It’s really kind of surreal.

It’s a small pavilion and they knocked it out of the park. It’s a brilliant exhibit. You leave there just, OK, I’ve been in Jordan now.

[Abby]
Yeah, that’s what it sounds like.

[Charles]
And you walk back out into Osaka and it’s a little bit of disorientation because you’ve just been transported. That’s the power of really good design to absorb you, to distract you, to immerse you. And there’s not one way of doing it.

There’s many ways. There were some massive pavilions there that were very well done. But these really stick in my head.

[Abby]
Think about something. Does this mean then if in America in general, obviously, there’s a huge amount of people like you who go to the expos, but in general, if the whole expo world has been cut off for the majority of people who used to go in America and you’re talking about all of this innovative thinking, the sky’s the limit. Is there no appetite for that in America anymore?

If we don’t get fed it, we don’t aspire to it, you know, or has it been replaced by something else?

[Charles]
I know what you’re saying. This is if we’re starved for it, how do we have an appetite for it? Let me segue to 2031.

America has won the right for the International Horticultural Expo, first in America to be held. It is essentially the world expo with a focus more on horticulture. Now, here’s why I think it could be easily as impactful.

55% of Americans in some way take part in horticulture, plants in their house, something like that. Huge audience for it. Plus, you can have the most radical architecture for this, and that’s what they want to do.

We are talking not just the biomimetic architecture of the Crystal Palace from 1851, we’re talking about doing organic-inspired designs made out of organic material. We are talking the radical reinvention of architecture for this as well. So it’s not a flower show.

It is a six-month experiment with horticulture, with architecture, and that’s what they’re aiming to do. It is, and I’ve got to say, it is one of the most ambitious plans I’ve ever been around.

[Brenda]
So America’s really positioning itself to become a leader then.

[Charles]
I think so, yes.

[Brenda]
In that arena. Wow.

[Abby]
Go us. I’m so excited. That’s amazing.

So Charles, we are actually out of time.

[Brenda]
My God, we could listen to you all day. This is so good.

[Abby]
Yes, this has been like, Charles, this has been incredible. I feel like I’ve walked in your shoes and seen what you’ve seen and everything you’ve shared, and I’m not missing the next Expo. I don’t know if anybody here feels the same.

Whatever it takes. I’m there. I am there.

[Charles]
It’s really a pleasure always to talk Expo, but your enthusiasm is contagious, believe me. So that spurs me on. Thank you for giving me the forum.

[Abby]
And thanks to everyone who tuned in. If you enjoyed the conversation, we hope you’ll subscribe to the Matters of Experience podcast wherever you listen. Leave us a review, share with a friend, and join us next time as we continue to explore what brings spaces to life.

Thank you. And thank you, Charles.

[Brenda]
Thank you, Charles. And thank you, everybody.

Charles Pappas is one of the world’s leading authorities on World Expos and international exhibitions. For over two decades he has served as a senior writer at Exhibitor magazine, where he has deeply explored the cultural and historical impact of exhibitions, trade fairs, and world’s fairs around the globe. His insightful work has taken him from analyzing the origins of expositions to consulting with major events like Expo 2020 Dubai, where he contributed as a writer, speaker, and featured voice on the event’s official podcast. Pappas is also the author of acclaimed books such as Flying Cars, Zombie Dogs, and Robot Overlords and Expo 2020 Dubai: The Definitive Edition, which look at how world expos shape society, innovation, and imagination. His passion for expos began in childhood and has grown into a lifelong career of uncovering the stories behind these global gatherings. Today, he continues to influence and advise future expos, sharing his expertise with audiences worldwide.

[Abby]
Welcome to Matters of Experience, the podcast where we dive into the ideas, innovations and imagination shaping the world of designed experiences. From museums to multimedia, from architecture to AI, we explore how creativity transforms space into story. If you’re joining us for the first time, we’re so glad you’re here.

And to our regular listeners, thanks for coming back and being part of the conversation. If you enjoy what you hear today, please take a moment to rate the show and share it with a friend. It helps curious minds find us.

As most of you know, my name is Abby.

[Brenda]
Hello Abby. Hello everyone. This is Brenda Cowan.

[Abby]
Today’s episode, we look at redefining all roads lead to Rome to all roads lead to the World’s Fair. Our guest is Charles Pappas. Did I pronounce that right, Charles, by the way?

[Charles]
You’ve got it right. Better than the usual Midwestern pronunciation. So I thank you for that.

[Brenda]
What is the usual Midwestern?

[Charles]
Pappas. If you’ve ever had your X-ray taken, if you’ve ever had a cherry Coke, if you sipped a glass of Bordeaux wine, if you had air conditioning, if you faxed a document, if you rode up an elevator or down an escalator, if you watched a movie on IMAX, if you paid for gasoline at the pump, if you used a dishwasher, if you used a touchscreen, if you used an electrical outlet or if this morning you zipped up any item of clothing, all of that debuted at or hit the tipping point at a World’s Fair. It is a Silk Road. It is all roads lead to Rome in many ways.

[Abby]
Charles Pappas, who is Exhibitor Magazine’s senior writer, and he’s been there for over two decades and counting and one of the preeminent authorities on the World Expo. Charles was a consultant to Expo 2020 Dubai, Minneapolis’s bid for Expo 2027 and that city’s upcoming 2031 International Horticultural Expo. Charles is a nonfiction writer whose books Flying Cars, Zombie Dogs and Robot Overlords, which sounds absolutely phenomenal.

In his newest book, Nobody Sits Like the French.

[Brenda]
Oh my God, Abby, it is so good. I can’t. Oh, it is the best read, everybody.

It is such, such fun.

[Abby]
He blends history, cultural insight and fun anecdotes to reveal how the French Expos have left lasting marks on Paris, France and beyond. Charles, a huge welcome to the show.

[Charles]
Thank you so much. I’m delighted to be here on a sunny, if cold, Minneapolis morning.

[Brenda]
Well, we’re so thrilled to have you here and I’m going to just dive right on into your research and talk about how almost everything that we use, almost everything that we do in our lives can be drawn in one way or another to a world’s fair. And as you’ve put it, they are extraordinary agents of change. They’re places of critical mass and everybody, it is mind boggling when you think of the role that world’s fairs play in our everyday lives.

And you are going to hear so much about that in today’s episode. So Charles, the first world’s fair was in 1851 in London. And since then, they’ve been experienced all across the world in places such as New York and Shanghai, Milan, Dubai, Paris, and most recently, Osaka.

What spurred the first world’s fair and what is the mechanism that keeps them continuing?

[Charles]
What spurred it, I always like to say, is blame it on the French. Because the French were having industrial expositions that the English took notice of. They wanted to do their own version, but there are competitors, there are rivals.

Let’s do it bigger and better. The English had a broader view, a world expo that, on the one hand, would be an exercise in soft power, through attraction, not coercion, as the famous definition goes. But there’s something else there.

It would be to show how Britain was ahead of everyone else, how they were the standard bearer. It starts in 1851. It wows the world.

There’s six million people who come to visit in a crystal palace. I mean, Punch Magazine gave it that name, but it defines it well. It was based on a giant Amazonian water lily.

So really, it’s the first of the biomimetic structures to take place in the world. And I find that fascinating, too, because that was in 1851. That’s 170-plus years ago.

It was iron rods and glass, but the inspiration was there through nature. 1851 feet long, 408 feet wide, nine stories tall. It held about 14,000 exhibitors.

Now put that into context. Right now in Las Vegas, the Consumer Electronics Show is going on, biggest in the world. Throughout Las Vegas, that’s a total of roughly 4,500 exhibitors.

Wow. Crystal palace held 14,000. It’s that ability to wow you, to awe you, that kind of creates that sense of, you don’t want to miss out on this.

And they’ve gone through many iterations through the centuries, through the decades. Some feel they’re passe, because in America, if you ask someone about world’s fairs, really more commonly referred to as world expos nowadays, one of two responses always, do they still do those? And I think my grandmother went to one of those once.

Really? Why did Shanghai do it? Why did Dubai do it?

Why is Riyadh doing it? Because they understand they are unparalleled opportunities to nation brand, to take leadership on a world stage in a way that they haven’t been able to before, pure and simple. So it used to be New York, Paris, London.

Now it’s the rest of the world and they have a chance to show that they’re number one in their own way.

[Abby]
I have a quick question then. So for the, obviously they’ve changed not only the name from world’s fair to world expo, but what was being exhibited in the one in England, in London, and how has that content evolved to where it is right now?

[Charles]
You ask a really good question there. I divide world expos and the Bureau of International Expositions really, I don’t think likes it when I do it this way, but I say there’s three stages, products, progress, panic. At first, industry is coming to the fore.

I mean, we’re able to use factories to create things en masse. So we’re showing the world how this can be done. And in the 1851 one, you had all sorts of odds and ends, but it was just the fact of creating them in large scales that was really fantastic.

This continues to about 1933, products are on display, they start showing automation. So they start doing everything from packing coffee, to swift meets, to making cars live at the expos. So 33 in Chicago, the Century of Progress Exposition, they start showing off the home of the future.

They start using stainless steel. And now we begin having this feeling of progress, technology is going to take us far, far into the future. 1939, you have Futurama at the New York World’s Fair, which remade our concept of what the future would be.

This is important because it was that the depression would not last forever. It injected optimism into the world. By about 1974, with the expo in Spokane, we start taking on the environment.

We start anticipating the hole in the ozone. We start anticipating global warming. And that’s when I say the panic stage comes in, that we begin addressing the problems and what we can do.

[Brenda]
I would love to take a deep dive into what you think the meaning of the World’s Fairs are as core shared human experiences. Specifically, what is it, Charles, that brings people together every five years or so to create such monumental experiences and markers of time, place, culture? What drives humans to exhibit, to share, to explore, and to show?

[Charles]
You know, think of it as a tribal gathering, but on a massive scale. And when we went through COVID, the exposition industry, of course, was devastated. In America, the exhibition industry lost about 80% of its value almost overnight.

So of course we use Zoom, like we’re using today, Microsoft Teams, and they’re a good emergency use, or when you just can’t be there in person, certainly they’re more than adequate. But nothing replaces face-to-face meetings. Because as someone once said to me very recently, you know, with Zoom, I can’t run into someone going to the bathroom.

And what he meant is the element of serendipity, of encountering something you did not expect, of running into something you had no anticipation of. That’s really it. That’s what really brings people together as a tribe, to experience together like we do at a great movie or a great concert.

That’s really what does it, I think. Seventy-three and a half million people came to, you know, Shanghai. Nineteen hundred in Paris.

Fifty million came to that expo. France’s population was 40 million. Nineteen sixty-seven in Montreal.

Roughly 50 million came. Canada’s population was 20 million at that time. That’s their power, to bring people together, and then there’s a diaspora of them afterwards with all those ideas.

[Abby]
I have a quick question. Many of those expos were built to disappear, you know, pavilions that maybe dazzled for a season, then vanished. As exhibit designers, we often face the same sort of tension, you know, creating something unforgettable but temporary.

How do you think impermanence shapes creativity?

[Charles]
This is a really great question, because the whole point of them was to be like Brigadoon, to be there for a day, so to speak. And that’s part of why you would come, because I can’t go a year from now, right? It’s going to be gone relatively soon.

At the Chicago in 1893, the World’s Columbian Exposition, part of the reason for that was to show how Chicago had triumphed, risen from the ashes of the fire 20 years before. But when it was done, actually, they wanted to dynamite the buildings en masse. They thought, this would be so cool.

And it would have been, in a way. But other heads prevailed, saying, well, maybe kind of not the image we want.

[Brenda]
Another human impulse. Blow stuff up.

[Charles]
And again, they actually did have another fire in the Expo when it was all done, and kind of somewhat disastrous. But the point being that the impermanence was what drove people there. Now, from impermanence to permanence, Dubai changed the game there.

There was a sustainability head named Dina Story, and she helped move the idea, along with the head of the Expo itself, Rimal Hashimi, that 80 percent would be reused or stay in place of the buildings. So this is kind of the baseline for what they need to do at this time, addressing the issues of waste versus permanence. And of course, it’s a remedy.

It’s a much needed remedy and approach. Though I will say, I only miss, if you will, the idea that it’s a wonder that’s not going to be there for long. And you can only look back and think, I wish I’d been there.

I wish I’d gone. When you find out afterwards how utterly cool.

[Abby]
So how many days, Charles, does it take to walk around one of these? Like, if somebody’s listening and they’re like, I really want to go, are you recommending like five days, a week?

[Charles]
Oh, let me tell you. I was a month in Osaka and I lived in Dubai for three months. Best three months of my life.

Because I would just go over and over. Let’s say one week, one week nonstop.

[Abby]
OK. Well, who are the type of people, Charles, there, just so I can understand, like, who goes to see it?

[Charles]
You know, really, they’re for the general public. OK. They really are.

Designers, of course, love them, because designers also love nothing better to do. And they go, well, here’s how I would have done it, which is actually fair game, because it is fun to go and think, oh, that was really great, except for that one thing. Right.

So it really is for the general public. And it should be, because, again, it’s to inspire hope. It’s to subtly sell you on something.

My all-time favorite, 1853 Expo in New York, the first of the New York Expos. There’s a guy, Elisha Graves Otis, and P.T. Barnum had helped with this demo. He hauled the first safety elevator up two stories.

It’s held by a cord. A crowd gathers. He cuts the cord in front of them.

And as a reflex, people yell, people scream, because it would be like me walking off a ledge but not falling. The elevator doesn’t fall. And he throws his arms out, and he says, all safe, gentlemen, all safe.

That demo, 172 years ago now, made the Otis Elevator Company. And I always say this, but it’s true. I know there are other elevator makers out there.

I can never remember their names. Otis, I always remember. And that’s one of the crowning virtues of Expos.

[Brenda]
I want to take a little shift and actually make sure to talk about not just these everyday fascinations that impact our lives now, a result of World’s Fairs, but I would love to talk about monuments. And right now, folks, as we are talking with Charles, his backdrop is an incredible illustration of the Eiffel Tower. Can you tell us about monuments such as the Eiffel Tower, the Space Needle in Seattle, and so on and so forth?

How is it that something actually becomes not just a permanent fixture, like the Unisphere, but an icon for an entire culture? How does that work?

[Charles]
You know, the Eiffel Tower is probably the best example of it. Because, again, this was hated. There was a committee, so-called, of 300 intellectuals who wrote Jeremiads against it.

Guy de Maupassant, the great short story writer, is renowned, supposedly, according to him, for eating his lunch under the tower so he would not be able to have to look out to see it at any given time. They considered it an abomination. They considered the iron lattice of it to be ugly.

And I said, Committee of 300. Well, it was 300 meters tall, so sometimes I wonder if that was a bit of PR. But in any case, some things are able to do this judo move of going from hated to love, from reviled to admired.

Why? Maybe because it was so radical that, ultimately, you had never seen anything like it. And you had to admire the 18,000 different riveted parts put together.

It was the tallest building in the world. This becomes a point of pride. And, in fact, the last estimation of its worth around 2012 says it’s the world’s most valuable monument.

And that its worth today is, I think, around, get this, half a trillion dollars. Wow. It’s worth to France.

[Abby]
Wow.

[Charles]
The Space Needle is really its only true competitor. And, again, googie architecture, kind of UFO-era architecture. And the Space Needle inspires the Jetsons cartoon.

And you can’t really see Seattle without it. It’s also a huge economic boon for Seattle. It’s a case of radical architecture being willing to be hated.

[Brenda]
So in your role at Exhibitor, and clearly in your life, you go to these expos with an analytical eye. And you have been publishing what you see as being some of the most significant, to use a word, exhibits and pavilions. How to pinpoint specific things?

What are these criteria that are going through your head?

[Charles]
Let me give you an example of something I thought was half home run, half strike out from Dubai. The British pavilion. UK.

Fantastic. Built in the shape of a conch shell because you can blow through a conch shell to communicate with others. OK.

Marvelous idea, as Devlin did the design. Very cool. On the way up, you’re in a line so you can interact with QR codes to learn more information about it.

OK. Well done. I prefer more tactile things, but again, well done because it takes up your time.

You get up there and you give words to what turned out to be, I think, version 1.0 of chat GPT. When you give it words, it will take those words and put it into a poem that they’re broadcasting in outer space. So once you’re done, though, you’re kind of done.

And there’s a kind of silence, if you will, after that. Now, when you go outside again, you can see the outside of the random poems the AI is making from the words you input. But while you were doing those QR codes, you could have set it up and programmed it so that you could say, Charles, your words are in the poem.

I’m going to show it 4 o’clock this afternoon. You could come back and see it on the front. Or what?

And it never gave you a schedule of if and when we’re broadcasting it to outer space or what star we’re aiming at. What if an hour later I get a text that says, Charles, your poem’s going out towards Arcturus tomorrow at 10 p.m.? Very cool.

[Brenda]
Yeah.

[Charles]
You would have extended the experience, asked the pavilion, pass the exhibit. So home run and strike out. Those are things I look for.

Now, I’ll give you two examples from Osaka that were smaller. Ukraine. Done in their two colors of blue and gold.

You lined up by the hundreds to get in. When you’re inside, it’s completely silent. I mean, it is whispering because the theme was not for sale.

And they look like a store and they gave you a price gun, so to speak. You aimed it at the QR codes on helmets, on school books, on things like that. And then a video would play about children in the bomb shelters reading at school or the medics in the hospital working.

Incredibly powerful and incredibly simple. The color scheme, the national colors, the theme, and then what it was showing you about resilience, that our resilience, our virtues are not for sale. The other one was Jordan.

You go in. They have a master Japanese stonemason recreate his version of the red stone wall at Petra, you know, which was in Indiana Jones and the Last Crusade. So right there, I’m sold.

They have a textile artist from Jordan recreate the Bedouin tent, but in her stylized view. Then she creates another textile above a series of limestone blocks 550 million years old that form a xylophone. And in the desert, they pick them up one by one and tested them for key of C, key of D, right?

And then children and old guys too, yours truly, you could play them. And while you’re playing them, the notes appear on that textile above them. Just magical.

But that’s not the crowning touch. The crowning touch is you go into a circular tent. Oh, and you take your shoes and socks off and you put them in these neat little cubby holes.

It’s a recreation of the Wadi Rum desert, which I’ve crossed on camel. So I’m sold right away. It’s red sand in a circular tent.

So like a Bedouin tent. And again, your feet are in the sand, right? And you got the scent of the sand.

And this is a fun factoid. They shipped 150 tons of red sand and the Japanese made the clean it until there were 22 tons left. And then it forms the basis for this experience.

And then the lights go down and there’s a 360 degree projection screen showing the Wadi Rum at night. And it is magical because there’s a bit of a optical illusion when you’re in the Wadi Rum that the moon is larger than it is. It’s really kind of surreal.

It’s a small pavilion and they knocked it out of the park. It’s a brilliant exhibit. You leave there just, OK, I’ve been in Jordan now.

[Abby]
Yeah, that’s what it sounds like.

[Charles]
And you walk back out into Osaka and it’s a little bit of disorientation because you’ve just been transported. That’s the power of really good design to absorb you, to distract you, to immerse you. And there’s not one way of doing it.

There’s many ways. There were some massive pavilions there that were very well done. But these really stick in my head.

[Abby]
Think about something. Does this mean then if in America in general, obviously, there’s a huge amount of people like you who go to the expos, but in general, if the whole expo world has been cut off for the majority of people who used to go in America and you’re talking about all of this innovative thinking, the sky’s the limit. Is there no appetite for that in America anymore?

If we don’t get fed it, we don’t aspire to it, you know, or has it been replaced by something else?

[Charles]
I know what you’re saying. This is if we’re starved for it, how do we have an appetite for it? Let me segue to 2031.

America has won the right for the International Horticultural Expo, first in America to be held. It is essentially the world expo with a focus more on horticulture. Now, here’s why I think it could be easily as impactful.

55% of Americans in some way take part in horticulture, plants in their house, something like that. Huge audience for it. Plus, you can have the most radical architecture for this, and that’s what they want to do.

We are talking not just the biomimetic architecture of the Crystal Palace from 1851, we’re talking about doing organic-inspired designs made out of organic material. We are talking the radical reinvention of architecture for this as well. So it’s not a flower show.

It is a six-month experiment with horticulture, with architecture, and that’s what they’re aiming to do. It is, and I’ve got to say, it is one of the most ambitious plans I’ve ever been around.

[Brenda]
So America’s really positioning itself to become a leader then.

[Charles]
I think so, yes.

[Brenda]
In that arena. Wow.

[Abby]
Go us. I’m so excited. That’s amazing.

So Charles, we are actually out of time.

[Brenda]
My God, we could listen to you all day. This is so good.

[Abby]
Yes, this has been like, Charles, this has been incredible. I feel like I’ve walked in your shoes and seen what you’ve seen and everything you’ve shared, and I’m not missing the next Expo. I don’t know if anybody here feels the same.

Whatever it takes. I’m there. I am there.

[Charles]
It’s really a pleasure always to talk Expo, but your enthusiasm is contagious, believe me. So that spurs me on. Thank you for giving me the forum.

[Abby]
And thanks to everyone who tuned in. If you enjoyed the conversation, we hope you’ll subscribe to the Matters of Experience podcast wherever you listen. Leave us a review, share with a friend, and join us next time as we continue to explore what brings spaces to life.

Thank you. And thank you, Charles.

[Brenda]
Thank you, Charles. And thank you, everybody.

Blueprints for the Future

Blueprints for the Future

02/09/26
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Meet your hosts

Abigail Honor

Abigail Honor

Abby is a founding partner at Lorem Ipsum, an experiential design agency, and has over 23 years of experience in storytelling through physical and digital design. She has crafted dynamic and inspiring narratives for global brands, companies and institutions, using cutting-edge technology to communicate compelling and thoughtful messages. Abby has won multiple design, film and directing awards such as the SEGD Honor Award, HOW International Design Award, Muse Award, to name a few, and maintains affiliation with associations including SEGD, AIGA, and the American Advertising Federation.
Brenda Cowan

Brenda Cowan

Brenda Cowan is a professor and former Chairperson of Graduate Exhibition & Experience Design at SUNY Fashion Institute of Technology. Brenda is a Fulbright Scholar in the disciplines of museums and mental health, and her theory of Psychotherapeutic Object Dynamics (2015) has been presented for the American Alliance of Museums; Museums of Hope; MidAtlantic Association of Museums; National Museums of World Culture, Sweden; and has been published with the National Association for Museum Exhibition; Society for Environmental Graphic Design; O Magazine; and Huffington Post Science. She is currently co-editing a volume on the subject of flourishing in museums.

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